START YOUR ENGINES Arma Reforger - Rally brings racing to the game: three purpose-built rally variants of the civilian cars you already know, six stages across all three islands, and nothing at all to shoot at. Just a stopwatch, a gearbox, and the tree you are about to find. NEW
START YOUR ENGINES
Arma Reforger - Rally brings racing to the game: three purpose-built rally variants of the civilian cars you already know, six stages across all three islands, and nothing at all to shoot at. Just a stopwatch, a gearbox, and the tree you are about to find.
NEW AND FAMILIAR VEHICLES
Take the wheel of three new rally cars dressed in the liveries of your choice, each considerably faster and less sensible than the versions parked outside Montignac:
Šárka 105 RS
Sputnik 600 RS
Dana 2001 RS
Learn one and you have learned exactly one. They brake differently, they turn differently, and they let go differently. Pick the wrong car for the stage and the clock will tell you.
SIX TRACKS, THREE ISLANDS
Race across Arland's airfield in the rain, descend Kolguyev's volcanic slopes at dawn, or brave Everon's forest switchbacks at night. The same ground you have been fighting over for years, now taken at frightening speed.
YOUR OWN WORST RIVAL
Every stage keeps its times. Chase the ghost of the best run on record and watch it take the line you should have taken. Beat it and it becomes you. Lose to it and it is still you. This is Rally.
Attention Soldiers, We updated the game on all platforms. Visit our Dev Hub to read about Known Issues . You can help us improve the game further by posting feedback on the Feedback Tracker . 1.8.0.13 Changelog Assets Changed: Damage to helicopter rotors greatly reduced Fixed: Fa
Attention Soldiers,
We updated the game on all platforms.
Visit our Dev Hub to read about Known Issues. You can help us improve the game further by posting feedback on the Feedback Tracker.
Changed: Damage to helicopter rotors greatly reduced
Fixed: Far hide outline artifacts when using MSAA
Fixed: Possible character ragdoll deformation
Fixed: "Toggle spawning with saved loadout" option was available on deployable FIA tent (FIA can't save loadouts)
Fixed: Triggered weapon equip followed by Emote command would levitate equipped weapon above emoting character
Stability and Performance
Fixed: Crash when using vanilla scripted commands on modded server via RCON
Added: Client logs server ID and name on successful join request
Added: Better server logging for when players become commander
Fixed: IOP.Reset was not covered by the lock and could cause MT issues
Fixed: Crash when an equipment item used an empty model
Fixed: Potential VME from server in SCR_CampaignBuildingTransformingEditorComponent
Fixed: Rare VMEs from division by zero due to errors with map scale
Fixed: Rare null pointer exception with the building editor
Fixed: Using HitZone::SetHealthScaled during damage handling can cause wrong damage state
Fixed: Minor VME when checking amount of tasks
Fixed: VMEs in task system related to tasks spawned by the game.
General
Added: Analytics settings in the Gameplay settings menu
Changed: Improved ping calculation
Fixed: Radio would not work sometimes
Fixed: HQC - Saving loadout Supply Cost is not limited by non-MSAR items
Fixed: Using loiter animations would sometimes break
Fixed: Vehicle wouldn't roll down the hill when parking brake was released while vehicle physics were paused
Modding
Fixed: thermalProfileDefault.conf log spam
Changed: Enabled SCR_AnalyticsApplication world system and enabled related scripts
Changed: Player requesting creation of a new group will be joined to already existing group if it matches the attributes of the requested one, or can be reconfigured to be like that (name, description, privacy)
Changed: Player won't be able to create a new group if his existing group matches the requested one, while only having him in it
Changed: Players can no longer request creation of a private group if the request is not set to automatically join the created group
Changed: Players can no longer request creation of groups which would not be deleted when the last player leaves them
Changed: Privacy state will be only possible to set if the group allows for its privacy state to be changed
Changed: Privacy state will be only replicated if the current state on the server differs from the requested one
Attention Soldiers! Gamescom is over, but our Steam Sale goes on! 💪 Get Arma Reforger for yourself or a friend at 30% off ! 🔥 The sale ends September 7. ⏳ For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.
