Post Game Stats
Percentage of Enemies killed is now displayed on the Score Screen. Accuracy Percentage is now displayed on the Score Screen.


Percentage of Enemies killed is now displayed on the Score Screen. Accuracy Percentage is now displayed on the Score Screen.

Due to player request, accuracy rating stats have been added to the post-game score screens.

Fixed an issue where powerup effects did not play correctly on some machines. Fixed an issue where progress could be halted after defeating bosses on some machines.

Fixed a bug introduced in the last update which could cause the visuals on the Health & Shield Bars to stop being updated correctly.

Achievement Viewer A new menu added to the help screen in the Main Menu & Pause Menu. View all of the locked/unlocked achievements along. Names, descriptions and images of all achievements provided. Percentage of players who achieved each is also provided. Colorblind Options

Patch Notes Fixed a bug which caused music not to play on the cutscenes before and after the Magical Meadows stage.

The game has been renamed from Nectar to Nectar Wars. Artwork in the game has been modified to reflect this change.

Patch Notes Invincibility time increased to 3 seconds from 1.75 upon respawn. All birds & butterflies have been rebalanced to fire faster but each bullet deals less damage, overall damage output is the same. Dying now results in losing 1 upgrade level rather than reverting ba

Overworld Modifications The cosmetic's name is now displayed on the Customization Screen. The boundaries of entering a level has been moved up and widened. Fixed a bug on the customization screen where audio would not play. Fixed a bug when using the gamepad and closing the custo

Easy Difficulty/Flight Cadet Adjustments made to make this mode slightly easier. Fixed a bug in the overworld isolated to this difficulty level. Spike Projectiles are now more visible. Fires less often & Missiles survive for less time.

Various adjustments & balancing made to easy difficulty.

Nectar Development Updates Thank you all for the very informative Next Fest and I apologize for the silence, but I decided to post this as a progress update and inform you of my biggest takeaways. Gameplay readability One of the biggest complaints was players having a difficult t

Join me as I play through the demo, talk about the game and showcase my vision for the final product.

Join me as I play through the demo, talk about the game and showcase my vision for the final product.