📯 Hear ye, hear ye, adventurers! This is the DAY📯 BALADINS is officially OUT now on Nintendo Switch, PS4 & PS5! Step into the whimsical narrative RPG filled with quirky creatures, unforgettable characters, and a world full of secrets and quest, all of it packed with humor a
📯 Hear ye, hear ye, adventurers! This is the DAY📯
BALADINS is officially OUT now on Nintendo Switch, PS4 & PS5!
Step into the whimsical narrative RPG filled with quirky creatures, unforgettable characters, and a world full of secrets and quest, all of it packed with humor and jokes.
🧙 a narrative RPG, with quirky creatures and characters
👯♂️ multiplayer fun, 1 to 4 in co-op, local & online
🐲 confront the dragon that stuck you in a time loop
Whether you're here for the story, the co-op chaos, or the thrill of jousting with a dragon, the adventure can start now!
Now that our last game, Jump The Track, is out, we can go back working on Baladins. We're starting with a very small update fixing a blocking bug when you bring Dragonslayer to Colobra. Expect a bigger update coming soon ! Thanks for playing ✨
Now that our last game, Jump The Track, is out, we can go back working on Baladins. We're starting with a very small update fixing a blocking bug when you bring Dragonslayer to Colobra.
Introducing: Jump the Track ! Hello Steam! Our studio Seed by Seed , behind Baladins and Pile Up! Box by Box is thrilled to announce its new game. If you enjoyed playing Baladins, you might love this new game as well! Meeting quirky yet moving characters, appreciating the witty p
Hello Steam! Our studio Seed by Seed, behind Baladins and Pile Up! Box by Box is thrilled to announce its new game.
If you enjoyed playing Baladins, you might love this new game as well! Meeting quirky yet moving characters, appreciating the witty punchlines and jokes, and noticing the subtext are all part of this new experience.
Jump the Track is an explosive comedy that blends visual novel with pachinko. You play Sam, a young dreamer struggling in the gig economy. Until tonight when everything changes. Fight your inner battles, rally your forces, and get ready to overthrow the system!
In this adventure game, the choices you can make are determined by the arcade board representing your character's conflicting emotions. Your skill at play will determine the story's outcomes!
- Fix traveling merchant refusing to move on some locations - Fix some hidden character spawn positions - Fix hidden character looping on the same question after some time - Fix rendering issues when playing multiplayer and changing board - that may have a little impact on game p
- Fix traveling merchant refusing to move on some locations - Fix some hidden character spawn positions - Fix hidden character looping on the same question after some time - Fix rendering issues when playing multiplayer and changing board - that may have a little impact on game performance - Fix typos in the french version - Fix a random event not showing up in Roazay
All this bugs have been fixed thanks to player reports, thank you! Please continue to share bugs and help improve the game :)
Don't hesitate to leave a review if you like the game, it helps a lot with the game's visibility on Steam 🔎
- Fix interaction with items in Colobra's mouth - Fix joining a player on an other board while inside a location Thanks for reporting bugs, we're trying to solve them as fast as we can ! Enjoy discovering Roazay ✨
- Fix interaction with items in Colobra's mouth - Fix joining a player on an other board while inside a location
Thanks for reporting bugs, we're trying to solve them as fast as we can !
Welcome, travelers, We are super excited to unveil all the new content coming to Baladins! This update introduces a new region complete with a full set of quests, characters, and adventures. Additionally, there are more changes throughout the game and new features. We've also wor
Welcome, travelers, We are super excited to unveil all the new content coming to Baladins! This update introduces a new region complete with a full set of quests, characters, and adventures. Additionally, there are more changes throughout the game and new features. We've also worked on optimizing the game for lower configurations and fixing bugs as much as possible. All this new content is available for free and ready right now!
We truly hope you'll enjoy the update, and welcome to Roazay!
THE GATES ARE OPEN TO ROAZAY
ABOUT THE REGION The mountains north of Gatherac serve as a frontier with the kingdom of Hobland. Once a war-torn region, it has now been peaceful for generations. A few people live there, away from the racket of Hortegarde. The two main points of interest are Roazay's Greenhouse, where monk gardeners cultivate all kinds of plants, and, of course, the gates of Belfosse, the mine-city of the nutons.