Attention Soldiers! Our Steam Gamescom 2026 Sale is here! 🎮 Get Arma Reforger for yourself or a friend at 30% off ! 🔥 The sale runs from August 26 - 30. ⏳ For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.
Welcome to the latest Arma Reforger Community Radar , or as we also call it: #COMRAD . We have another great selection of community content this month for everyone to enjoy! Discover more here 👇 COMMUNITY RADAR #28 If you would like to suggest content for next month's #COMRAD, m
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on X/Twitter, Bluesky, Discord, or on our forums.
Stay Low, Stay Hidden! The 1.8 Major Update is here, bringing new features, gameplay improvements, stability fixes, and plenty of changes across the battlefield. We're also excited to announce that Arma Reforger is now available on the Microsoft Store with Xbox Play Anywhere supp
Stay Low, Stay Hidden!
The 1.8 Major Update is here, bringing new features, gameplay improvements, stability fixes, and plenty of changes across the battlefield. We're also excited to announce that Arma Reforger is now available on theMicrosoft Store with Xbox Play Anywheresupport, allowing you to play across Xbox consoles and Windows PC with a single digital purchase.
One of the biggest additions in 1.8 is the first iteration of our new Far Hide system, designed to address situations where players hiding in grass at long distances would leave you completely exposed to enemy snipers. Turns out, lying perfectly still in a field isn't much help when the field disappears.
Far Hide helps conceal distant characters against areas covered by grass, so lying in a field should no longer make you stick out like a sore thumb to someone watching from 750 meters away. There may still be some tweaks we would like to make as we continue developing this feature, but we hope this first implementation helps reduce the advantage players had from vegetation no longer rendering at longer distances or when lowering graphics settings.
Concealment is also becoming more important when fighting AI. Grass and camo nets can now obstruct AI vision, making vegetation and camouflage more useful for breaking line of sight. AI should have a harder time spotting and tracking players now.
Specialists Get the Job Done
Your role within a squad now matters! In 1.8, several specialist roles gain advantages when performing job-related tasks, hopefully giving your Medic more purpose than before.
Medics can inspect and treat wounded soldiers faster and load casualties into vehicles. Logistics personnel can load and unload supplies faster, while vehicle crews can repair, rearm, and refuel vehicles more quickly. Engineers also receive faster construction speeds when building structures or deployables.
Speaking of building, field fortification has also received some quality-of-life improvements. You no longer need to throw an entire collection of sandbags onto the ground before constructing something (like sandbags). Having one available to begin deployment is enough, with the remaining required items taken directly from your inventory.
Players can also now deploy razor wire themselves, giving engineers another tool for blocking points or funneling infantry into more favorable ambushes. The PKMN can now be deployed on the 6T5 tripod, with or without the 1P29 optic.
Smoke and Signals
We've added more options for communicating and coordinating without saying a word. New tactical gesture animations provide additional ways to communicate visually with teammates, as well as more casual loiter animations that give you something to do during the calm of battle. Sit down, do some pushups, or take a moment for a smoke before everything inevitably goes wrong again.
The US Army also receives underbarrel smoke grenades in several colors, giving grenadiers another way to screen movement or mark locations. Smoke mortar rounds have also been adjusted to remain effective for longer, making mortar-deployed smoke a more umore useful option for covering an assault, or at the very least making everyone less certain about what they're actually shooting at.
More Improvements and Changes
There are plenty of other additions and improvements included with 1.8. Here are a few more worth highlighting:
Running around without boots can now damage your feet and carries a small chance of causing your character to stumble and fall. So maybe think twice before charging barefoot across Everon.
Dying now costs 30 rank progression points, giving you another reason to value your life beyond the long walk back from spawn. Deaths caused by friendly fire will not penalize the victim's rank progression, and dying will not cause a player to become a Renegade.
Admins can teleport their camera directly to players and promote or demote players through the Player List.
MOB construction is no longer prevented simply by the presence of nearby enemies. So being shot at is no longer considered a valid excuse to stop building.
