Soulforged, We've just set a new build live, containing a few bug fixes. Summary of bugs now fixed ; Arthur Pendragon cannot be struck by Soul Missiles fired from Cliona blessings Character could become soft‑locked after teleporting into doors in certain rooms Dagonet's poison tr
Soulforged,
We've just set a new build live, containing a few bug fixes.
Summary of bugs now fixed;
Arthur Pendragon cannot be struck by Soul Missiles fired from Cliona blessings
Character could become soft‑locked after teleporting into doors in certain rooms
Dagonet's poison trail deals damage to the playable character while they are using the ultimate ability
The Piercing Shards upgrade causes inconsistent behaviour with the Monk's Crystal Turrets
Player with Bloody Shadows blessing cannot obtain Bloody Thinner blessing
Vigilante character with Vengeful Blade upgrade does not receive Shrine blessings
Soulforged, This update comprises Boss Rush mode, new skin rewards, enemy difficulty modifiers and additional quality of life features. See the summary of the 1.2 update below and read the detailed breakdown from the developers on Steam: New Gameplay Mode: Boss Rush More Achievem
Soulforged,
This update comprises Boss Rush mode, new skin rewards, enemy difficulty modifiers and additional quality of life features. See the summary of the 1.2 update below and read the detailed breakdown from the developers on Steam:
New Gameplay Mode: Boss Rush
More Achievements & Accolades:
Added four new achievements for beating the Boss Rush Mode with all four playable characters.
Additional accolades to earn in-game.
Boss Rush Mode:
Boss Rush takes place in a single-room, arena-style encounter set within Camelot.
Bosses have been reworked to fit the Camelot setting:
They now spawn Camelot enemies instead of creatures from their original biomes.
Visual effects have been updated to reflect their corruption.
New Character Cosmetics
Cosmetic rewards for defeating Dragon Arthur are now complete and available to unlock.
❗ Dragon Arthur has been reworked and can now only be encountered and defeated in Boss Rush mode
Enemy Difficulty Modifiers
The Enemy Difficulty Modifier system is now complete.
On higher difficulties, Corrupted enemies have a chance to spawn, dropping bonus rewards.
Corrupted enemy attacks are now fully implemented, featuring updated animations and VFX.
The Corruption system has been reworked to increase run variety and introduce more interesting choices while helping offset the added difficulty from Corrupted enemies.
Each door now has a chance to become corrupted, offering:
A range of possible corruption effects
Increased reward potential
Higher corruption chances also increase the likelihood of receiving enhanced rewards.
Codex Updates
The Codex now includes a Wishlist feature:
Players can mark blessings directly in the Codex.
Wishlisted blessings are highlighted in the Blessing Selection Menu, making it easier to track and acquire specific blessings for quests or unlocks.
The overall Codex UI/UX has also been improved:
Hovered blessings are now highlighted in white for better clarity.
“Any” required blessings are highlighted in orange.
“All” required blessings are highlighted in red.
Tooltips have been repositioned and no longer obscure blessings.
Changelog
The fix changelist includes some but not limited to following;
Rare occurrence fixes
The Player may soft lock in Round Table room on Squire difficulty when attempting to select round table challenge reward
Interacting with Nimue could softlock under certain conditions
Hub interactions could softlock under certain conditions
Monk and Rook characters could become stuck behind the bomb in the corner in Overlook map
The player may get stuck after casting "Blade Rush" spell into specific location in Hub World
Gameplay fixes
Potions do not reset between runs
Particular Fae potions empty during run without using them after exiting previous run with "Exit to Main Menu" option
Arcane Recall weapon blessing didn’t always function when Arcane Blades hit walls or obstacles
Pausing the title causes Raving Blight's projectiles to lose momentum
Lady Agravain may deviate from her dash attack indicator if the user is invisible
Resurrecting while getting pulled by Sir Dagonet's hook results in the user being temporarily unable to dash or attack
The Run Timer continues counting time while in non-combat rooms
"Unending Torrent" Bo Staff Weapon Blessing is transferred to the Hub after a run
"Wall Slam" effect triggers on enemies in Deep Harbor without hitting a wall
Ultimate bar disappears when teammate dies
Weapons disappear from the round table after collecting the post-fight reward
Art/Text fixes
Inconsistencies between "Blink Strike's" functionality and its description
Slippery Target blessing's activation chance is higher than stated in its description
Dice shop's "Max" message displays as placeholder boxes for non-Latin scripts
Alternative Boss weapons can be spotted clipping with swords on top of the Round Table on Squire difficulty
UI issues in difficulty descriptions for certain languages
Highlights in the Pause menu are not scaled for certain language options
Inconsistent formatting issues in the Blessing Codex
Defeating a Corrupted Axe Thrower during its corrupted attack leaves the spinning axe VFX permanently stuck
Run Info tooltips may display without hovering over corresponding Blessings, possibly leading to severe cases of tooltip remaining on the screen during a fight
Red outline persist on enemies after they are frozen
All corrupted enemies exhibit corrupted frozen VFXThe Freeze VFX texture on the Dagonet boss is not applied during spawning attacks
The description of "Vampire" Shrine Blessing uses a “max health” icon, inconsistent with its acquisition dialogue and functionality
Join menu's difficulty selection drop-down uses the last selected language instead of the current one
"No games found" is not displayed when using languages with non-Latin scripts
Inconsistent freeze VFX on the Percival boss's texture
The Landslide effect can be activated with the Icy Vortex if the player uses the ultimate during Mighty Dash animation
Gold pick up UI does not update for decreased gold drop modifier
Friends tab button prompt is displayed only with controller connected, the input does not open the tab in in-game menus
The Show Boss Health Numbers option is not aligned in some languages
Go forth, Soulforged, and embark on a greater challenge.
- Fixed an issue where, under certain conditions, the default potion would not be set correctly and cause interactables in Carmarthen to not function until the game was reloaded
- Fixed an issue where, under certain conditions, the default potion would not be set correctly and cause interactables in Carmarthen to not function until the game was reloaded
- The equipped potion now correctly resets back when returning to Carmarthen - Fixed an issue that could cause players to become permanently locked after being hit by Sir Dagonet’s hook attack - Fixed an issue that could cause infinite Spiderlings to appear in multiplayer lobbies
- The equipped potion now correctly resets back when returning to Carmarthen - Fixed an issue that could cause players to become permanently locked after being hit by Sir Dagonet’s hook attack - Fixed an issue that could cause infinite Spiderlings to appear in multiplayer lobbies - Fixed a bug that caused leveling up the Badb Blessing 'Slippery Target' to grant exponentially more evasion than advertised with each level - Fixed a bug that caused the ultimate bar to disappear when one player died in multiplayer - Fixed a bug that prevented the Gogmagog Blessing ‘Mighty Dash’ from not removing itself properly when leveled or offered at a sacrifice shrine - Fixed a few cases where players could become stuck behind the Currency Exchange table in Carmarthen
New Content Arthur has brought in some reinforcements! Three new alternate Bosses have been introduced. When playing on Knight difficulty or higher, these new foes can sometimes appear at the end of a Biome instead of the Boss you normally would encounter. Lady Kay, Wall of Camel
New Content
Arthur has brought in some reinforcements! Three new alternate Bosses have been introduced. When playing on Knight difficulty or higher, these new foes can sometimes appear at the end of a Biome instead of the Boss you normally would encounter.