Founded by the Matagots in the mountains near Hollow Mount, Roazay is a spiritual and religious landmark for Gatherac. It provides a sanctuary for outcasts, misfits, and loners from across the country. The village is built around a circle of stones raised centuries ago, the creators of which remain unknown. However, the Matagots feel a profound connection to the world of the dead here and frequently honor the four gods through rituals, particularly Gruïd. An enduring sense of peace and tranquility envelops the village. The residents speak softly, avoid arguments, and do not engage in fights. Tents and small stone houses are constructed near the lake and around the village's largest structure: the Monastery of the Garden.
The Matagots nurture and tend to a flower garden, safeguarding rare botanical species. They utilize these plants in rituals and for crafting potions and medicines. Those devoted to caring for this place are known as the Gardeners, a semi-monastic order. It is said that there is no wound or illness the Gardeners cannot heal. While the order was originally comprised mostly of Matagots, now individuals from all backgrounds are part of the Gardeners. Pilgrims travel here from all over Gatherac—and even from beyond its borders—but the journey to the mountain is arduous and fraught with challenges and peril.
NEW FEATURES!
Travelling Merchants: Endlessly walking the road and roaming from village to village, the traveling merchants join Baladins to bring you new items and buy & sell opportunities. Get your timing right if you want to cross their path!
Hidden Character: A suspicious little character is now hiding in the lands of Gatherac. Time to play hide & seek! Find them, and they'll greet you with a culture test and potential rewards!
NEW CONTENT
Get ready to meet the wonderful new NPCs!
What is going on around here? They need your help to solve a seemingly insurmountable issue.
Plus, you'll find a delightful variety of new items to discover!
Discover new ways to solve existing quests by using your class actions throughout the land.
Network rework - We changed the network plug-in used for the game. It's mostly invisible, but now you must share a code with your friends to connect with one another. This results in some changes to the title menu UI: a local/online menu and a lobby code menu.
Debug - Fixed potential event desynchronization when switching event during another event - Fixed a dice roll sound that was playing in a loop - Fixed ending loop event desynchronization - Fixed credits music continuing when returnin main menu - Fixed loading issues with the most recent campaign when a campaign is deleted - Fixed some french texts that were displaying the info "NEEDS UPDATE" - Fixed some boards sounds continuing durring end loop event
Misc - Added a splash screen when the game launches and while game assets are loading - Added music during the recap board - Added music in the character selection screen when restarting a loop - Changed the main game font - Implemented optimizations: reduced the size of some sprites and textures, added LODs, fixed memory leaks, loaded more assets at game startup instead of during gameplay (resulting in only one loading per game session), improved launch speed to make it slightly faster.
THE ART BOOK GETS AN UPGRADE
It's nothing less than 27 pages of creatives arts, doodles and more to discover unsaid backstories as well as the processus of creation behind the characters!
AGAIN THANKS FOR YOUR SUPPORT
This is our biggest update yet: 20% more content, more adventure, more Baladins! If you've enjoyed the journey so far, a quick review would mean the world to us. It helps us more than you know! Thanks and happy questing!
Hi there, artists on the streets Do NOT believe your trusty watch anymore, because minutes are days and days are seconds. And paradoxes are raining on us like droplets. Indeed, we're entering the TIME MASTER FESTIVAL . And to celebrate, we have today not just one but two major re
Hi there, artists on the streets
Do NOT believe your trusty watch anymore, because minutes are days and days are seconds. And paradoxes are raining on us like droplets.
220 pages of illustrations, doodles, explorations, and concept art. It's packed with hilarious skits and horrendous chara-designs never to be explored anymore. If you enjoyed the art and universe of Baladins, you should definitely give it a read.
Hello Steam players! It's been a little over a month now that Baladins has been out and seeing the response it’s received since has been a thrill! We’ve read through all your comments, Discord messages, emails, Steam forums, and more; and we’ve worked on fixing the biggest issues
Hello Steam players!