And finally, as always, we've implemented an array of new crash fixes, memory and pathfinding improvements, VoN updates, and other optimizations. Not the flashiest part of an update, but your PC or console will probably appreciate it. Of course, we've introduced more fixes and optimizations than we could reasonably cover here, so if you want, you can read the full list in the 1.8 Update changelog.
We hope you enjoy this set of new additions and improvements. Our work is not done, and we will continue releasing patches and updates over the coming weeks and months.
Features will continue to be refined, bugs will be fixed, and community feedback remains an important part of helping us identify issues and improve the game. Please report any feedback you might have through the Feedback Tracker.
We greatly appreciate your support and hope you enjoy the new version of Arma Reforger.
Attention Soldiers! Our Steam Flash Sale is here! ⚡ Get Arma Reforger for yourself or a friend at 30% off ! 🔥 You can also get Arma 3 Gold Edition or Arma 3 Platinum Edition for 70% off , with Arma 3 DLCs up to 67% off . The sale runs from July 25 - 27. ⏳ For even more in-game a
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.
25 years after players first deployed to Everon, Bohemia Interactive is proud to announce the release of Arma: Cold War Assault Remastered . The game that started it all returns on a modernized engine foundation. Developed in collaboration with members of our player community, th
The game that started it all returns on a modernized engine foundation. Developed in collaboration with members of our player community, this remastered edition preserves the original gameplay, missions, campaigns, and compatibility with community content, while bringing the classic experience to modern systems.
All owners of Arma: Cold War Assault on Steam can play the remastered version today.
Arma: Cold War Assault Remastered is not a remake or redesign. It is a preservation-focused remaster of the original game, built around a modernized version of the classic Poseidon engine.
The original islands, models, textures, sounds, music, missions, campaigns, and voiceovers have all been preserved. The goal is to keep the experience authentic to the original while improving how the game runs, displays, hosts, and supports community content on current hardware.
Key improvements include:
Native 64-bit support for Windows and Linux
New OpenGL 3.3 renderer tuned to preserve the original atmosphere
Modern input handling with support for modern peripherals and Steam Deck
Support for modern resolutions and ultrawide aspect ratios
Restored spatial audio support
improved stability and performance on current systems
LAN multiplayer, dedicated server support, and Voice over Network
Experimental Join in Progress support for compatible missions
Alongside the remaster, the engine source code is now publicly available on GitHub under BohemiaInteractive/cwr.
This public source release gives the community a new way to study, preserve, experiment with, and better understand the technology behind the original Arma experience. Technical documentation, licensing information, and issue reporting are available through the repository.
So whether you're revisiting old Everon after many years, deploying for the first time, or exploring the source code behind the original experience, now is the time to revisit the original Cold War sandbox.
Important Notes:
Arma: Cold War Assault Remastered is installed alongside the classic version and does not replace it. The original Steam version remains available and unchanged, with its own files, profiles, savegames, configuration, and mod workflows.
Classic savegames are not compatible with the remastered version, as the remaster uses separate profile and configuration data. Multiplayer is also separate from the classic version. Remastered clients cannot connect to classic servers, and classic clients cannot connect to remastered servers.
Attention Soldiers! The Steam Summer Sale 2026 is here! ☀️ Get Arma Reforger for yourself or a friend at 30% off ! 🔥 You can also get Arma 3 Gold Edition or Arma 3 Platinum Edition for 70% off , with Arma 3 DLCs up to 67% off . Looking to celebrate Arma: Cold War Assault's 25th
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.
Attention Soldiers, We updated the game on Steam, PlayStation, and Xbox. Visit our Dev Hub to read about Known Issues . You can help us to further improve the game by posting your feedback on the Feedback Tracker . 1.7.0.54 Changelog Stability and Performance Fixed: Possible stac
Attention Soldiers,
We updated the game on Steam, PlayStation, and Xbox.
Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedback Tracker.