Lady Kay, Wall of Camelot
Though corrupted, Lady Kay remains a stalwart warrior in service to Arthur. She guards the entrance to Cornwall with her gigantic shield, pummeling down any who dare challenge Arthur’s rule. Her greatshield is not unbreakable, however, and if the Soulforged can find a way to power through her defenses, they have a shot at taking her down.
Sir Dagonet, Grasp of The Mire
This gluttonous former Knight revels in his newfound power, delighted at any new playthings entering his swamp. His devastating hook can render Soulforged immobile, as he drags them around his swamp filled with traps and poison. Clever warriors will need to dismantle his fixtures around the arena, before they drown in Sir Dagonet’s mire.
Lady Agravain, Scourge of Ships
The source of much of the shipwrecks and current state of Deep Harbor, Lady Agravain has been rendered completely mad from her transformation. In a flurry of feathers and steel, this terrifying adversary dashes around her nest with breakneck speed, ripping unprepared Soulforged to shreds. Only those able to read her movements have a chance at keeping up.
Changelog
Weapons & Blessings
- Increased the Bonus Attack Speed internal maximum from 50% to 100% (total attack speed cap is now 2x, instead of 1.5x) - Added a Perfect Shot indicator for the Tome's Augment 'Book Mark’ - Updated VFX for the Greathammer - Fixed a case where Oberon's Flow status would give far more attack speed than intended - Fixed a case where the Gauntlets Augment 'Flying Fists' would give far more attack speed than intended - Fixed an instance where, on some lower end machines, Lugh's Ultimate attack 'Stroke of Luck' did an extra 1500 damage at close range - Fixed an interaction where the Staff Sword in the Stone upgrade 'Magic Guard' would not interact favorably with other forms of damage reduction or damage prevention - Fixed a bug that would sometimes cause the Arcane Blades to have the incorrect skin appear for certain players - Fixed Hammer Sword in the Stone upgrade 'Bludgeon' description to include the knockback value (yes it is actually +400%, the base knockback is very low) - Fixed a bug that caused excessive screen shake when using the Dragon Dive spell
Enemies & Levels
- Added 3 new alternate Bosses that can appear on Knight difficulty or higher - Updated the Deep Harbor Wave Thrower to now be a Major Foe, health increased from 1050 to 2500 - Wave Thrower will now summon Minor Foes periodically, similar to other Major Foes - Wave Thrower has altered behavior where it will periodically shoot three waves in rapid succession before repositioning - Changed several mob reposition abilities to not have their speed increased by positive attack speed modifiers (they will still be slowed down by Beira's Chill effect) - Major Suncaster (the big pink donut guy in Biome 5) Health changed from 1500 to 2500 - he actually had lower health and stun thresholds than his Minor counterpart - Major Suncaster Stun threshold changed from 200 to 1000 - Major Suncaster Freeze threshold changed from 20 to 25 - Made the Fire Breath attack on Arthur, Avarice Incarnate easier to dodge through perpendicular to the direction of the breath - Updated the VFX for various event rooms and post-room events - Fixed an issue that caused corruptions to appear on the Castle Bridge level briefly - Fixed a case where the Room Corruption that increased enemy attack speed was granting far more attack speed than intended - Fixed an issue where the Deep Harbor Ocean Serpent could wobble out of control when getting hit during certain animations - Fixed an issue where sometimes, the Freeze effect VFX would not display properly on water-bound enemies
General
- Changed the application's cursor capture behavior to release the cursor while using menus - this should allow you to move your cursor outside the window on PC while the escape menu is open, but shouldn’t allow you to move your cursor outside the playspace during gameplay by accident - Fixed an issue that could sometimes cause players to be locked out of certain actions after cutscenes - Fixed a bug that caused the party UI to disappear after certain cutscenes - Fixed various issues with emotes and the emote mirror menu - Fixed an issue that could cause various tooltips to appear offscreen after changing the game’s resolution on PC - Fixed certain cases where, on PC, the mouse scroll wheel would not move through menus as intended - Fixed certain network crashes related to crossplay between Epic and Steam - Other various fixes
Friends List, Discord, and Voice Chat We have now made it easier to play with your friends. Open the new Friends List to see your online Steam Friends. Connect your Discord Account to also see and play with your friends from Discord. Additionally, Voice Chat powered by Discord ha
Friends List, Discord, and Voice Chat
We have now made it easier to play with your friends. Open the new Friends List to see your online Steam Friends. Connect your Discord Account to also see and play with your friends from Discord.
Additionally, Voice Chat powered by Discord has been added to make it easier to communicate with your teammates, regardless if you have linked your Discord account or not.
Changelog
- Added Friends List menu. - Added Voice Chat powered by Discord - Added support for crossplay with Epic - Fixed a problem that would cause music to cut out unexpectedly on certain systems - Added a Dialogue Volume slider to the Audio Settings menu - this affects the sounds of spoken Dialogue in cutscenes as well as the Paragon Ultimate Ready call outs during gameplay - Changed the Blessing Codex to highlight Blessing requirements - including ones you haven’t discovered yet - Fixed a case in multiplayer where the Cliodhna's Blessing Spirit Thief would not grant Spirit Charge to allies under certain conditions - Various other small bugfixes
- Fixed performance issues with the Chimes when playing in multiplayer - Fixed Vigilante’s Bow Blessing Rapid Fire description in non-English languages - Fixed an issue where Lugh’s Blessing Gilded Armor would still deduct gold even if the attack dealt no damage - Fixed an issue
- Fixed performance issues with the Chimes when playing in multiplayer - Fixed Vigilante’s Bow Blessing Rapid Fire description in non-English languages - Fixed an issue where Lugh’s Blessing Gilded Armor would still deduct gold even if the attack dealt no damage - Fixed an issue where foes would not drop gold when they were supposed to, or vice versa - Fixed a hang where, after beating Morgana in a multiplayer lobby, clients could be stuck in a loading screen - Fixed a bug where, if exiting to the main menu the game during specific paragon animations, the game would crash - Fixed an issue where players could acquire more than 5 resurrection tokens - Fixed an issue where controls would be locked after using Venomous Demise - Venomous Demise now tracks to the closest enemy when you initiate the cast on controller - Fixed an issue that could cause blessings to become misaligned on the reward UI - Fixed an issue where the Blessing Swap Fountain would not have increased rarity on the exchanged blessings while the player had Cliona’s Fate Weaver Blessing, despite only showing two options - Fixed a bug that could cause player models to not render when killing foes with an certain Ultimates, while using the Badb Blessing Into the Night - Fixed a bug where, sometimes, the player could lose all of their Evasion chance
We want to let you know about an important update. A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the gam
We want to let you know about an important update.
