Friendsim 2

Studio June

Released
Apr 12, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.14b hotfix

    -Fixes crash during Technicolor Heart if you miss your date with Xefros

  2. Developer post
  3. Developer post

    Volume 14 is now out!

    After four years and 14 volumes, we're finally here at the end of all things! Volume 14 marks the final release of Friendsim 2, and our game is now complete, end-to-end! We want to thank everyone who's supported us along the way - this has been an incredible journey, and we hope

  4. Developer post

    1.13a hotfix

    -Changed story-only difficulty so that it doesn't require playing the "blind spot" mini-game.

  5. Developer post

    Volume 13 is now out!

    A tower stands at the edge of the sea... Venture forth, and learn the truth.

  6. Developer post

    1.12f performance patch

    This patch adds further improvements and bug-fixes to the volume 7 walk-around. Performance improvements from optimized control flow. Having a text box onscreen when Zebruh comes back into the office no longer locks the game.

  7. Developer post

    1.12e performance patch!

    This patch changes some aspects of the Volume 7 walk-around that were causing persistent problems for some of our users. Please note that the walk-around may still run slow on lower-end machines (especially those with integrated video cards or very little RAM), but it should at l

  8. Developer post

    1.12d update

    -Fixed a few issues with incorrect text outlines around certain character fonts -Small tweaks to TechniColor Heart language -Corrected Torah lore in TechniColor Heart because I incorrectly remembered the story of Deborah

  9. Developer post

    1.12c hotfix

    -Fixed a missing Aradia sprite state during TechniColor Heart -Added some additional checking so you won't be able to increase relationship level with people who aren't interested in you in TechniColor Heart.

  10. Developer post
  11. Developer post

    1.12b patch

    -Increased the number of save slots available in TechniColor Heart, so the folks who're saving a lot in the main game will be able to save!

  12. Developer post

    1.12a Hotfix

    Issues addressed: -Fixes a crash bug during the TechniColor Heart segment -Fixes issues with the cursor disappearing from the screen when left idle -Fixes a couple minor background display issues during the TechniColor Heart segment -Fixes issues with the save/load dialogue not a

  13. Developer post

    Volume 12 is now out!

    In the depths of the Imperial Settlement Vessel Spirulida, you find... a carnival? There's no telling how deep this rabbit-hole goes!

  14. Developer post

    1.11b Hotfix

    Patches some issues with the thumbnail minigames on smaller display sizes (window sizes under 1920x1080)

  15. Developer post

    1.11a hotfix

    -Fixes a bug in volume 7 that can result in a crash. -Potential performance improvements for volume 7 on lower-spec systems.

  16. Developer post

    1.11a hotfix - hacking minigame skip

    Added the ability to skip the hacking minigames on "Story Only" difficulty by typing "escape" in the console.

  17. Developer post

    Volume 11 is out now!

    En route to the purple bloods, MSPAR takes a grim detour in the depths of the Spirulida!

  18. Developer post

    1.10a

    Fixes an issue where Konyyl's dialogue wouldn't appear correctly in Volume 10.

  19. Developer post

    Volume 10 is out now!

    Dig into the dark underbelly of the Alternian Fleet as you try to rescue your friends from a fate worse than death!

  20. Developer post

    1.09a

    -Fixes a bug where continuing from volume 7 directly into volume 8 would prevent the in-game menu from showing up. -Fixes a typo in one of the error messages for the hacking segment of volume 9.