Fixed: Possible stack overflow on complex hierarchies/overrides of config files
Fixed: Crash when detaching an entity from its slot
Fixed: Crash when loading terrain, and some clutter material was missing
Fixed: Possible crash when destroying InventoryItemComponent
Fixed: Potential crash on very deep log stack
Fixed: Crash when selecting duplicated groups in GM
Fixed: Potential World Editor freeze regarding Prefab Library
Fixed: Crash when creating direct input
Fixed: Workshop crash when 2 items are removed from active in a single frame
Fixed: Possible excessive activation of AI characters related to the distance observer system
Fixed: Prevented doing an RPC call from an SCR_BudgetEditorComponent whose owner entity is being deleted due to the owning player leaving the server
Fixed: Logstats was reporting the wrong active AI count
Fixed: ChimeraSystemsConfig error about referencing non-existing systems
General
Fixed: Environment probes could be too bright, causing the rendered scene to be discolored
Fixed: Wrong set of mods displayed when connecting to the server
Fixed: Prevented usage of Get In, and Close/Open (vehicle) door user actions when player is performing loiter animation
Fixed: The weather data will now remain beside the weather tool button regardless of the resolution
Fixed: FIA groups could be glitched in a way that made players unable to join the faction
Fixed: The flashlight that the FIA player spawns with was not attached to the jacket properly
Fixed: FIA had all their vehicles duplicated in vehicle depots
Vehicle simulation
Fixed: Wheels were slipping too much along the longitudinal direction
Fixed: Vehicles would stop on slopes without brakes
Assets
Fixed: Duplicated gate doors of some brick walls
Fixed: Skinning on the top cover and bipod of M249
Fixed: Muzzle effect position on UK-59
Fixed: Turret rear sight was not updated with the first zeroing value
Fixed: Vehicle ramps were too fragile against collisions
Playable Content
Tweaked: Increased acceptable distance between faction main bases for Legacy Conflict Everon
Fixed: Operation Omega: Over The Hills And Far Away - Fallen box from the helicopter crash scene was visible floating mid-air at the start of the playable section
Modding
Changed: Changed the signatures of m_OnInputOpen and m_OnControllerChanged for SCR_RadialMenuController
25 years after the release of Operation Flashpoint , we're releasing Arma: Cold War Assault Remastered , now with widescreen support and updated code for better compatibility with modern hardware. Currently available as a demo on Steam, the full game will be released at a later d
25 years after the release of Operation Flashpoint, we're releasing Arma: Cold War Assault Remastered, now with widescreen support and updated code for better compatibility with modern hardware.
Currently available as a demo on Steam, the full game will be released at a later date.
To mark the occasion, we're also releasing the source code on GitHub for all of you to take a look under the hood of the military simulator that started it all.
We can't wait to see what you will do with it!
#CanItRunArmaCWA #OFP25
Attention Soldiers! The Bohemia Interactive Publisher Sale 2026 is here! Get Arma Reforger for yourself or a friend at 30% off ! 🔥 You can also get Arma 3 Gold Edition or Arma 3 Platinum Edition for 70% off , with Arma 3 DLCs up to 67% off . Looking to celebrate Arma: Cold War A
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.
📢 Attention, Soldiers! Back in April, we announced our newest initiative to support our passionate and dedicated modding community with Modder Supporter Packs that will allow you to show your support for your favorite modders. Now, we are releasing the first pack in this series
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📢 Attention, Soldiers!
Back in April, we announced our newest initiative to support our passionate and dedicated modding community with Modder Supporter Packs that will allow you to show your support for your favorite modders. Now, we are releasing the first pack in this series.
Red Hammer Studios (RHS) has been delivering authentic, high-quality military simulation assets for the Arma community for over two decades, with roots going back to 2003. This pack is a way to say thank you if RHS content has been part of your ops, servers, or screenshots.
You can choose from three price options, and all options include the same bonus digital items. The difference is simply how much you want to support the creators. The majority of net proceeds from this pack goes directly to the modders, and the remaining share goes to Bohemia Interactive to cover the ongoing operation of the program.
Included in this Pack:
An RHS-inspired wallpaper
A thank you letter directly from the RHS team (PDF)
Good to Know:
This pack does not add any gameplay content.
