Skautfold: Knight's End

Steve Gal · Pugware

Released
Dec 26, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Skautfold + Granser Bundle!!!

    If you were not aware the first act of Granser, the sequel to the Skautfold saga is out and available, the game is now fully feature complete and all post release patches have bee released, so there was never a better time to hop into the game. To celebrate and to reward the fans

  2. Developer post

    Granser Act 1 out now!

    Granser Act 1 (of 3) is finally out! View game page It is the sequel series to Skautfold, but the more accurate thing to say would be that Skautfold was the prequel to Granser's story and universe. Its tone is very different as its a JRPG and very Anime. If you like what you see,

  3. Developer post

    Knight's End: Final epilogue chapter added.

    -Added final boss. -Added 3 more combat aid characters. -1 New achievement With this, the Skautfold series is fully concluded. I must apologies for delaying this so long, it was a personal conflict to overcome. A most sinciere thanks to everyone who stuck with my series of messy

  4. Developer post

    Final Chapter - part 2 update.

    -1 new story chapter. -2 more combat allies. -1 new zone. -1 new combat arena. -1 new enemy type. -20 new examine spots. -1 new song. Only one chapter left to the final conclusion of the series. Should be a week~ to finish.

  5. Developer post

    Final Chapter - part 1 update.

    -First part of the finale story. -1 new zone. -3 new enemies. -1 new boss. -1 new song. -1 new friendly combat npc. -multiple bugfixes regarding targeting mishaps. -bugfix regarding incorrect sprite drawn in combat scenes.

  6. Developer post

    Patch 1.021

    -Target assist turned off for now while I add it as an option. -Parrying and certain actions would turn current target into your attack's target, this should never happen, if any other such behaviour happens please report it. Attack's targets should only ever change if the enemy

  7. Developer post

    Patch 1.02

    -1 new boss-fight. -1 new summon. -1 new achievement. -4 new enemy arenas. The enemies for them will be added in the next patch alongside the 3 new enemies. -Bugs fixed regarding the bosses sprites displaying incorrectly.

  8. Developer post

    1.011 Patch

    -Bugfix regarding statue enemy -Typo fixes -Final boss/summon animated, will be made avilable to play next patch. Final act will be added area by area.

  9. Developer post

    Patch 1.01

    -1 new boss. -1 new song. -1 new summon. -1 new achievement. -bugfixes regarding summon fight trigger corpses. -bugfixes regarding inventory for new items. -bugfix regarding the infinite loop train rooms when attempting to go backwards. The final optional summon should be added i

  10. Developer post

    1.0 is here!

    As of now the game is in 1.0 However this is not the end. The game will enjoy a few months of active development post launch, as well as the "Final Step" as a free dlc/content update, which will conclude the whole series in a climactic finale, as well as two more summons to colle

  11. Developer post

    1.0 Patch

    -New ambiance and music added for certain areas. -Certain areas are now available for combat. -Howard conversations added. -Gui changes for more clarity. -Overall bugfixes. -12 Steam achivements added.

  12. Developer post

    #Patch 20

    -The two new optional areas are now open. Find the Train ticket where you fight the crustacian boss. Take the ride, and explore. -For now the new areas have no unique music, lack some vfx, and all enemies are removed. -42 more examine spots, for old and the new areas. Once these

  13. Developer post

    The official Pugware discord is now closed.

    Due to a variety of reasons I decided to close the official Pugware discord. Going forward all game related discussions should be conducted here on steam only. For those who are still interested in hanging out, or suffer from Stockholm syndrome from the old server, or made some f

  14. Developer post

    #Patch 19

    -147 examine spots adde to the game. Enjoy reading.

  15. Developer post

    #Patch 18

    -Fixed multiple crash causing bugs regarding the new enemies. -Fixed crash causing bug regarding the camera control, prevention implemented. -Hunter boss, and its system is now finished and active. -Overworld enemy depth miss-match fixed.

  16. Developer post

    #Patch 17

    -27 new rooms added, most of them are locked for now until the two new optional areas are finished. -Bug with new mobs getting stuck in combat now fixed. -New key items for the optional areas added. -Assets for 3 new enemies finished and added in. Not on the spawn list yet. Hopef

  17. Developer post

    #Patch 16

    -5 new enemies added. -Multiple mob encounters now have a chance to occur from the start. -Spawn tables changed for two major areas.

  18. Developer post

    #Patch 15

    -Alphonse scene teleport shenanigans now have a visual effect alongside them to fit. -The first summon is now active and useable, acquired after beating the library boss. Costs 1 Yth stone to summon in a fight. -Yth stone drop rates raised across the board to enable summoning. -S

  19. Developer post

    #Patch 14

    -Steam screenshots enabled. -Library is now combat enabled, enemies are added to match the change. -New boss added at the end of the Library. -New song added for the new boss. -New item, the first summon added. However summoning is not active yet as the system needs more added be

  20. Developer post

    #Patch 13

    -Doors are not marked with a circle, will make a different way of marking them, but for now it works. -Default movement speed increased, enemy movement speed raised to match it. -Run speed adjusted to match the increase. -New room added to connect b3 left and right. Should make i