All Fractal Fly content is now free!
You can now access all content without restriction (no more need to pay). And if you're happy with Fractal Fly, you can donate in app ("donate" button in main menu)

You can now access all content without restriction (no more need to pay). And if you're happy with Fractal Fly, you can donate in app ("donate" button in main menu)

You can now play your own music files. Supported formats: - mp3 - ogg - wav - flac - aiff - aif - mod - it - s3m - xm

- A new improvement in the rendering engine offers a gain around 10 to 15 percent in rendering time. - Prevent crash when running on integrated GPU. Also now a GPU compatibility test is done when launching, to display a message if fractal rendering may not be possible.

So nothing new this time on the PC side ːsteamsadː Just Fractal Fly now available on MacOS ! ːsteamhappyː (the flat-screen version, not the VR one)

- Performances were downgraded in previous version, it should now be fixed. - In VR, picture looks shimmered, like with oily glasses. It was the bloom effect that was added in flat screen and VR version. But as it's a camera lens effect this doesn't felle natural at all in VR. So

Updated rendering engine: Add anti aliasing (custom made TAA) Add Bloom Reworked fog Reworked lighting (ambient occlusion) Add (triplannar) texturing. Rework speed automatic control regarding distance from fractal. Find what was causing random crashes, it should be ok now.

- Add an option to invert roll controls. - Controls inversion is now also available in VR. - Fix gamepad cursor that wasn't movable in horizontal direction when Fractal Fly was run in portrait mode.

This update is all about controls! There is mainly a new control mode, called "airplane", with it you can do loops and rolls. Also the standard/legacy mode (now called comfort mode) has been updated: No more need to push an additionnal trigger to go slower or faster. Also on keyb

Fix display issue on Intel's integrated GPU (colors were all reddish and very saturated).

Optimization of "Mineral Sky" rendering time: - Average of 1.68 times faster in very high detail level. - Average of 1.47 times faster in high detail level. - Average of 1.22 times faster in good detail level. - Average of 1.11 times faster in low detail level. - Average of 1.04

Fractal Fly has now a new UI, the old one was very rough and needed a big polish ! And moreover, this update comes with a new fractal! Here is a video to see how it looks:

Main modifications: - Improve rendering quality at low res: In Fractal Fly internal resolution gets automatically lower if graphic card isn't rendering fast enough. In last month update rendering turned to be blurry, rounded and messy when internal resolution was getting low. Thi

This is the first big update of Fractal Fly. You can take a look at this YouTube video to know more about this update: Here is a more detailed list of new features: - There is now a variable zoom level. - There is also Fractal endless repetition (but not on Bubble Cave). - Morph

Fixes vertical ripples that appeared for some people with previous update.

- Fixes incorrect image ratio that could happen in some cases in VR. - Sliders in settings pane are now far easier to manipulate in VR.

Fixes unwanted blue round corners that some people encounter in VR.

Fix for fisheye FOV as well as "3D looking off" issues in VR (hopefully will fix all reported issues).

- Better UI in Screen (non VR) mode! It's not any more a 3D UI running on a screen, it's a full 2D UI, so it will adapt to each screen ratios. - No more "walls opening" animation, replaced by a quicker fade in / fade out. - Add ability to set field of view (though it's not availa

- Display a message if VR wasn't able to activate, explaining the issue and how to fix it (have to set OpenXR defaults to SteamVR). - In Screen (non VR) mode, add X and Y inversion setting for pad and mouse movement. - In VR positions controllers away by default, so they are not