RHS mods remain available for free for everyone via the Arma Reforger Workshop.
RHS was selected for this first pack by community vote through an announcement on the Arma Discord Server. We will be holding further voting periods for you to participate in with another selection of modders or modding teams for future Modder Supporter Packs.
Attention Soldiers, We updated the game on Steam, PlayStation, and Xbox. Visit our Dev Hub to read about Known Issues . You can help us to further improve the game by posting your feedback on the Feedback Tracker . Base Contesting and Capturing Changes Base capturing was previous
Attention Soldiers,
We updated the game on Steam, PlayStation, and Xbox.
Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedback Tracker.
Base Contesting and Capturing Changes
Base capturing was previously set up for two factions, and it was necessary to rework it to provide better player feedback. A new state has been added: Contesting.
The core of capturing is still identical. Have more friendly characters in the capture zone than the opposing factions to start the process. The in-between state is what has changed.
If the defenders are outnumbered and no capture is occurring, the base will change to a "contested" state. A capture can be prevented (and so contested will happen) due to
FIA (who is unable to capture entirely)
The factions fighting over the point being equal in number
Either of the major factions trying to capture without a radio connection
When a base is contested, defenders are unable to spawn on the base for as long as it remains contested. This is shown on the map with a soft red glow around the base.
Though this is a "nerf" to defenders for spawning, they now get more information to work with. It should balance out for enemies being present in backline bases, as it shows you when bases are being messed with while still not allowing spawning on "hot" frontline bases.
1.7.0.49 Changelog
Assets
Changed: LAV-25 colliders (wavebreaker 5mm armor)
Tweaked: Item size limits increased for vehicles' internal storage
Tweaked: MGs and Sniper rifles were clipping through the shoulder while semi-lowered
Fixed: Blocked muzzle flash when using any weapon attachment
Fixed: Buildable FIA bunker with camo netting composition was inaccessible
Fixed: FIA sharpshooter had 2 types of binoculars
Fixed: FIA used a Soviet supply storage as a buildable composition
Fixed: Hazard, Brake, and Rear light of BRDM-2 were the wrong color
Fixed: Helicopter engine shutdown time was not reset when the pilot and copilot switched places
Fixed: LODs skinning fixed on UH-1H sights
Fixed: Players were unable to take the wrench from the gas station arsenal
Fixed: Soviet Special Forces Sharpshooter was spawned with two bayonets
Fixed: Wrong Safety Distance on Hydra rockets
Vehicle simulation
Tweaked: Increase minimum speed for shifting gear direction (D <-> R)
Tweaked: Wheel friction adjustments.
Tweaked: Slightly lower center of mass and suspension adjustments to BRDM-2, S105, and S1203 to prevent excessive rollover
Fixed: Wheels rotated in the forward direction when going backwards on non-owner proxies
General
Fixed: Missing stars in the night sky
Fixed: Prevent spawning of players inside geometry
Fixed: Animations influencing multiple model instances
Fixed: M998 front wheels animation
Fixed: It was impossible to dismantle a base radio relay if it was built right next to the radio-relay objective
Fixed: Players appearing as having no faction in the Active Player list in admin mode
Fixed: 3rd-person vehicle camera zoom improved
Fixed: Flying dragon tooth near the transformer station base
Fixed: Perceived faction would stop updating when all clothes were off
Playable Content
Added: Base capturing has a new "contested" state, serving as an in-between state. It occurs when the defenders are outnumbered, but a capture is not possible.
Added: Contested state prevents spawning on a contested base and appears on the map. Preventing players from spawning in active warzones, but also giving information in case of backline sabotage.
Added: Move closer popup added for an enemy capturing or contesting a base.
Changed: Players will be unable to drop supplies on the ground from containers controlled by the enemy faction. This does not apply to harbors and preplaced caches
Changed: Renegade faction forces solo groups on people turning renegade to avoid issues with nametags and group text communication.