It's been a little over a month now that Baladins has been out and seeing the response it’s received since has been a thrill!
We’ve read through all your comments, Discord messages, emails, Steam forums, and more; and we’ve worked on fixing the biggest issues that our community has been facing, as well as making some changes that you have been requesting.
Here are the major points that have been raised so far:
Multiplayer: The people demand Remote Play Together
Save system: Once-a-loop saves is too little.
Gamepad: There is a need for better precision and UX improvements.
Online: Disconnection issues
Our dev & QA team have been hard at work, and we're very happy to present you all with this big new update 🥳
Here’s a breakdown of what it includes: ✅ The people have spoken, and we have listened: Remote Play Together is now available. ✅ New Save System: you can now save the game once per (in-game) week ✅ Gamepad support has been improved, and we’ve added a reticule. ✅ A lot of debugs have been made on disconnection issues.
Your feedback has been immensely helpful and encouraging to us, and we hope this update will make Baladins as enjoyable as we always wanted it to be.
Patch Notes details:
Features:
New Save System: The run will save at the beginning of each week. Every quest statues, rumor, and random encounter will save, as well all class stats, inventories, and locations. You can resume at any later point, alone or with the rest of your party, right where you left off. Even if the rest of you party does not join back at the same time, missing classes that were saved will return at the end of the loop and their progression will be acknowledged.
End your loop: You can now end your loop at anytime by simply going to “Settings” and selecting “End the Loop”. If everyone in the party approves, you will directly go to confront Colobra.
Controller: We have added a cursor to controllers on the board. No more tedious searching!
Remote Play: After testing the feature to the best of our abilities, we are happy to announce that Remote Play Together is now available!
Bug fixes:
Several save bugs have been fixed.
We resolved a bug that desynchronized random draws, which in turn would desynchronize the entire run.
Items kept after a run are now really kept - for real now!
We solved dice roll autowin/autolose modifier synchronization.
Several typos in the French version have been fixed.
Several quests have been fixed.
Camera can now pan lower in Mouliac, allowing better/easier selection of the guild hall.
Hey friends, We continue pushing updates to make the game better! Synchronized Autoplay text Synchronized Board load Hide the save icon when leaving the settings menu After a vote, non-active players can not control the game anymore Fixed a bug with remote players starting at the
Hey friends, We continue pushing updates to make the game better!
Synchronized Autoplay text
Synchronized Board load
Hide the save icon when leaving the settings menu
After a vote, non-active players can not control the game anymore
Fixed a bug with remote players starting at the same location as the host if they joined a game after the host had already chosen a region
Fixed random state synchronization, leading to a desynchronization between players playing with a big latency.
Fix some synchronization issues during the outro. Also added messages during the transition post-Colobra to give better information to players.
Hey troublemakers, 🛠 A new mini patch has been pushed, fixing an issue that sneaked into the last version 🛠 What's new? - Fixed Alda not triggering the last event after fulfilling Colobra - Fixed a blocker after finishing Gabi 's Blank Page quest - Added missing symbols in the
Hey troublemakers,
🛠 A new mini patch has been pushed, fixing an issue that sneaked into the last version 🛠
What's new? - Fixed Alda not triggering the last event after fulfilling Colobra - Fixed a blocker after finishing Gabi's Blank Page quest - Added missing symbols in the credits
We're still hard at work hunting bugs, thanks for your support! Good days and play well!
Hello, Wanderers of the regions of Gatherac, It's officially been a week since the release of Baladins , and what a week! The reception of the game has been extremely positive. We've seen incredible streams of the game, and a lot of feedback from all of you. That's very heartwarm
Hello, Wanderers of the regions of Gatherac,
It's officially been a week since the release of Baladins, and what a week! The reception of the game has been extremely positive. We've seen incredible streams of the game, and a lot of feedback from all of you. That's very heartwarming and encouraging.
So we're continuing working on the project and making better. You bug reports and feedback are not useless, we read them and try to implement them in our todo list.
We've pushed two patches this week already, fixing some issues with the game.