A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.
To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.
Hail Soulforged, We are excited to share with you some of our future plans for SWORN after our 1.0 Launch! We have organized the coming updates into two main phases. Phase 1 - Q4 2025 Discord Integration + Voice Chat We are currently working hard on implementing better ways for y
Hail Soulforged,
We are excited to share with you some of our future plans for SWORN after our 1.0 Launch! We have organized the coming updates into two main phases.
Phase 1 - Q4 2025
Discord Integration + Voice Chat
We are currently working hard on implementing better ways for you to connect and communicate with your friends while playing SWORN. All players will soon have access to in-game Voice Chat that will be powered by Discord!
Additionally, you will be able to optionally connect your Discord account which will allow you to see your online Discord friends and send game invites to your friends directly in the game.
Alternate Bosses
Arthur had many more knights who followed him on his Quest for the Grail. Now three more of these corrupted knights are joining the fight to stop you and your fellow Soulforged. While playing on higher difficulties you may encounter these new bosses on your quest.
Quality of Life + Bug Fixes
Of course we are hearing and listening to all of your feedback here on Steam, our Discord, and elsewhere online. We have been working hard to fix all the major issues players have been reporting as well as implementing new QoL features to help address your feedback.
Phase 2 - Q1 2026
For Phase 2 we have two main pillars of content planned:
Boss Rush -Will you be able to survive this gauntlet of challenging fights?
Additional Difficulty Content - The foes of Camelot are becoming even stronger as you progress in your quest.
These features are still in the earlier stages of design so we will be excited to share more details about them in the future!
And of course - we will keep listening to all your great feedback and use it to make SWORN the best experience it can be.
- Fixed an issue that would cause loading into Carmarthen Tower to hang after dying in the Secret Biome - Fixed an issue that prevented the Rook’s Bull Rush Spell from hitting the Galvanic Witch boss - Fixed an issue where rerolling during Blessing Selection dialogue with a contr
- Fixed an issue that would cause loading into Carmarthen Tower to hang after dying in the Secret Biome - Fixed an issue that prevented the Rook’s Bull Rush Spell from hitting the Galvanic Witch boss - Fixed an issue where rerolling during Blessing Selection dialogue with a controller could cause the Fae Lord portraits to not be rerolled, even if the choices were different - Fixed an issue where players would lose the buff from the Rook Spell Commander’s Crest would when dashing - Fixed an issue with the Beira Blessing Ice Age requiring Frost Torrent for acquisition, rather than Icy Vortex - Fixed an issue where certain attacks would not be able to break certain types of destructible pots - Fixed an issue with the Vigilante’s Chakram hitbox would remain active for longer than intended - Fixed an issue that caused Badb’s Blessing Tragic Aura to not trigger against extended hurtboxes - Fixed an issue where the Vigilante’s Bow Blessing Rapid Fire displayed far more speed (75%) than it actually was giving (50%) - the description has been updated to reflect the actual value - Fixed an issue where, if a player died to it, the Treant Scourge’s beams would be permanently stuck in place for some users in multiplayer
Soulforged, SWORN 1.0 is LIVE! 🖱️ 1.0 content 🖱️ 1.0 patch notes Thanks again to all of you who have supported us throughout Early Access; you've helped us craft something special that we're incredibly proud of. Welcome to SWORN To our new seasoned knights, welcome! An immense
Thanks again to all of you who have supported us throughout Early Access; you've helped us craft something special that we're incredibly proud of.
Welcome to SWORN
To our new seasoned knights, welcome! An immense challenge awaits; one that only the sworn will overcome. SWORN takes you and your companions on a dark retelling of the Arthurian legend. Swear an oath to the Fae Lords and watch the brand new launch trailer:
SWORN is a 1-4 player action roguelike that sets you and your friends on a unique quest to usurp a corrupted Arthur and reclaim a fallen Camelot. You can play solo or unite with up to 4 friends to stand off against Arthur and his Knights of the Round Table.
View game pageYou can grab SWORN 33% OFF through September 29.
Experience an enchanted, hand-drawn world of Arthurian legend that brings SWORN to life. Fight through five deadly biomes in environments ranging from dark green tones and earthy hues—you face Sir Gawain in Wirral Forest—to decayed docks enveloped by waters harbouring Lady Bedivere, the Abyss Commander. Each biome is home to merciless major and mini bosses who will test you under pressure.
Choose from four characters, each with four unique weapons: Vigilante, Rook, Spectre, and Monk. Play to their individual strengths by leading from the front with force, plotting your attacks from range, or inflicting damage with speed—the choice is yours.
Combine the strengths of each character in surprising ways and master their abilities. You can mix your blessings with unique character, weapon, and ability selections. Channel your creativity and experiment with thousands of unique builds
Upgrades from the Beacon of Avalore will forge your squire into a worthy champion over time. When you fall to the dangers of Camelot, it is not the end. Spend your spoils earned on runs to better your chances; use them to forge weapon upgrades and transform your characters into seasoned, formidable knights. Each run will be masked in glory and ignoble death.
If you believe you are already worthy of facing Arthur, get ready for a challenge only the sworn will overcome.
Alone or with friends, SWORN is for the brave. Become soulforged and enter the gates of a fallen Camelot today.
Post-Launch Plans
1.0 is not the end of the road for SWORN! Please stay tuned for more info on future content.
Official Autosplitter
Finally, we are here to celebrate and elevate the speedrunning community that has supported SWORN since the day we dropped the very first Demo on Steam.
Created in tandem with Nikoheart, a fellow runner, and the Developers at Windwalk Games; We present to you the Official Autosplitter for SWORN.
