ASMR

Phorzaeken · Neo Ethereal Future

Released
Nov 1, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Quick Patch: Fixes and Additions

    + Fixed stairs issue. + Fix custom choice for water. Available near arena gate. Switchable optionality. + Add boss dragon attack damages. + Added water interaction on the high quality version aka option #2. + Added extra component on objects and enemies for smoother performance p

  2. Developer post

    Just Another Patch Of Many To Come | July 2026

    + Added boss in a demo state. - Removed Volumetric Rays due to upgrading engine version. + Fixed Movement more by reinstalling files and updating. + Added fireball to right mouse button. + Left Mouse click hold is free auto attacking/use in more fluid ways with Q-roll combo or ju

  3. Developer post

    Soon Further Update On Graphics & Combat & System

    Hello, coming soon is an update with graphics on the scene slightly and the practice of character combat and boss intelligence. An upgrade for you to experience is in the works. For now I will be working on the character combat a bit more and the boss mode. Recently I was experim

  4. Developer post

    Visual & Performance Update (2.6.2)

    + Changed lighting slightly and rebalanced it. + Changed 1st character details and added cloth simulation. + Limited Shadows and other things to 2K Resolution to fit scope and sign of lack of detail. + Expanding soon on more gameplay systems and additions.

  5. Developer post

    Visual Fidelity & Performance Update Patch (2.6.0)

    + Changed some material shaders + Set DLSS4.5 From Quality (x1.5) to Balanced (x1.7) + Generated some Lightmap and changed some of those settings not sure if it even did anything. + Enhanced the stone material and scaled x3 and adjusted many settings for that. +Tested on 1920 x 1

  6. Developer post

    Covering More Content Or Updates

    I have not been working on the game lately for the past month. I just didn't have any good ideas yet on what to work on. I'm mainly working on the game playability and fixes. But also probably about to add the extra content and features to the parts that are already there. Maybe

  7. Developer post

    End of Month Update | February

    I did as much as I could based on how I felt... Terrible atm... But I'm slow so whatever goes.

  8. Developer post

    Continuation of Development News

    Hello everyone, I would like to announce some things that struck me and things that made my day. First I was devastated for a day or two or more on the recent economic collapse of the gaming related technologies and hardware in supply and how they became in demand or basically sc

  9. Developer post

    Extra Changes & Optimizing

    + Added shadows back in but optimized. + Added in functionality missing on the invite structure. + Reoptimized a few of the settings to fit but still keeping it low as possible.

  10. Developer post

    Optimization Fixes

    + optimized code and reduced overhead things. + improved enemy lich. + tested survival mode and it seems just good enough now. + downscaled and optimized settings to work faster.

  11. Developer post

    Additions + Fixes Patch Update

    + Added more text. + Fixed hidden camera flaws. + Enemy modifications on enemy/enemies in survival mode. + Some animation patching/fix/boost.

  12. Developer post

    Survival Mode Fix

    + Fixed Survival Mode. + Increased Shadow Resolution/Quality. + Changed to Forward+ Renderer for more increased performance.

  13. Developer post

    New Game Mode (7) Survival And Additional Fixes/Additions

    This new mode lets you max out to 10 mins if you ever get there I think. A test of your dodging skills in this time-based activity so far. Double click middle mouse button to toggle press on turn or free third person cam.

  14. Developer post

    To Update Your Copy

    Please uninstall the game and reinstall it with the new change.

  15. Developer post

    Impatience And Uploading Now For Testing And Playing Around

    I will be uploading the current state of the game/not-a-game right now. Please UPDATE to see the latest progress. I am in the process of fixing "Invite Friends" and the gameplay and the rest so yeah... Still figuring out which structure for joining will work.

  16. Developer post

    Change: Free To Play

    I am waiting for this to return to free to play. I also need to finish up the first redevelopment rework and put out a trailer.

  17. Developer post

    Game Title Change

    Hello, I decided that I don't like the current state of games since they all were the same so I'm taking a step further in the idea of support classes and aural experiences. And the title change of the game now occurs. Also bear with me I just started thinking better again in 202

  18. Developer post

    FPS Patch

    + Fixed the FPS. It was too slow in the previous build.

  19. Developer post

    Poly Count/FPS Fixing/Settings

    + Updated character's poly-count via a real-time component. + Changed some settings on the Camera. + Added more detail to the platform that you start on for now.

  20. Developer post