Crash Fix!
fix a crash reported on Discord :)

fix a crash reported on Discord :)

Hi everyone! This is a small update focusing on polish and bug fixes. Next up would be boss encounters and some more polish! And if I have the time, I would finally start on hazards & platforming :) Full Change-Log: End dungeon celebration should now be more clear Dungeon env

Hi everyone! This is quite a big update, removing lots of old stuff and adding new systems or laying the groundwork for future new systems. The game now very much resembles its future permanent state as far as the levels are concerned. I expect bugs! please let me know on Discord

Hi everyone! I've decided to transition the game completely from a linear level structure to a procedural level structure. Later, I will add another new game mode: survival. All 3 linear levels are removed. The game now has endless levels - you still need to find the boss room, b

Hi everyone! This update (and the one before that I didn't announce) were about major bugs that badly affected saves or crashed the game. The game should be more stable now, and as the game grows it would be easier and easier for me to miss things so I expect updates of this natu

Hi everyone! This update I've added the "Modifiers" mechanic to the crafting system, now you will be able to tweak your specific spell with specialized parts to increase it's effectiveness & mana consumption even more. These parts are currently impossible to gather normally (

Hi everyone! This small update I've created new unique spell effects for the abyss branch, it was always meant to be the utility spell branch that can help in ways that not only damage the enemies!

Hi everyone! This update I was adding some better functionality to the settings menu, now it's not only Sound On/Off but allows you to rebind keys, adjust GUI visibility, mouse sensitivity and FOV. Full Change-Log: Reworked interaction indications to be dynamic and more clear Pau

Hi everyone! This update I've completed the deconstruction system, and you still get every standard variant of parts at the beginning of the game for the time being. I've done some other necessary fixes and adjustment, like the save system - older saves will not longer work. Also

Hi everyone! This update I revamped the crafting system. It should be more intuitive, clear, and satisfying to create your spells. I only just managed to make it work yesterday, so I didn't have much time to test or polish. It might be buggy! Breaking spells has been pushed for n

Hello everyone! thanks for playing my game. In this update I fixed a bunch of bugs, added better feedback when in combat, status indicator gui and new assets for it, and added a new layer to the crafting system. The "Unique Effect" feature is added to the spell crafting system, t

The game is released to early access, and for now I'm going to focus on improving spell crafting. I want to enable players to discover "special" spell combinations that create unique effects - for example, the starter spell "Dash" should be cartable with a base of "Kinetic" and a

made all the preparations for the initial release ːsteamhappyː I can't wait for people to try it and provide feedback! In the meantime, I'll test it on my client.