Download the application LiveSplit, search for SWORN within the Splits Editor and activate the Autosplitter! Alongside this, Nikoheart has also provided splits and a LiveSplit layout on his Github ready for people to immediately jump in.
Please share your fastest runs with us in the Community Discord Server, we’re excited to see them - gotta go fast!
General Changes - New Final Boss phase for Arthur, available on Baron difficulty and above - New Potion System: - Add an additional edge to combat with flasks you can choose before each run. Speak to Guinevere to unlock the potion station. - Find the Fae Lord shrines on your run
General Changes
- New Final Boss phase for Arthur, available on Baron difficulty and above - New Potion System: - Add an additional edge to combat with flasks you can choose before each run. Speak to Guinevere to unlock the potion station. - Find the Fae Lord shrines on your run to unlock their special flask, allowing you to guarantee a blessing from a specific Fae, at the cost of taking your potion slot - Additional Voice Acting and dialogue throughout the entire game - Networking Stability Improvements - Performance Improvements on lower end machines - Polished VFX and Enemy Textures
Blessing Changes & Bugfixes
- Updated most Weapon and Spell Blessing icons - Venom, Immolate, and Bleed now correctly benefit from effects that boost all damage like the Devotion Tree’s Chaos upgrade - Updated Mab’s Bile and all related blessings to fire in an arc. Waste Not and Chemical X only fire if there’s a target in range. Updated targeting for Venomous Demise, Mab’s Ultimate, to be an area of effect targeter. - Fixed the Oberon Blessing Closed Circuit requiring every Chain Lightning Blessing to acquire, rather than just any of them - Fixed Oberon Whirlwinds not triggering the Typhoon Blessing - Fixed Grave Weakness Blessing stacking when it wasn’t supposed to be - Fixed an issue where the player was able to apply Infect to bombs and traps - Fix Cliona’s Fate Weaver Blessing not applying to Merlin or Morgana blessings - Badb’s Channeled Darkness will correctly proc backstabs if dealt by Oberon’s Ultimate if in Flow - Fixed Beira’s Deep Chill Roundtable Blessing sometimes not affecting the entire party
Weapons & Spells
General Ability Changes
- Abilities with cooldowns will no longer go on cooldown if the ability is cancelled
Vigilante
Sword
- Light Attack Combo: Final hit is now a slash that covers a larger area, rather than a stab - Blade Wave Blessing: Base Damage increased from 15 to 20. - Blade Wave Blessing: Now properly uses your Light Attack’s Blessing - Blade Wave Blessing: Now works on all three hits in the combo. - Fencing Foil Augment: Damage reduced from 60% to 50% - Long Sword Augment: Damage reduced from 20% to 15% - Long Sword Augment: Range reduced from 30% to 20% - Double Edge Blessing: More favorably interacts with cooldown reduction effects like Whirlpool - Double Edge Blessing: Now adds a -25% damage penalty to the attack - Magnesis Blessing: Range Bonus decreased from 250% to 100%
Bow
- Light Attack: Full Charge Damage increased from 40 to 50 - Heavy Attack: Can now be charged and has a Perfect Shot mechanic if released at the right time for additional damage - Heavy Attack: Cooldown decreased from 2.25 to 1.25 seconds
Bo Staff
- Light Attack: Combo final hit Base Damage decreased from 50 to 40 - Heavy Attack: Made some timing tweaks to hopefully make it feel smoother to use - [NEW] Heavy Impact: Added new Blessing that causes Heavy Attack to deal Knockback and can Wall Slam - [NEW] Light Impact: Added new Blessing that causes Light Attack to deal Additional Damage and a small amount of Knockback
Rook
Great Hammer
- Light Attack: Combo Damage changed from 55/55/125 to 60/60/120 - Light Dash Attack: Slightly increased animation speed - Heavy Attack: Base Spin Damage increased from 55 to 60 - Heavy Attack: Movement Speed while charging has been greatly increased - Spin Cycle Augment: Now also increased movement speed while charging - Spin Cycle Augment: Speed bonus reduced from 80% to 75% - Spring Loaded Augment: Now has an additional 20% damage bonus - Fully Wound Blessing: Now has an additional 30% damage bonus - Axis of Rotation Blessing: Maximum Damage Bonus 40% → 50% - Inertial Strength Blessing: Now also causes spins to charge faster - [NEW] Star Swinger: Added new Blessing that increases Light Attack Speed and Damage
Hand Cannon
- Light Attack: Base Damage decreased from 85 to 80 - Overheat: Duration decreased from 6 seconds to 4 seconds - Heavy Attack: Base Damage decreased from 75 to 60 - Mighty Windup Augment: Fixed an issue where uncharged damage was sometimes counted as partially charged - [NEW] Hot Steel: Added a new Blessing Heavy Attack deals bonus damage while Overheated
Halberd
- Cleave Augment: Fixed an issue where the final level of Cleave cost more Grail Water than intended - [NEW] Edgebreaker: Added a new Blessing that causes your Light Attack to deal more damage the further you are from your target - [NEW] Twin Lunge: Added a new Blessing that causes your Heavy Attack to apply On-Hit effects twice and deal more Damage
Gauntlets
- Heavy Dash Attack: Damage decreased from 60 to 40 - Heavy Dash Attack: Animation has been sped up slightly and can be Dash cancelled sooner - [NEW] Barraging Beatdown: Added a new Blessing that causes the fifth consecutive Light Attack on a Foe to deal additional Damage - [NEW] Sucker Punch: Added a new Blessing that causes your Heavy Attack to deal bonus Damage to Foes with full health - [NEW] Faithful Fighter: Added a new Blessing that causes both Light Attack and Heavy Attack to build Ultimate meter faster
Spells
- Counter: Fixed an issue where could sometimes transfer it’s on-hit effects to your next attack
Monk
Mace
- Light Attack: Combo damage increased from 35/35/50 to 40/40/60 - [NEW] Echo Bolts: Added a new Blessing that gives Heavy Attack Bolts a chance to deal double damage and apply on-hit effects twice.
