Vampire Syndicate: Gangs of MoonFall

A Memory of Eternity · TinyHat Studios

Released
Jun 25, 2026
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Update 0.3.46

    Hi everyone! A small content update that adds a romance scene with the legates after completing the library content. This is text-heavy fivesome (FFFF-player) scene for both male and female players. Some may remember parts of it from the original demo. It provides some characteri

  2. Developer post

    Hotfix 0.3.45

    Hi everyone! A sequence-breaking bug in Iolanthe's dialogue tree has been fixed. Her conversations should work normally again.

  3. Developer post

    August Content Update 0.3.44 now live!

    Hi everyone, the August content update has now been released on Steam. It adds story and worldbuilding content to the game as well as finally introducing the vampires into the open, at least for the player. Going off where the July update left off, once you complete Ha-Yora and U

  4. Developer post

    Small content update 0.3.43

    Hi everyone! This is a small content update to add some of the following content/features: Perspective persistence: Going between non-overworld maps will keep your current perspectives (first person/third person) Run toggle Cheat console button can be remapped There is now a text

  5. Developer post

    Hotfix 0.3.42

    Hi! This hotfix should fix the issue with entering MENAGERIE. Please let me know if you encounter further issues.

  6. Developer post

    Small content update 0.3.41

    Hi everyone and happy Sunday! New content: Progression skill trees rebalanced, class trees expanded slightly, added sounds and other various improvements. Level cap increased to 10. Cannibal VARA can now reset the skilltrees for the entire party for 2,000 creds. This is somewhat

  7. Developer post

    Minor Patch 0.3.40

    Hi everyone, this is a small patch that adds the following: Bug fixes: Disabled inputs in the Imperial Administration should be fixed after a map reload. The broken quest trigger after the memories sequence should be fixed, for existing saved games just attempt to leave and that

  8. Developer post

    Minor Patch 0.3.39

    Hi everyone, just a small patch that fixes Frankie's dialogue in the player apartment, and a progression bug.

  9. Developer post

    July Content Update 0.3.38 now live!

    Hi everyone! The first of the monthly content updates is now live. New content added: Story content and major mechanics: Travelers Mandate scenes after returning to the apartment Delivering to Iolanthe, meeting the other three familiars, and their quests A randomized, repeatable,

  10. Developer post

    Preview for the end of July update

    Hi everyone, Below are a bunch of hopefully evocative screenshots for the content that will be added at the end of July. One of the major concerns during the Early Access launch was the current length of the game, especially story content, so this will be the main thing I'll be a

  11. Developer post

    Hotfix 0.3.36

    Fixed an issue where the autosave can activate before inventory loaded, causing it to remove inventory items upon load. New autosaves should no longer have this issue. Please let me know if any other problems show up.

  12. Developer post

    Minor Content Update Naika 0.3.35 released

    Hi everyone, A minor content update has been released to provide some quality of life improvements to the game, including: Autosave added to the game and can be toggled on or off. First person camera smoothing (floatyness) can be togged off, or between minor, medium and major mod

  13. Developer post

    First Week of Early Access Finished!

    Hi everyone! We have closed out the first week of the Early Access launch and I think it has been very successful. I only have two testing desktops, so one of my biggest worries was running into difficult-to-solve technical issues on a wider range of setups. Thankfully, not too m

  14. Developer post

    New Patch: Naika 0.3.34

    Hi everyone, a new patch is here. Please let me know in the comments if the patch resets your settings (graphical or otherwise), it’s not supposed to. I will also be adding some new content in minor ways as I go through bug fixes and other adjustments. Thank you! New content The

  15. Developer post

    Patch Naika 0.3.33

    Hi everyone, the first patch of the game is here! FWIW I actually expected way more bugs, but the progression bugs are fairly critical and I expect to fully rework them rather than keep working with a flawed system. Bugs fixed Progression menu: Unlocked all nodes to counter the n

  16. Developer post

    3-Month Post-launch Roadmap 

    Hi everyone! The launch went great! Players found a lot of bugs that I’ll be patching soon, and I'll be implementing some quality-of-life additions, combat balancing and other suggestions. Especially for the progression skill trees. Look for that to come out soon and to continue

  17. Developer post

    Early Access is released!

    It’s here!!! Please leave bug reports, suggestions and questions in the Steam forums. I will try to address any as soon as possible. Expect a roadmap to appear soon. Beta testers: If you played the early Beta, you will notice a lot has changed! If you played the Beta during the l

  18. Developer post

    Launching Tomorrow

    Hi everyone! This is just a personal message from me, the dev, on the eve of the Early Access launch on the 25th. This is an exciting time for me and I intend to spend the next few days essentially glued to my computer, handling questions, suggestions and patching. The thing abou

  19. Developer post

    85,000 Wishlists Reached!

    Hi everyone! Wow, that was fast. On the launch date announcement, I set a goal to reach 80k Steam wishlists before the Early Access launch. We’ve already blown past that number. Vampire Syndicate is currently gaining thousands of wishlists per day. The algorithm has smiled on us.

  20. Developer post

    Early Access launch pricing

    Hi everyone, Throughout my gamedev career I have tried to keep my games affordable, as my goal was to share this world with others. Towards that end, I have a habit of perhaps underpricing my games. I’m pleased to say I will be doing it again. The initial Early Access price will