Fixed: Arsenal item tooltip could show generic info and icon for rank requirement if the required rank was not configured for the player's faction
Fixed: Compositions wouldn't change faction when the base was captured
Fixed: Free for all factions hostile to themselves could still see their own faction's nametags
Fixed: Incorrect faction setup on renegade player prefab meant nametags would show after respawn
Fixed: Nametags wouldn't update when another player switched factions.
Fixed: Rank-locked arsenal items would use a generic icon if a specific rank was not configured for the player's faction
Fixed: Renegade faction friendliness was not always replicated correctly
Stability and Performance
Added: Support for micro-freeze detection to -logStats
Changed: Do not create prefab data for sound components when the game is run without sounds (headless builds, -nosound)
Fixed: Crash when loading terrain, and some clutter material was missing
Fixed: Crash when using Binoculars on PS5 with 4K resolution
Fixed: Build mode could have become unavailable after player has reconnected to the server after a crash
Fixed: Crash when working with non-damage effects damage over time
Fixed: Possible crash when streaming a character with no active physics
Fixed: Make sure HitZone signal is always registered on weapons to avoid issues with signal registration from parallel simulation
Fixed: MP signal interpolation speed
Fixed: Now replicating the group ID and selected group ID being reset to the player
Fixed: Now the group IDs also get reset if the player switches faction without being in a group already
Fixed: Possible crash when MP signals were used
Fixed: Suicide in the dedicated server plugin triggered a VME
Fixed: VME when spawning as civ faction in HQC conflict
Modding
Changed: Added a Hierarchy component to the Sign_SupplyStorage_Base.et and removed all instances of hierarchy components being added to it by the composition that uses it
Changed: Base capture query got changed to use the tag system rather than the query system for performance reasons, resulting in the loss of a method.
Tweaked: Script Syntax Tree: Memory leak for attributes nodes
Fixed: World editor - WB_AfterWorldUpdate callback not being called to entities and components
Become a Partisan! The FIA has become a playable third faction in Arma Reforger Conflict scenarios. Playing as FIA is not for the unprepared, though. You will be outnumbered, outgunned, thrown into the world with minimal equipment, and with no clear task ahead. How you choose to
Become a Partisan!
The FIA has become a playable third faction in Arma Reforger Conflict scenarios. Playing as FIA is not for the unprepared, though. You will be outnumbered, outgunned, thrown into the world with minimal equipment, and with no clear task ahead. How you choose to approach the conflicts of two world superpowers as an underequipped partisan is entirely up to you. It will not be an easy fight!
The islands of Everon, Arland, and Kolguyev make up an unforgiving battlefield between the US and USSR armies, with you as a guerrilla in the middle. So, get yourself prepared for the battle ahead. You spawn with just a pistol, a spare magazine, and a "shopping list." It is a guide that will lead you to hidden equipment caches at random locations. Keep your shopping list with you and protect it. Should it fall into the hands of the enemy, you might just find an unwanted surprise at your next cache visit.
Hidden FIA equipment caches give you a wide selection of gear to prepare yourself. Uniforms, vests, weapons, ammunition, mines, medical items, crew weapons, and deployable tents. But as with everything in Arma Reforger Conflict, supplies are a vital resource that allows you to use whatever gear you need. Keep your hidden arsenals supplied for yourself and for your comrades whenever you can. Otherwise, you might need to rely on enemy bases for usable loot.
FIA spawns are randomized after the islands have been overrun by US and USSR troops. To make your cause easier for yourself, deploy secret hideouts using the tents obtainable from the hidden arsenal boxes. These hideouts let you spawn anywhere on the battlefield so long as you keep them stocked up on supplies. Hide them well; they might be your only way of keeping your friendlies together.
For any US and USSR troops, traversing the warzones of Arma Reforger has just become a different challenge. From now on, you can never be sure if the FIA enemy manning a checkpoint on your way to the nearest objective is now a real player or not. Stay vigilant, don't get complacent, and stay in the fight!
