Bug fixes
Fixed parallax background scrolling for several levels. Fixed console object light flash not occurring at the correct spot when lighting is enabled.

Technical data

Fixed parallax background scrolling for several levels. Fixed console object light flash not occurring at the correct spot when lighting is enabled.

Attention, all retro gaming heroes! We’re celebrating 2 amazing years of Covid Carl, the fast-paced Metroidvania-style 2D side-scrolling shooter that you’ve made such a blast! 🚀 🌟 75% OFF! 🌟 Starting 22 October 2024, enjoy a huge discount on Covid Carl! This milestone wouldn’t

Fixed issues with weather system. Fixed spatial sound issues with certain objects.

1. Updated runtimes to allow for new features and fixes. 2. Updated particle systems for efficiencies and to clean up memory leaks. 3. Updated weather system to use the new particle systems. 4. Unused asset removal. Removed unused assets from the particle system changes.

1. Fixed a bug where bloom lighting would draw the reflective water in the wrong spot. 2. Added reflective water to room that was missing it. 3. Removed unused layers and assets from build. 4. Fixed water not creating particles when mutated scientist fell into it.

Bug Fixes: Fixed bug where player was still running after opening certain doors. Fixed bug where player would sometimes be a burning zombie after opening the first boss door. Updates: Changed water in all levels that had water to reflective water.

Content added: Zoombies logo added to Zoombies minigame. Lab side room added to level 8.

Added control instructions to the first level. Added background to pause screen. Added content and side room to first level. Fixed double powerup spawn on first level. Updated the demo to the latest runtime and content.

Fixed bug where pausing at death creates loop. Fixed bug where entering and leaving side room plays multiple background music Fixed bug where restarting level during the level beginning keeps displaying song title.

Bug fixes with skins not saving properly.

Fixed the glitch. Skins are now active.

An issue generated in the last patch that caused issues getting past the level map. Investigating and will update when fixed.

Skins were added to the game. There are now 10 player colors/skins that you can collect as well as an achievement for getting them all.

Fixes: 1. Fixed error where rm_ten variable wasn't defined. 2. Fixed green robot collision mask 3. Fixed pause menu not showing on screen in smaller rooms. Updates: 1. Some level tiles were recolored/made transparent for background visibility. 2. Backgrounds in Level 5/6 boss wer

Fixed and reenabled explosion screenshake.

Fixes: Disabled Screenshake on explosion until the effect can be fixed. Fixed infinite loop in rat object Fixed missing variables in certain enemies crashing game Fixed dust effect triggering repeatedly if jumping into the bottom of a platform.

Fixes 1. Flamethrower visibility. 2. Green robot no longer runs in place. 3. Player now lands on ground on death. 4. Fixed Marquee messages sometimes transposing on some levels. Content added: 1. Rat added to some levels.

Added content: Harbor level has side room added to it. Changed boat float moving speed based on weather. Changed dust effect on landing from a sprite to a particle effect. Fixes: Re-entering main levels from side room should restart background music.

MacOS updated to current build. Fixed issue with initial window being created off-screen. Fixed issue with alt-enter not being detected by the game. Created floating effect for the big boat in level 1.

Menus and HUD were updated with a less boring Aesthetic. Ticker marquee thingy added to empty space on HUD in non-boss levels for tips and entertainment. The new HUD no longer hides the flying enemies at the top of the screen.