Stardust Exile

Apseren

Released
Nov 8, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Version 1.3.2 Changelog

    v1.3.2 Repair Vessels now repairs allied ships too Paginate logs to allow viewing more results in the past Add player alliance info to Civilization dialog Avoid shortening research techs costs when the value has decimal places Improve dialogs repositioning during game resize Disa

  2. Developer post

    Version 1.3.1 Changelog

    v1.3.1 Show time to enter the next system in the movement trajectory Show start and end system coordinates in long movement trajectories Improve performance on displays with aspect ratios different from 16:9 Improve detection of repeated player names On touch screens show the mov

  3. Developer post

    Version 1.3.0 Changelog

    v1.3.0 Add Capture Pods weapon type and Corsair ship preset Experimental web client with Steam login support at: stardustexile.com Rebalanced weapons damage to make ships with missiles or projectiles more effective against gauss Make default screen resolution independent of the s

  4. Developer post

    Version 1.2.2 Changelog

    v1.2.2 Display control borders in systems without stars too Allow to define keyboard keys to focus, move and stop ships Reduce network messages size Improve performance of combat involving a large number of ships Add translation corrections submitted by the community. Special tha

  5. Developer post

    Version 1.2.1 Changelog

    v1.2.1 Allow to filter the ships distribution throughout the galaxy by the player own ships Show estimated travel time at the ship current position for long distances too. Keep the time inside the camera view if possible Show the repair rate of the Repair Vessel in the ship stats

  6. Developer post

    Ancient Civilization Ruins (v1.2.0)

    This update adds ruins from an ancient civilization spread out throughout the galaxy. They can be activated to produce artefacts, ship parts, and process batches. The artefacts and processed batches can be sold in the market, and the ship parts can be used to build a new type of

  7. Developer post

    Version 1.1.3 Changelog

    v1.1.3 Allow to fulfill buy orders that are not in range of the currently selected terminal but are in range of other terminals Allow to define the fire mode of ships leaving shipyards and market terminals Cycle over ships in the same position by clicking multiple times Increase

  8. Developer post

    Version 1.1.2 Changelog

    v1.1.2 Allow to filter Logs by other players. Accessible from their Civilization dialog Ship stats now show values with units Allow to select and copy (ctrl+c) chat messages, player name and production values on civilization dialog, planets and stars names on their dialog Improve

  9. Developer post

    Stardust Exile Demo Release Announcement

    In preparation for Steam's Real-Time Strategy Fest, the demo of Stardust Exile has been released. Get it here: Feel free to share it with friends that are into the RTS genre. And reach out via Discord, Steam Discussions or social media channels.

  10. Developer post

    Version 1.1.1 Changelog

    v1.1.1 Allow to automate outpost location search More tutorial improvements Add support for demo client Once a disruptor enters warp, it no longer has any effect on other ships Base materials production increased by 50% for planets. Collectors in orbit now on average harvest 52%

  11. Developer post

    Version 1.1.0 Changelog

    Update 1.1.0 released today adds the ability to repair ships, tutorial improvements and several bug fixes. v1.1.0 Changelog: Add Repair Vessel More tutorial improvements and allow to restart it Change trajectory color if ship can harvest from planet, star or asteroid belt Always

  12. Developer post

    Stardust Exile 1.0 has been released!

    After 21 months in Early Access, Stardust Exile version 1.0 is now live, marking the end of its Early Access phase. List of major features currently implemented in the game: MMORTS persistent, single-shard Single-Player skirmish Procedural spaceship generator Markets, sell and bu

  13. Developer post

    Stardust Exile will leave Early Access on November 8th

    With 21 months in Early Access, Stardust Exile is now ready to have its 1.0 release on November 8th . Major features added since the start of Early Access: Single-Player skirmish Markets, sell and buy spaceships and resources Research/Tech tree Pirate NPCs Alliances between playe

  14. Developer post

    Version 0.10.2 Changelog

    Update 0.10.2 released today rebalances weapons damage to make ships with missiles or projectiles more effective against gauss. You can now configure keyboard keys on the settings dialog. And the skirmish game speed is now controllable with keyboard keys. The tutorial was also im

  15. Developer post

    Version 0.10.1 Changelog

    v0.10.1 - Improve responsiveness when running skirmish at 100x - Improve performance rendering many ships and trajectories with camera zoomed out - Improve systems creation time when moving the camera - Limit total amount of resources in pending market sell orders to 1B - Fix shi

  16. Developer post

    Skirmish (v0.10.0)

    This update introduces the single-player skirmish mode. Now you can generate other galaxies with different sizes, densities, star systems and opponents. Research/Tech Tree, Planetary Outposts and Pirates can be enabled or disabled as desired. Pre-defined modes include: End Exile:

  17. Developer post

    Version 0.9.0 Changelog

    v0.9.0 - Allow to configure rally point of Shipyards and Market Terminals - Add black hole at the center of the galaxy - Improve system creation time for systems with many ships - Improve precision of galaxy map mouse clicks, camera icon position and ships distribution cells - Im

  18. Developer post

    Version 0.8.0 Changelog

    New update adds NPC Pirates with corresponding bounties for each pirate faction. -------- On the galaxy view it is now possible to see the distribution of ships throughout the galaxy. -------- Systems under player control now display a border delimiting their territory with an in

  19. Developer post

    Planetary Outposts (v0.7.0)

    New update adds planetary outposts. They increase the production of materials and can be expanded at additional cost to increase the production further. Their construction is optional, but allow to reduce the number of collector needed and systems occupied. Each collector creates

  20. Developer post

    Alliances + Bounties (v0.6.0)

    New update adds Alliances and Bounties to Stardust Exile. Alliances allow ships to not open fire on other alliance members. Systems can now be safely shared between multiple players. It also disables the disruptors effect between alliance members to allow faster travel. Bounties