Autoloot option added ;]
Autoloot option added ;]

Autoloot option added ;]

Hey! Forgot to write an update about this, but I've added ingame events. There were 2 already (bonus unique+ items and XP boost), this one is the third and I plan to keep them coming! Hope you have fun!

Version 1.70.09 released : 50 new Legendary items! New events! 2 new King statues in the story mode world! Bugfixes.

After 7 years of development I can now finally consider Powerlust to be a finished game! The main goal was to finish the story mode, which is now done. Does that mean there will be no more updates? No, of course not. I have a ton of other stuff I want to add. My main focus will b

Hey! I've added a new control scheme to the game! You can now disable WSAD in the settings and use a more Diablo like control scheme. Other things in the update: - Navigation fixes for minions. - Capitol fixes. If you find any navigation issues please let me know! BR, Bart.

Version 1.68.07 released: - Final part of the story mode!!! - Added a wiki button in main menu. - Improved tree performance. - Added manual import/export to the PC version. - A bunch of bugfixes.

Performance fix (enemies not visible on the screen had highlight enabled, 1 enemy type caused weird performance issues) Performance fix for ice imbue. Made the portal to dungeon mode in the capital always visible. Fixed a game breaking bug in "Secrets of the dead".

Next part of the story mode!!! 10000 words of new quests! The first batch of statues for Kings! Cool benefit for one of the quests! Some new sounds! You can choose a town when using Town Portal now! Made teleport use movement stick first. Switched the default button for dodge to

Added crafting/combining items. Added item essence and disenchanting. Added more power levels (up to 25) and tweaked some stats there. Added background to legendary and set items in the inventory and store. Fixed - the X button on controller doesn't work in conversations that hav

New stuff: - Dungeon mode characters can access the story mode now! - New challenge - Eternal Crypt! - Multiplayer fix for story mode! - Made the reward for boss horde mode better. - Coil, blizzard and fire walk graphics bug when used with shadow fade fixed. - Path of Righteousne

New challenge - Boss Horde Attack! Loot filter. Character name change. Fixes for the second part of the story mode update. Added player invulnerability at the start of the level (until you move). Nerfed thunder coil dmg and duration. Other fixes and tweaks.

Added 2 buttons in main menu settings -> bloom and mesh combine, disabling them can affect performance. Other small fixes.

New part of the story mode! Various improvements and bugfixes.

Made roll more fluid, it should feel a lot better now.

New update: controller button info shown (only) when using a controller bugfixes

Finally found what you guys meant by blur ;d

It took quite a while, but I was finally able to get this game released on Steam. I'd never expect I will have my own game available here, so I'm super happy it's happening! I'm also super stressed about how the launch will go, but I guess that's inevitable. I'd highly appreciate

Check out how Powerlust plays with my commentary on top! Powerlust is an old school action RPG inspired by games like Diablo 1, Might and Magic 7 and Baldur's Gate. Made by a guy who loved playing them. Travel through an open world, design your own character class and feed your

Check out how Powerlust plays with my commentary on top! Powerlust is an old school action RPG inspired by games like Diablo 1, Might and Magic 7 and Baldur's Gate. Made by a guy who loved playing them. Travel through an open world, design your own character class and feed your