More Improvements and Changes
Driving has been overhauled with adjustments to vehicle weights, suspension heights, torque, and other parameters to bring the final state to a more realistic standard. We understand this might be a divisive topic with various preferences. We plan to keep tweaking the vehicle simulation until we get it right. Feel free to leave your thoughts and experiences using our new Feedback Tracker.
Reconnect Queue has been added to mitigate a previously prevalent "SERVER_FULL" issue. This occurred when players tried to join servers while others were reconnecting at the same time, costing them their allocated server slot. Now you might be placed in a new queue designed to avoid clashes between joining and reconnecting players. It is a separate queue from the main queue, and it may occur even when the player numbers haven't reached the maximum allowed number. The Reconnect Queue should not take longer than one or two minutes.
Here are some other notable changes to gameplay:
Strafing inertia - Side-to-side character movement has been adjusted to mitigate "strafe spamming" in firefights.
Bush slowdown - Characters are no longer able to sprint through bushes as if they don't exist. Thick vegetation slows you down now.
Improved vehicle unflipping - Repair trucks parked near flipped vehicles reduce the number of players needed to unflip such a vehicle to one. This way, you can get your BTR, transport truck, or Buchanka back on the road all on your own.
Mod storage - Xbox players can now utilize up to 50 GB of storage space for mods on their consoles.
Mod uploads - Workbench uploads to the Workshop are now split into smaller chunks, improving uploads and significantly reducing errors.
Destructible razor wire - Players can now use bayonet-equipped rifles to destroy razor wire emplacements.
There are many more changes, fixes, and optimizations in the 1.7 update. You can read the full list here: 1.7 Update changelog
Some features and tweaks in 1.7 will continue to be adjusted in future updates. We are releasing 1.7 now to address many of the crashes introduced in 1.6 and to enable modders to more reliably upload their mods. We consider these improvements, along with many other changes in 1.7, significant enough to release this version to the main application.
Our work is not done, and we will be releasing further patches and updates over the next weeks and months. Features will be refined, bugs will be fixed, and we always appreciate community feedback to help us identify issues. Please report any feedback you might have to the Feedback Tracker.
We greatly appreciate your support and hope you enjoy the new version of Arma Reforger.
📢 Attention, Soldiers! The Arma Reforger Everon Deployment Kit has arrived! 🔥 Check out this exclusive Collector's Edition, featuring a realistic, high-quality M1025 model, a Military Canteen, and a Field Journal to document everything you spot on the battlefield. 🎁 Every purc
📢 Attention, Soldiers!
The Arma Reforger Everon Deployment Kit has arrived! 🔥
Check out this exclusive Collector's Edition, featuring a realistic, high-quality M1025 model, a Military Canteen, and a Field Journal to document everything you spot on the battlefield.
🎁 Every purchase includes a free Arma Reforger Steam game key (just add it to your cart) and with a special discount code hidden in our community, you can save an extra 10%!
Welcome to the latest Arma Reforger Community Radar , or as we also call it: #COMRAD . We have another great selection of community content this month for everyone to enjoy! Discover more here 👇 COMMUNITY RADAR #26 If you would like to suggest content for next month's #COMRAD, m
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on X/Twitter, Bluesky, Discord, or on our forums.
Attention Soldiers! The Survive and Thrive Sale is here! 💪 Get Arma Reforger for yourself or a friend at 30% off ! 🔥 You can also get Arma 3 Gold Edition or Arma 3 Platinum Edition for 70% off , with Arma 3 DLCs up to 67% off . View game page The sale runs from April 17 - 24. ⏳
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.
Welcome to the latest Arma Reforger Community Radar , or as we also call it: #COMRAD . We have another great selection of community content this month for everyone to enjoy! Discover more here 👇 COMMUNITY RADAR #25 If you would like to suggest content for next month's #COMRAD, m
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on X/Twitter, Bluesky, Discord, or on our forums.
Welcome to the latest Arma Reforger Community Radar , or as we also call it: #COMRAD . We have another great selection of community content this month for everyone to enjoy! Discover more here 👇 COMMUNITY RADAR #24 If you would like to suggest content for next month's #COMRAD, m
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on X/Twitter, Bluesky, Discord, or on our forums.