Demo for "Undivine", our upcoming metroidvania, is available
Steam page and demo for our upcoming 2D metroidvania game, Undivine, is available to donwload.

Developer posts and news about this game.

Steam page and demo for our upcoming 2D metroidvania game, Undivine, is available to donwload.

The primordial concept when creating Dungeon Arsenal was for it to be a game that you could play when you were tired of playing longer games - literally to be a filler. You sit back, choose your Hero and enter the dungeon. The procedural generation of the floors, items, relics, m

1.0.3 Patch Notes Fixes and Balance The “Omamori” relic cost was reduced. The “Tower Scheme” cost was reduced. New Added a button in the Shops to refresh the Relic (works once per Shop visit). Added three new Relics: Magical Hat: Whenever you discard a “Wooden Staff”, heal 1 extr

Version 1.0.2 ends the Halloween event. 1.0.2 Patch Notes Fixes and Balance Fixed a bug on the item card “Key” which allowed it to be used even with 0 AP. Now the "Blade Oil" item card will give +1 ATK to all Axes variants. The requirements for some Steam Achievements were adjust

Boo-yah! Dungeon Arsenal will have a Halloween-themed event between Oct 28 and Nov 01. Play the game to check the special decoration, to face a new boss (the terrible Mr. Jack), find a new Relic and acquire a new and event-exclusive border for your Heroes! We are waiting for you!

A new option was added to the Main Menu - "Time Score": In this new screen you will be able to check and compare the best times you made with every Hero, in every difficulty. Take a screen capture and share your best times in the Community Central!

> Small bug fixes on a few text aligments. > Now your best time with each Hero will be saved and displayed on the Hero's selection screen.

Come join the developer playing the game during the next Steam festival!

The feedback from the community in the Beta phase was amazing and helped the game to become what it is today. If you participated in this phase, whether by playing, adding the game to the wish list, retweeting our posts or any other kind of interation, thank you very much . Dunge

> Added 2 unlockable skins for all 6 Heroes (each Hero has now 3 different sprites); > Fixed a position bug on the “Twin Blades” weapon card; > Adjusted the moment that certain achievements must be in fact achieved;

> Added 5 unlockable Card Borders for Hero Cards (customization); > Fixed a bug that made the “AP Source” Card to not be destroyed when changing floors; > The “X” Card on Boss Battles will now be automatically destroyed 1.5 seconds after being revealed; > “Rat” and “I

> Adjusted the rate for the Weapons on Normal Floors and Boss Floors; > The “AP Source” Event Card must now be clicked for its effect to be activated; > The Cards’ rows are now identified from 1 to 3 for future features; > The Cards’ columns are now identified from A

> Information about how many times you finished the game with each hero added to the hero’s information box on the Hero Select screen; > Build version is now also displayed on the Floor Room; > “Dagger” Weapon effect is now working properly and was increased from 20% to

List of Changes: > Twitter page link added to the Title Screen; > “USE” text replaced by “DUR” (durability); > The Relic “Devil’s Scarab” is now a Shop-only Relic. Additionally, its bad effect was adjusted from -3 max Life Points to -2 max Life Points; > Blade Oil ite

Change list: > better distribution of the unlockable cards; > included on save file: build version and number of endings based on difficulty level; > added visuals and information about the unlockable weapon cards on the hero select room; > Wizard sprite and name upda