Magic Staff
- Light Attack: Fixed an issue where sometimes the area of effect of the Light Attack would be smaller or larger than intended when taking specific Blessing combinations - [NEW] Accelerator: Added a Blessing that increases the Speed and Damage of Light Attack projectiles - [NEW] Arcane Ailment: Added a Blessing that causes Foes struck by your Heavy Attack to take additional Damage from Spells. - [NEW] Piercing Arcanery: Added a Blessing that causes your Light Attack to pierce Foes
Tome
- Heavy Attack: Can now be charged and has a Perfect Shot mechanic for bonus Damage - Heavy Attack: Cooldown decreased from 1.5 seconds to 1 second - Heavy Attack: Base Damage decreased from 70 to 40
Chimes
- Fixed an issue where Chimes could not break Destructibles - Light Attack: Base Damage increased from 12 to 15 - Heavy Attack: Cooldown decreased from 1.5 seconds to 1.25 seconds
Spells
- Storm Call: Base Damage increased from 18 to 20
Specter
Armillary Sphere
- Light Attack: Base Spread increased from 10 degrees to 30 degrees - Light Attack: Base Damage increased from 8 to 10 - Heavy Attack: Cooldown decreased from 1.75 seconds to 1.5 seconds - Heavy Attack: Base Damage increased from 75 to 80 - Heavy Attack: Speed increased slightly - [NEW] Scatter Bolts: Added a new Blessing that causes Heavy Attack to launch several smaller bolts after exploding - [NEW] Homing Bolts: Added a new Blessing that causes Light Attack to deal more damage and have a tighter Spread - [NEW] Gravity Well: Added a new Blessing that causes Heavy Attack to deal more damage and pull enemies in
Scythe
- [NEW] Deathly Caster: Added a new Blessing that causes your Heavy Attack to deal more damage after using your Spell
Arcane Blade
- Spell Weaver Augment: Now resets when exiting a Chamber - Spell Weaver Augment: Fixed an interaction where the Spirit Companions Blessing Open the Floodgates could fully stack Spell Weaver by rapidly toggling the Spell - Heavy Attack: Reworked to fire a storm of rotating metal that advances slowly and deals damage over time to Foes caught in it - Mystic Smash Blessing: Removed - Weaving Slashes Blessing: Removed - [NEW] Blade Torrent: Added a new Blessing that increases the frequency of your Heavy Attack’s damage over time - [NEW] Unencumbered: Added a new Augment that increases the Damage of your Heavy Attack for each Blade you are missing - [NEW] Mana Force: Added a new Augment that increases the Damage of your Heavy Attack for each empty Mana charge you have - [NEW] Blade Mass: Added a new Blessing that increase the Damage and size of your Heavy Attack
Claws
- Heavy Attack: Has been swapped with the old Light Dash Attack area of effect sweep - Light Dash Attack: Has been swapped with the old Heavy Attack lunge - On The Prowl Augment: Removed - Demonic Pull: Has been changed from an Augment to a Sword in the Stone Blessing, and given an additional 30% Damage bonus. - Vampirism: Has been renamed to Demonic Ritual, changed from an Augment to a Sword in the Stone Blessing, and its duration increased from 3.25 seconds to 4 seconds. - Air Slash: Has been renamed to Demonic Reach, moved from a Sword in the Stone Blessing to an Augment, and had its bonus range reduced from 50% to 20% - Killing Spree Augment: Has been renamed to Death Lust and Speed has been reduced from 25% to 20% - Wounding Lunge Augment: Renamed to Lasting Devastation - Through Pain Blessing: Renamed to Sacrificial Power - [NEW] Rapid Devastation: Added a new Augment that significantly decreases your Heavy Attack’s Cooldown - [NEW] Speed Demon: Added a new Augment that increases your Light Attack’s Damage and Movement Speed
Levels
- First Encounters with Fisher King and Guinevere have their own special rooms - Rest Area between biomes has been updated with new assets and layout
UI
- Fixed damage taken and damage dealt in the post run screen not being correct in multiplayer - Codex Blessings are now considered discovered when you take them, rather than just when you see them - Fixed some codex blessings remaining locked in the UI, even if the blessings were seen and taken - Fixed an exploit where you could earn more rewards from completing accolades by changing the difficulty in the lobby, collecting the accolade, then changing the difficulty back - Fixed various camera bugs associated with locking on during cutscenes (you cannot do that anymore) - Fixed various bugs related to rerolling Fae Lords - Add toggle to show/hide boss HP numbers (default hidden) - Updated Blessing UI, Codex UI, Emote UI, Architect UI - Adjusted Lock On Reticle textures to be more readable - New Dash UI to indicate when dash is off cooldown, and how many charges you have - Added toggle for Gamepad Aim Assist (default on)
Enemies, Hazards & Corruptions
- Fixed some fireballs in Camelot (Arthur, Mage Knight) either not hitting the player or not hitting terrain - Added Fireworks traps to a variety of Cornwall levels - Added a general change to mob AI - mobs will now attack or chase you if you hit them from outside their aggression range. Some mob behavior in multiplayer has also changed as a result, certain mobs will now more aggressively target players dealing damage to them - Adjusted Raving Blight to be slower, more anticipation and recovery on the triple claw attack, and bouncing projectiles to travel slower - Nerfed Knight Statue trap in the roundtable room Damage from 30 to 15 - Fixed Revival Seal corruption causing you to lose all revival seals if you die and are resurrected by a friend after combat is over - Made Lancelot’s Combat Challenge in earlier biomes easier by reducing the health of the summoned Knights - Increased Exploding Rats stun duration from 0.5 seconds to 1 second - Major Mosquito is immune to knockback like other Major Enemies - Mobs now wiggle a bit when you hit them for better feedback
Soulforged, SWORN launches into 1.0 on September 23. For those of you yet to join us in a corrupted realm, please check out our latest gameplay showcase trailer. View game page
Soulforged,
SWORN launches into 1.0 on September 23.
For those of you yet to join us in a corrupted realm, please check out our latest gameplay showcase trailer.
Soulforged, a dark retelling of the Arthurian legend rises early. SWORN 1.0 now releases on September 23. We know you’re all excited about the recent news that Supergiant Games is releasing Hades II on September 25. Hades is a genre-defining game that served as a huge inspiration
Soulforged, a dark retelling of the Arthurian legend rises early.
SWORN 1.0 now releases on September 23.
We know you’re all excited about the recent news that Supergiant Games is releasing Hades II on September 25. Hades is a genre-defining game that served as a huge inspiration for us when crafting our co-op action roguelike SWORN. As fans ourselves, we recognise that launching on the same day could present challenges. To that end, we have decided to advance our 1.0 release date.
Please stay tuned for more information about our post-launch plans — 1.0 is not the end of our journey!
You can join us in Steam Early Access right now at 33% OFF. This discount will also apply to SWORN 1.0 on Steam at launch, running through September 29.
❗Correction: New date is September 23 Soulforged, SWORN leaves Early Access and launches into full release with 1.0 on September 25! Thank you to our vibrant community who've been with us since the beginning, and to all those who joined us throughout our Early Access journey. You
❗Correction: New date is September 23
Soulforged,
SWORN leaves Early Access and launches into full release with 1.0 on September 25!
