Force Reboot

ln404

Released
Aug 25, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Small update with music

    Hi! Here's update log! Added 6 new tracks by KNOWETSKI & fjordlines? Faster doors animations Lowered explosion sound Slightly changed hitboxes Changed main menu music Possible fix for gun dissapearing bug (?) - I'm not sure about that! Thank you for playing Force Reboot !

  2. Developer post

    QOL Update

    Hi! Long time no see! Here's a new update. This update would not have been possible without the help of my friend crunkz who helped improve the game experience and reworked some things in the game. List of changes: The speed multiplier system has been changed. Now the multiplier

  3. Developer post

    JOIN OUR DISCORD

    Hi! I heard your requests and finally made a discord channel. Thanks for waiting! It's still WIP and I hope that together we can build something cool. Thank you for playing Force Reboot!

  4. Developer post

    Wall of Fame update and some quick fixes

    Updated Wall of Fame Changed Spygun material and added outline Fixed possible crash after getting all weapons Here's full Wall of Fame list. Check it out and tell me if I missed someone! Thanks! Detrimax Wommf - ERR0R Mercy naxeron schan478 NotFixedError Dah0st ItsMeToken Mausidz

  5. Developer post

    Force Reboot 2nd Year Anniversary!!!

    Hi! I wanted to thank you all for these two years of early access. If it wasn't for you, then Force Reboot wouldn't be the game it is today. Every fanart, every review, every comment helps the game become better. I want to share some important news. Year 3 of early access will be

  6. Developer post

    New WIP Weapon

    Added new weapon - Spy Gun (Model made by Slav Egg Thank you!) Hitting weak points with Spy Gun will deal x10 damage

  7. Developer post

    Small Update and Wall of Fame

    List of changes: Wall of Fame on Arena mode (It's only for arena achievement for now) Fixed a bug that could potentially cause crashes during debuff removal when the player had no debuffs UI Fonts slightly changed Reroll display image changed to dynamic Option to disable characte

  8. Developer post

    Leaderboard Fix and UI Update

    UI Update featuring amazing artworks by roma200802/RetroTheLazyVirus Leaderboard and Achievements fix

  9. Developer post

    50 Waves Achievement Incident

    Sorry. The arena balance changes have made it almost impossible to get a 50-wave achievement. I understand that removing the achievement was not the best solution. I have decided to create a wall of fame for those who have earned this achievement. Write in the comments to this po

  10. Developer post

    UI Update

    WHAT'S NEW? Updated UI. Better HP visibility and other small tweaks Higher jump Max arena enemies count is 160 Arena enemies spawn curve reworked New fanarts 50 arena/50 endless loops achievement deleted WHAT'S NEXT? Next week I'll add more perks. New weapons is WIP Thank you for

  11. Developer post

    Arena/Endless Mode bug fix

    Fixed a critical bug where you get to choose weapons instead of game over screen after death in arena/endless modes.

  12. Developer post

    Update

    Hey! Here's new update: Pick weapon at the start of the game in any mode Fists is now activated by default Fists perk deleted Fists damage is 50% lower Grendage Gun damage is 33% lower Arena enemies spawn numbers reworked Turrets outline changed to red New perks - Small/High jump

  13. Developer post

    Check out my next game!

    Hi! I've been working for quite some time now on my next game. It's a small relaxing game about driving a boat with on-screen controls. It's inspired by A Short Hike and Smile for Me. You can play a small demo of it if you want! I hope you like it!

  14. Developer post

    Finally, an update

    List of changes: Added new weapon - Multi-Pistol (You can shoot as shotgun or as pistol. Just hold attack button to lower bullet spread) Added new enemy - Stumper UI scaling/UI Reworked Enemies Start to attack player only after spawning New artworks added Added Coyote Jump after

  15. Developer post

    Arena/Endless Rework

    Arena and Endless mode now reworked. You are picking one buff at a time time now. After you get >8 buffs/debuffs every next stage is gonna disable random buff and debuff. Added few Arena variations (objects and visuals). More stuff is coming. Added new track by jsbender . Than

  16. Developer post

    Update After Update

    Fixes: Fixed stage 3 skip (sorry speedrunners) Jump reworked (it's more important now, so I tried to make it better) Fixed "Weapon Master" achievement Speed Multiplier decrease value increased Killing enemy is adding +0.3 to speed multiplier now Pixelate image display buff fixed

  17. Developer post

    YES, THIS IS UPDATE

    Current state of the game and plans Hi! It's almost a year since Force Reboot launched in Early Access. But I still want to work and add new stuff to Force Reboot thanks to u guys! Here's update that I've been working on. Also I wanted to say sorry for not publishing anything new

  18. Developer post

    Update Announcement

    Hi! After the last update, I switched to other projects and have been working on them all this time. I needed a break to get back to Force Reboot and figure out what to do next. I'm planning to release a big update in July-August . It will include rebalance of old guns, new weapo

  19. Developer post

    Speed Update

    Speed Multiplier Added (Killing enemies making u shoot, reload and move faster) Quit button removed (From in-game pause) (U CANT QUIT IT NOW LOL) Store images updated (New cover art is here, thanks to dappo87) Sliding damage multiplier added (1.5x damage while sliding) 30% chance

  20. Developer post

    What's next?

    First of all: Trading Cards is here! And now let's talk about the game. I'm really happy that most of you guys enjoyed the Third Stage. And right now I am wondering what I should do next. Next month or two I would spend on polishing everything I got here and trying to improve gam