Space Trash Scavenger

SquarePlay Games · Paradox Arc

Released
Nov 14, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Developer profile update

    Greetings Scavengers! Following last weeks Unity engine update (scroll down to see recent news posts), I wanted to drop a quick note to let you know we have updated our Steam developer profile . This is the hub on Steam that shows what games me and Sarah (SquarePlay Games) have m

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  4. Developer post

    Hotfix 1.54

    -Fix Maximillian-1000000 Plutonium Rock quest to show correct numbers in fetch goals. Updated quest to be 10 rocks not 50. Please note, existing saves with this quest will display a goal of 50, but you can deliver only 10 rocks to Maximillian to complete this quest in any sector

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  6. Developer post

    Hotfix 1.52

    -Correct Research Pass ingredients -Balance Quadrant Pass ingredient quantities

  7. Developer post

    Optimisation, bug fixes and better balance

    Greetings Scavengers, For myself (who coded it) and Sarah (who did the art) making Space Trash Scavenger has been quite a journey over the last four years, and I wanted to take the chance to again thank everyone who helped test the game out during development. It has been really

  8. Developer post

    Hotfix 1.3

    Hi all, Based on your feedback in the forums and discord , I have made a hotfix with some balance improvements and fixes. Build 1.3: -Further increase in lithium spawn amounts and sources (now found in mushrooms). -Increased phosphorous spawn. -Reduce lithium requirment in thrust

  9. Developer post

    Hotfix 1.2

    Just a note, you should disable g-sync while playing, if you have that running, at least on some systems, for better performance. Build 1.2: -fixed tool tip recipe for autoseller to match actual recipe

  10. Developer post

    Performance Fix

    Greetings Scavengers, I wanted to give a fuller explanation and an update to the most recent hotfix. I've seen some reports and bad reviews based on poor performance which are very unfortunate and I want to address. I want to have the game run as well as I can. It honestly surpri

  11. Developer post

    Hotfix 1.02 - performance and balance

    Greetings Scavengers, I've got a hotfix to address a few things that have come up since launch. Please do let me know anything you find in discord. I've seen a few reports of poor performance so made a change to address this, as well as some other balances. If you have low FPS tr

  12. PCGamesN

    Satisfactory meets Starfield in Space Trash Scavenger, as it hits Steam 1.0

    What's the job market going to look like in a thousand years? Will we be cramped on dimly lit spaceships drifting through the abyss, doing our part in a utopia, or will the human race even be around? Out now in Steam 1.0, Space Trash Scavenger has an answer. It turns out we'll be

  13. Developer post

    Space Trash Scavenger 1.0 is OUT NOW!

    Please note: While existing saves will work in 1.0, we recommend starting a new game to get the full and intended experience. Greetings Scavengers, Today I’m super excited to announce that Space Trash Scavenger is launching into full release! It’s been a fun time working on this

  14. Developer post

    Space Trash Scavenger launches this Thursday 14th November

    Greetings Scavengers, I’ve got some exciting news to share. This week we’ll be launching version 1.0 of Space Trash Scavenger on Steam! It’s been almost exactly a year since we went into Early Access, and in that time we’ve been working hard to tweak, balance and improve the game

  15. Developer post

    There's a big update in the beta branch to test

    Greetings Scavengers, Hope everyone is well. There's been a bunch of work going on here as we move towards 1.0, and I just wanted to drop a note that I have a big update along those lines in the beta branch. I'm looking for help playtesting this before launching it on the main br

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    Hotfix 0.78

    -Show correct HUD notifcations when receiving rewards from NPCs

  17. Developer post

    Hotfix 0.77

    -Re-implement Drone Pads. These can be used to locate Water drones on your rig. Apologies, these were removed in error in the prior update. If you started a run in build 0.76 I recommend a restart if you wish to specifically locate water drones on your rig. They will otherise cen

  18. Developer post

    Grenade and Rubble update

    Greetings Scavengers, It has been a busy week here, so I decided to post another update in addition to the Flashlight Update ! Lets get into it. Grenade countdown Grenades now have a visible 3 second countdown showing their area of effect. This makes it easier to get out of their

  19. Developer post

    Build 0.70

    Greetings Scavengers, Just a small but important update this time. I've had a lot of request for this so I've added a flashlight toggle key! This defaults to "Y", but you can change the binding along with any other controls in Options > Controls. Make sure you remember to togg

  20. Developer post

    Hotfix 0.60

    -Raised max force for thrusters, which should allow very large rigs to go much faster. -Increase Thruster 3 max force -Reduced time to burn 1 thruster cannister (as higher speeds now possible). -Fixed issue with some drones increasing to twice normal size after leaving a conveyor