Thank you to our vibrant community who've been with us since the beginning, and to all those who joined us throughout our Early Access journey. You have helped us craft a game we are incredibly proud of. We really appreciate the time and love you've given to SWORN by participating in community events and sharing your valuable feedback.
Play FREE until September 1st
That's right! Camelot's gates are open to ALL this weekend! Jump in right now and grab your friends. Get a taste for the action ahead of 1.0 next month.
Guinevere has a new feature in Carmarthen for you to unlock. Brew potions to bring with you on your journey to Camelot. Drink your potions to get an edge in combat or to help control the whims of the Fae.
Sword in the Stone Updates
New blessings, balance fixes, and lots of polish have gone into upgrading your Weapon and Spell Blessings. Try out your previously less used Weapons and you may now find a new favorite!
New Dialogue & Voice Acting
The Fae have a few words to say to you. All Fae Lords and NPCs have new dialogue with English voice acting. Learn a little more from the characters helping you along your Quest.
New Arthur Phase
Ready for a challenge? Arthur is getting a whole lot harder when playing at higher difficulty levels. Gather your friends and see if you have the strength to take down the scourge of Camelot.
Bugfixing & Polish
We’ve been working non stop on fixing bugs and polishing all over to make sure SWORN is the best experience it can be!
Camelot is nearly ready. Do you have what it takes to overthrow a Corrupted Arthur and his Knights of The Round Table?
- Fixed an issue where the Specter’s Mystic Beam Spell would have fewer hits overall if the user was in Flow - Fixed the Golden Hand shrine converting Shop purchases and resources gained from Breakable Pots and Foes into Gold when it shouldn’t - Added a Tracker to the HUD to let
- Fixed an issue where the Specter’s Mystic Beam Spell would have fewer hits overall if the user was in Flow - Fixed the Golden Hand shrine converting Shop purchases and resources gained from Breakable Pots and Foes into Gold when it shouldn’t - Added a Tracker to the HUD to let you know how many rewards the Golden Hand Shrine Blessing will convert into Gold - Fixed an issue in the Fae Lord Selection Screen where you could change your selection during the animation after choosing an item - Fixed an issue where the Galvanic Witch would sometimes dive to an unintended position - Updated the Galvanic Witch’s rotating Lightning Orb attack to have a longer windup time - Fixed Fae Lord Selection Screen showing the incorrect button prompt to confirm selection - Fixed some UIs showing Xbox button icons when using a PlayStation or Nintendo controller - Remove Creative Menu and Console Menu button rebinding in Controller Rebind menu - Fixed an issue where the Monk’s Arcane Shield Spell would reduce the Health cost of the Blood Key from Lancelot - Updated Oberon’s Blessing “Storm Meditation” requirements so that it is accessible from basic Fury blessings - Fixed an issue where King Arthur could become immune to Stagger under certain circumstances - Fixed an issue where Critical Damage calculation was different for Lucky Coin Projectiles than it was for attacks - Fixed the New Unlocks Available prompt appearing in the Post-Run Summary when it shouldn’t - Fixed the spelling of Invisible on the Shadow Step Blessing - Updated the Description of Splintered Soul to more accurately reflect it’s behavior - Fixed an issue where the "Reverberate" Chimes Skill would not follow the "Grazioso" Skill’s target under certain circumstances - Fixed an issue where The Treant Scourge's beams could persist on the screen after hitting him with the Rook's Counter while having the 'Revenge' Spell Upgrade - Fixed Player's Health bar constantly changing to incorrect values during Secret Boss fight - Added an extended hurtbox on King Arthur during some of his attacks to better reflect the position of his body during the animation - Fixed The Treasure Goblin's Health bar disappearing if Frozen or Stunned during its escape animation
- Changed Rook’s Spell ‘Commander’s Crest’ to only trigger on Light Attack, Heavy Attack, or Spell hits to prevent an exploit that could cause infinite Frost Novas - Changed Gogmagog and Oberon Duo Blessing ‘Berserker’ to only be active during Flow, instead of at max stacks of Fu
- Changed Rook’s Spell ‘Commander’s Crest’ to only trigger on Light Attack, Heavy Attack, or Spell hits to prevent an exploit that could cause infinite Frost Novas - Changed Gogmagog and Oberon Duo Blessing ‘Berserker’ to only be active during Flow, instead of at max stacks of Fury, and reduced the damage reduction from 50% to 20% - Changed Ultimate Abilities to now also move over Slowing Tar, preventing the player from being Slowed while active - Fixed certain ground tiles in Cornwall Township incorrectly inflicting Poison on the player - Fixed an issue where if the player and the boss died at the same time, and the player had a resurrection token, they wouldn’t be able to use any actions - Fixed various issues where Living Urns could not be spawned under certain circumstances - Fixed an issue where the Cliona Blessing ‘Death Engine’ did not require Soul Missiles to hit any target to earn Captured Souls - Fixed some issues that could prevent players from joining or re-joining a game after certain enemies were encountered in the run - Fixed an issue where a reward could spawn inside the Rest Area’s Fountain, preventing progression - Fixed an issue where enemy Frost Resistance was not scaling correctly in multiplayer - foes now have more Frost Resistance in proportion to their Health - Fixed an issue where Frost Resistance was not increasing the correct amount after a foe was Frozen - it should increase much more each time now - Fixed an issue where the Oberon Blessing ‘Eye of the Storm’ was creating more Whirlwinds than intended in multiplayer
- Fixed higher rarities of the ‘Bloody Shadows’ Badb Blessing causing an infinite damage loop with certain combinations - Bloody Shadows now only has a single rarity - The ‘Royal Treasury’ Lugh Blessing now functions as intended - Fixed an issue where sometimes, there may be an e
- Fixed higher rarities of the ‘Bloody Shadows’ Badb Blessing causing an infinite damage loop with certain combinations - Bloody Shadows now only has a single rarity - The ‘Royal Treasury’ Lugh Blessing now functions as intended - Fixed an issue where sometimes, there may be an extra statue during the cutscene at the end of the Secret Biome - Fixed the Objective display not displaying for certain objective types like the Luna Blossom and Marked Channel events - Fixed an issue where the ‘First Target’ Lugh Blessing would never wear off - Fixed an issue where, on certain controllers, the wrong button prompt was displayed in the Fisher King’s cosmetic’s menu - Fixed an issue where if the Flow status ended while the player was under the effects of a slowing debuff, the debuff would be permanent until Flow was restarted
Soulforged, Update 2 is now available! Please watch our Dev Log below for a summary of Early Access so far and a look at this update. Changelog Public Game Browser - When hosting a game, you can now choose to either host a public or friends only game - Public games can be tagged
Soulforged,
Update 2 is now available! Please watch our Dev Log below for a summary of Early Access so far and a look at this update.