What's new in the v 1.0.14/15? - You can now access the Credits directly from the menu! - Now saving the game when entering the Colobra's mouth, preventing progression loss if there is a disconnection at this point - Now possible to end the cork mission after loop 0. - Now preventing calorie bar animation from blocking the dialogue. A timer of 5s skips the animation if it's too long. - Now forcing the client to show the Settings menu when the host opens it during the game introduction (before giving the crate to Sopheline). - Now saving items based on your class, not on player, which solves issues with items kept from run to run. - Now possible to loop through the Player menu tabs using the gamepad triggers - Fixed a blocking bug happening when leaving Colobra's mouth on a client session (not hosting) without any active save - Fixed the game not starting when playing on an OS with Turkish culture - Fixed a localization issue in the Join Friend menu - Fixed some missing French localization - Fixed a Quest log desynchronization issue happening if a client gets disconnected during the end of the loop - Fixed Dice rolls modifiers Auto-win & Auto-fail that were unsynchronized
Thanks again for your support, and keep in touch for future updates! Seed by Seed team
Hey troublemakers, 🛠 A new patch has been pushed, fixing a few issues on the game. Thanks to everyone reporting the problems encountered. It's very helpful! 🛠 What's new? - Fixed a blocking bug happening when leaving Colobra's mouth on a client session (not hosting) without any
Hey troublemakers,
🛠 A new patch has been pushed, fixing a few issues on the game. Thanks to everyone reporting the problems encountered. It's very helpful! 🛠
What's new? - Fixed a blocking bug happening when leaving Colobra's mouth on a client session (not hosting) without any active save - Now saving the game when entering the Colobra's mouth, preventing progression loss if there is a disconnection at this point - Now preventing calorie bar animation from blocking the dialogue. A timer of 5s skips the animation if it's too long. - Fixed the game not starting when playing on an OS with Turkish culture - Now forcing the client to show the Settings menu when the host opens it during the game introduction (before giving the crate to Sopheline). - It is now possible to loop through the Player menu tabs using the gamepad triggers - Fixed a localization issue in the Join friend menu - Fixed some missing French localization - Fixed a Quest log desynchronization issue happening if a client gets disconnected during the end of the loop
New patches & updates are to come in the next days, Good days and play well!
Baldur's Gate 3 brought me a lot of joy alongside all its world-threatening peril in 2023, and no more so than being able to enjoy its fantastic stories alongside my friends, all of us sharing in the process of making key decisions that altered our path forever. In a similar vein
Baldur's Gate 3 brought me a lot of joy alongside all its world-threatening peril in 2023, and no more so than being able to enjoy its fantastic stories alongside my friends, all of us sharing in the process of making key decisions that altered our path forever. In a similar vein but with a much more charmingly whimsical style is Baladins, a blend of Dungeons and Dragons style story-led RPGs and choose your own adventure games that's just arrived on Steam.
Baladins is OUT NOW!!! 📯✨ Dear noisemakers, storytellers, troupe members, street artists, and other Baladins of all kinds, We are utterly stoked to announce: the game is OUT! The adventure started in late 2021 and got serious after this Kickstarter campaign in 2022. Many months
Baladins is OUT NOW!!! 📯✨ Dear noisemakers, storytellers, troupe members, street artists, and other Baladins of all kinds,
We are utterly stoked to announce: the game is OUT!
The adventure started in late 2021 and got serious after this Kickstarter campaign in 2022. Many months later, here we are, with an official launch on PC!
What's up for the future months The development is not over, and we have yet much to do on the game after the release!
🐞 Patches! There will be updates for bug extermination, fixes, quality-of-life features, and general player support.
👀 Content! Yes, we are working on future content, we can't wait to reveal more. Also, unfortunately, we couldn't squeeze the Kickstarter features "Travel merchants" and "Hidden Character" into the release version. But they are very close to ready, so expect them soon!
📅 Roadmap! We will publish a roadmap for future improvement. We are waiting for the first post-launch feedback to prioritize the features.
🕹 Consoles! The PS4, PS5, and Switch versions are on the way. That's a load of work. We'll keep you informed.
When all of this is done, we can reassess if we can continue working more on Baladins. Ideally, we'd love to, but in the end, only the sales will determine whether we can afford to push the development further as a studio or not!