- When hosting a game, you can now choose to either host a public or friends only game - Public games can be tagged with a specific region to help you find games with better connections - Public games must choose a difficulty to play on. Difficulty cannot be changed at the Difficulty Altar in public games - On the “Join Game” screen you can now see publicly hosted games with open spots. You can filter these by difficulty and region - You can also still view all your friends games by selecting the Friends option
General
- Updated visuals for the Main Menu and Pause Menu - Spells now charge ultimate - Updated and added several new cutscenes for Camelot and the Secret Biome - Updated all Player base skin textures - Updated SFX for Corruptions - Decreased the difficulty for The Black Knight’s combat trial - Added an Icon in the HUD displaying the player’s current Dash Charges
VFX Updates
- Updated Player Hit FX - Improved clarity of Ritual Circle and Earthquake corruptions - Updated Gore FX across the game - Updated VFX for all Paragon Effects and Statuses - Oberon: Added Visuals for Guiding Breeze and Swift Killer Blessings - Cliona: Added Visuals for when Soul Rend is ready and a hit feedback to the Untouchable Blessing
Blessings
General
- Many On-Kill Blessings work on all foes again (previously, some On-Kill blessings would only work against foes not summoned by other foes, or wouldn’t work in infinitely spawning events)
Fae Blessing Selection Logic
- No longer secretly locks Fae Lords at the start of a run - Updated logic to more frequently show Light Attack, Heavy Attack, and Spell blessings if you need them - Updated logic to tune how often you see new mechanics within a Fae Lord you’re already invested in
Ultimate Blessings
- New Icons for Ultimate Blessings - Ultimate Abilities can now move over gaps and small cover while controlling them (if the ability allows you to move)
Badb
- [Changed] Shades - No longer Backstab, but deal increased base damage - [Changed] The Thing from the Dark: Updated Icon
Six New Blessings - [New] Stealth Caster: Casting your Spell grants Invisibility, and your Spell doesn’t break Invisibility if recast - [New] Shadow Step: Go Invisible every 5 dashes for a short duration - [New] Tragic Aura: Enemies near you build up Bleed stacks passively - [New] Bloody Shadows: Shades apply additional Bleed - [New] Shady Business: Triggering Bleed causes a Shade to strike a nearby enemy
Beira
- [Changed] Deep Chill: Renamed to Frostburn (One of the new Blessings is now called Deep Chill) - [Changed] Arctic Bear: Renamed to ‘Arctic Vole’, Updated Icon - [Removed] Mage Army
Five New Blessings - [New] Bitter End: Frost Novas inflict frost bite - [New] Roundtable Blessing - Deep Chill: Increase the max stacks of Chill for the entire party - [New] Frost Torrent: Casting your Ultimate releases a flurry of Frost Novas. - [New] Ice Age: Your Ultimate inflicts a large amount of Frost Bite - [New] Seeking Nova: Killing an enemy with five or more stacks of Chill creates a Frost Nova that seeks out nearby enemies
Cliona
[Removed] Overflowing Soul (a new blessing with the same name is taking its place)
Five New Blessings - [New] Death Engine: When your Souls Missiles strike a foe, Gain Captured Souls (build up Captured Souls to Summon a Living Urn that runs at nearby foes and explodes) - [New] Accretion: Gain Captured Souls over time from Foes with Weak - [New] Banshee’s Offering: Your Banshee Companion periodically creates a Living Urn - [New] Cliona’s Favor: Create two Living Urns when you use your Ultimate - [New] Overflowing Soul: Living Urns fire Soul Missiles before they expire - [New] Inescapable End: Soul Missiles deal a portion of their damage to all Weakened foes in a chamber
Gogmagog
- [Changed] Stony Companion: Updated Icon, and Stone Golem only creates a single Quake where it lands, but base damage is increased - [Changed] Armored Skin: Now requires a Light, Heavy, Spell, Companion, Dash or Ultimate Gogmagog Blessing to access - [Changed] Steel Resolve: Now grants a regenerating Damage Shield to the entire party - [Changed] You may only have one instance of Damage Shield (at base) - [Changed] Mighty Dash: Only creates a single Quake where you land, but base damage is increased - [Buff] Quaking Stun: Now creates six Quakes over a wider area instead of one
Nine New Blessings - [New] Concussive slam: Enemies you Stun are Vulnerable (foes deal damage to themselves whenever they attack) - [New] Flawless: If you don’t take damage for three seconds, your attacks that inflict Stagger deal more damage - [New] Giant Protection: After using your ultimate, get max stacks of Damage Shield - [New] Giant Vengeance: When Damage Shield breaks, create six of Quakes in a large area - [New] Shakedown: When Damage Shield breaks, attacks that inflict Stagger make enemies Vulnerable for a few seconds - [New] Bastion: Your Stone Golem hands out Damage Shields to a nearby ally periodically - [New] Tough Stuff: Take reduced flat damage from all sources - [New] Fully Armored: Damage Shield can stack up to three times (instead of once) - [New] Pillage: Enemies drop a crystal shard on death
Lugh
- [Changed] Golden Squirrel: Updated Icon, Altered scaling of Golden Clover damage - [Changed] Lucky Dash: Altered scaling of Golden Clover damage
Four New Blessings - [New] Critical Favor: Attacks and Spells that can Critically Hit also build Favor (build Favor to create a Golden Javelin that strikes a nearby foe) - [New] Favored Clovers: Golden Clovers will flip off foes and grant Favor when caught - [New] Attack of Opportunity: Golden Javelins can Critically Hit - [New] Heaven’s Phalanx: Increase the damage of your Golden Javelins, and launch Golden Javelins at nearby foes when you use your Ultimate
Mab
- [Changed] Bile Mechanic: Now deals increased damage for each stack of Venom on an enemy, and no longer applies Venom on hit - [Changed] Leech: Now only grants flat healing when killing an Infected foe - [Buff] Lasting Sting: Now also increases Venom damage the longer it lasts - [Buff] Waste Not: Shoots Bile always instead of only when enemies are at maximum stacks