Help us with socials and reviews! If you enjoyed Baladins, you can support us in the development by sharing the word around you:
share our posts online
recommend it to your friends and favorite content creators
leave a review! it doesn't even have to be positive. Just be honest, it'll help us to improve the game and set healthy expectations for it =D
Can you believe it? Baladins back in the LudoNarracon, for the hottest storytelling moments of 2024! Only one week before the official release of the game, the Devs will run a unique stream for the event: 💥💥 A treasure hunt where the chat is the hunter, the devs are the map, an
Can you believe it?
Baladins back in the LudoNarracon, for the hottest storytelling moments of 2024!
Only one week before the official release of the game, the Devs will run a unique stream for the event:
💥💥 A treasure hunt where the chat is the hunter, the devs are the map, and the treasure is the... the fun, I guess ?💥💥
Anyhow, get ready to dig into the deepest lore of Baladins, and make unheard discoveries you wish you'd never did.
An interactive Stream where we choose our own adventure, collectively.
Hello Adventurers, We're thrilled to announce it, the day has come: 🌟 Baladins is releasing on Steam May 15th 2024🌟 Traverse the four regions of Gatherac, fulfill countless quests, resolve townsfolks' disputes, and encounter many quirky NPCs on your journey to appease Colobra
Hello Adventurers, We're thrilled to announce it, the day has come:
Traverse the four regions of Gatherac, fulfill countless quests, resolve townsfolks' disputes, and encounter many quirky NPCs on your journey to appease Colobra 🐲 , the time-eating dragon who's awoken from its deep slumber.
Choose from five distinct classes and gather your team of up to four baladins (local and online co-op available), and set off on your journey. Take turns completing different tasks like brewing potions🧙 or taking a nap 💤 - but make sure to make the most of your 6 week loop, for Colobra will be waiting to judge whether you have managed to satiate its hunger, or if you must be sent back to start your journey anew!⏳
Have a wonderful day, and see you on the release day o/
Dear demo players, we've made a small update fixing some issues. Thanks a lot for reporting them! We hope you have fun! PATCH NOTES - v0.21.8.2 DEMO Fixed major bugs: Location bug that stopped players from entering the Guild Hall location after intro Texture issues in Hortegarde
Dear demo players, we've made a small update fixing some issues. Thanks a lot for reporting them! We hope you have fun!
PATCH NOTES - v0.21.8.2 DEMO Fixed major bugs:
Location bug that stopped players from entering the Guild Hall location after intro
Texture issues in Hortegarde region. Game is much more beautiful now =D
Hello Wanderers, It is the return of the dev stream! We're messing with a dragon and presenting our updated demo! Featuring the latest playable character, updated regions, and more! These are the last hours of the Steam NEXT FEST. Give it a try! 👋
Hello Wanderers,
It is the return of the dev stream! We're messing with a dragon and presenting our updated demo! Featuring the latest playable character, updated regions, and more!
Thank you very much to everyone testing the demo at the moment! We're overjoyed to see that so many of you have been trying and playing the game. To all of you reporting bugs with the ingame button: we see them, and that's helping a lot! And we're on it, trying to fix them on the
Thank you very much to everyone testing the demo at the moment! We're overjoyed to see that so many of you have been trying and playing the game.
To all of you reporting bugs with the ingame button: we see them, and that's helping a lot! And we're on it, trying to fix them on the go.
PATCH NOTES - v0.21.8.1 DEMO Fixed major bugs:
Hortegarde region blocked when loading and leaving the player on a black screen.
Localization bug when playing in Japanese, blocking the game in an event.
Item selection bug using a gamepad in Colobra's mouth menu.
And a bunch of other small issues.
Thanks for being understanding. We hope you have a lot of fun with the festival's demos!
Hello friends, We are launching small stream today for Storyteller's Festival, where we'll go through the demo of Baladins, giving behind the scene comments and talking about future news!
Hello friends,
We are launching small stream today for Storyteller's Festival, where we'll go through the demo of Baladins, giving behind the scene comments and talking about future news!