Eight New Blessings - [New] Amassing Brood: Broodmothers spawn more Spiderlings periodically - [New] Chemical X: You periodically shoot Bile - [New] Dividing Daughters: You have a chance to spawn two Spiderlings instead of one whenever you kill an Infected enemy - [New] Toxic Incubator: Enemies above a certain Venom threshold are Infected - [New] Ultimate Arachnid: Increase your Broodmother’s damage whenever an Infected enemy dies - [New] Caustic Finale: Venomed enemies explode on death, shooting Bile at all nearby enemies - [New] Feeding Frenzy: Increase the attack speed of your Spiderlings after casting your Ultimate - [New] Lingering pests: Increase Spiderling duration - [New] Creeping Venom - Event Shrine Exclusive blessing: Your Spiderlings apply Venom
Oberon
- [Changed] Flow Mechanic: Now grants Attack Speed and Movement Speed instead of flat damage for its duration, and no longer depends on Fury and has a separate buildup bar to track its progress and duration - [Changed] Flood Meditation: No longer mutually exclusive with Storm Meditation, and now grants Flow buildup when you land Fury attacks - [Changed] Storm Meditation: No longer mutually exclusive with Flood Meditation, and now periodically shoots Chain Lightning from your body while you have ten or more stacks of Fury - [Changed] Arcing Bolts (Renamed from Enduring storm): Increases damage of Chain Lightning in addition to increased range, but no longer increases bounce limit - [Changed] Closed Circuit: Increases bounce limit of Chain Lightning in addition to re-bounce effect, but no longer grants bonus damage - [Changed] Storm Falcon: Updated Icon - [Removed] Hurricane - [Removed] Compounding flood - [Removed] Flurry of Blows - [Moved] Eternal (Renamed to Static) No Longer a Duo Blessing, now Shrine Event exclusive
Eleven New Blessings - [New] Ebb and Flow: Passively build up Flow while in combat - [New] Electric Judgement: During your Ultimate, you rapidly strike nearby foes with Chain Lightning - [New] Furious Lightning: Your Fury attacks release Chain Lightning (Note - This was previously what Storm Meditation did, but the damage has been reduced since it happens without needing ten stacks of Fury. The old Shrine Event blessing also did this, but only with a percentage chance rather than every hit.) - [New] Eye of the Storm: Your Storm Falcon has two permanent orbiting Whirlwinds - [New] Tailwind: Increase your maximum stacks of Fury for each active Whirlwind - [New] Last Wind: Whenever you enter Flow, release a large wave of Whirlwinds - [New] Lightning Rod: Your Storm Falcon shoots Chain Lightning periodically - [New] Onslaught: Increase your maximum stacks of Fury - [New] Rising Current: Chain Lightning deals extra damage based on your Fury - [New] Whirlwind Shot: While in flow, your Fury attacks launch Whirlwinds - [New] Roundtable Blessing - Go With The Flow: The entire party passively builds up Flow while in combat
Titania
- [Changed] Ember Cat: Now has Rising Flame’s old Icon and no longer deals base damage with its fireball - [Changed] Rising Flame: Updated Icon - [Moved] Disintegration: No longer a Duo with Cliona - [Changed] Hot Streak: No longer a Duo with Lugh, and now partially recharges Ignite if the Ignited attack kills at least one Foe, instead of a chance to not consume a charge - [Changed] Eruption: Rename to Volcanic Retaliation - [Changed] Fan the Flame: Updated Icon - [Changed] Lion Claw: Now applies any Ignite on-hit effects, but base damage has been reduced to compensate - [Removed] Proximity Burn - [Removed] Burn Bright - [Removed] Burnout - [Removed] Wildfire Touch, Wildfire Strike, Wildfire Flourish - [Changed] Great Ignis: Now grants all Ignite effects a second charge
Fifteen New Blessings - [New] Greater Ignis: Grant all Ignite Effects a third charge - [New] Scorching Edge: Your Ignite Effects apply Scorched (Scorched Enemies take a burst of flat damage when hit from a Light Attack, Heavy Attack, or Spell from any player) - [New] Lion Spirit: After using your Ultimate, refill your ignite charges - [New] Ember Scorch: Ember Cat’s fireballs apply Scorch - [New] Ember Core: Ember Cat periodically Immolates itself - [New] Feed the Fire: Increase the duration of Immolate - [New] Overheat: Your Ignite attacks deal more damage while recharging - [New] Rapid Burn: Ignite recharges quicker (this is not exclusive with Titania’s Event Shrine blessing of the same name, but now this exists in her tree normally and can stack with the Event version) - [New] Ring of Fire: Immolating foes take more damage from Ignite - [New] Scorching Aura: Immolate builds up Scorch on enemies if they stand in it for too long - [New] Third Degree: Scorch Deals additional damage - [New] Searing Blaze: Scorch lasts longer - [New] Cauterize: Damage from your Immolate effect can trigger Scorch’s damage burst - [New] Raging Inferno: Increase the rate at which Immolate deals damage - [New] Heat Wave - Roundtable: Enemies Spawn Scorched
Duo Blessings
- [Removed] Extra Fuel - [Nerf] Bone Breaker: Now has a per-room cap of stacks you can build (the maximum stacks has not changed)
Four New Blessings - [New] Spirit of the Wind - Cliona/Oberon Duo: Whenever you lose stacks of Fury, gain Spirit Charge - [New] Icy Hot - Titania/Beira Duo: Frost Novas leave an Immolating area behind - [New] Critical Temperature - Titania/Lugh Duo: Increase your Critical Chance against Scorched Enemies - [New] Pyre - Titania/Cliona Duo: Weak Enemies apply Scorch to themselves whenever they attack
Spell Blessings
- [Nerf] Vigilante - Veteran’s Blade: Now has a per-room cap of stacks you can build (the maximum stacks has not changed) - Vigilante - Fixed a bug where Shadow Strike’s Marked For Death blessing would fail to deal damage if it hit the same target it marked in quick succession. - Specter - Fixed a bug where Spirit Guardians Primed Power and Open the Floodgates blessings could cause your character to retain health and mana between runs or cause framerate issues - Monk - Fixed a bug where Black Hole’s Event Horizon blessing decreased the damage of the first explosion - Monk - Fixed a Bug where Arcane Shield blessings were not applied to allies correctly
Known Issues
- A specific combination of Badb blessings may cause performance drops in rare circumstances - On rare occasions, players may become soft locked in Carmarthen Tower after defeating the final boss (requires a restart of the game, but progress is saved) - The Royal Treasury blessing, received from Lugh, does not function as intended - Players will not receive achievements for defeating King Arthur on higher difficulties, if they die in the Secret Biome after defeating Arthur - The Arctic Vole, Storm Falcon and Ember Cat companions do not benefit from Mab’s Companion damage increase blessings - Sometimes, there may be an extra statue during the cutscene at the end of the Secret Biome