Released
Sep 3, 2025
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Updates & announcements

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  1. Developer post

    Warlordocracy v9.7

    NOTICE: My Twitter account was hacked because I was an idiot. Do not reply to anything from the old Laughing Coyote Twitter account. Improved both character screen and encyclopedia some more, fixed a minor bug where being marked a cheater during character creation would make the

  2. Developer post

    Ch.6 Release Date

    Gotta push the Chapter 6 release date back to late October due to the following reasons: 1) Wife is sick. 2) My Twitter got hacked. 3) Starting new day job. 4) New Mint ISP is basically unusable. 5) Final chapter can't be half-assed. 6) Ch.6 is already longer than any previous ch

  3. Developer post

    Warlordocracy v9.6

    Small patch that adds more string codes to spell scripts, etc. to make game messages more clear. Added fail message to character screen when you try to change something for someone not in your party. Updated the old story files with modified stats from recent patches, also. Mostl

  4. Developer post

    Warlordocracy v9.5

    It's the 1-year anniversary of leaving early access, my babies. Overhauled the waiting and resting system. You can now cancel your wait/rest at any time by hitting ESC, and you can choose how long you want to rest. Your party will heal gradually as the hours pass while resting. T

  5. Developer post

    Warlordocracy v9.4

    Improved some movement issues thanks to luj1's comments on RPG Codex. Sprites weren't updating their depth fast enough when moving north/south, so the overlap looked weird (fixed now). Also, drinking potions snapped the character back to closest tile (because of the empty bottle)

  6. Developer post

    Warlordocracy v9.3

    Added some more script commands for baddie AI to use Necromancy. Zombie AI can now pick up weapons. The victory music no longer plays automatically when a major battle ends, because in Chapter 6 it is possible to lose major battles and continue the story. Fixed a bug with magic s

  7. Developer post

    Warlordocracy v9.2

    In-game encyclopedia entries are now locked until you examine, get, use, or destroy the object. Location and lore entries are locked until you read or hear about them in-game. The Achievements section now tracks how many encyclopedia entries you have unlocked, and there are now a

  8. Developer post

    Warlordocracy v9.1

    Major patch with a LOT of improvements. The character screen now lets you change party AI settings, wait, and save the game. Also improved information layout a bit. Attacking the ground no longer targets nearby hostiles. The character will now just move there, which is much less

  9. Developer post

    Warlordocracy v9.0

    Releasing patch sooner than expected because I found and fixed a major bug with the timePass script not being called if you're not waiting or resting. It resets certain ability use limits and builds enemy forces, mostly. Fixed another bug with the item/ability cooldown timer some

  10. Developer post

    Warlordocracy v8.9

    Greatly improved the character screen. It now displays your entire party on the left side for you to click through and peruse. It also lets you rearrange your inventory and your abilities, as well as view their descriptions. Also created new script commands to stamp the current t

  11. Developer post

    Warlordocracy v8.8

    Uploaded a new Ch.6 alpha to the Patreon: New script boolean to check for musical note sequence when playing instruments in practice mode (for secrets). New script command to delete all items of given name on the ground (not being carried). Also made a script that clears up all c

  12. Developer post

    Warlordocracy v8.7

    Recently fixed a MAJOR bug where all item/ability cooldowns were set to the default 1 second. That bug was probably making combat a lot easier, despite this also being true for baddie AI. Added new cooldown message when trying to use item/ability before cooldown finishes, for cla

  13. Developer post

    Warlordocracy v8.6

    New art for Ch.6 from Straginski ( ). Also fixed idle patrol AI in map scripts with a new pick command, "pickNameIdle", which only picks idle mobiles that are not in the party. This prevents party henchmen from being affected by patrol routes on some maps. It also prevents enemy

  14. Developer post

    Warlordocracy v8.5

    Finished all the basics for Ch.6 maps, as well as 5 new monsters to fight: brownies, bloodworms, peepers, nightmares, and tormentors. Brownies will burrow in deep snow and pop out to throw rocks at you. Bloodworms will cause the ravenous status effect, tormentors spit slimes and

  15. Developer post

    Warlordocracy v8.4

    Acid attacks will now damage not only the target, but the target's currently-equipped weapon as well, from thrown acid flasks and slimes. Also, I realized there was no acid spell, so there is now a new Mycomancy spell called Acidic Spores. 75 spells now total. Also, 3 new origina

  16. Developer post

    Warlordocracy v8.3

    Got some new chapter art from Straginksi ( x.com/StraginskiExtra ) , and I'm putting a new alpha of Ch.6 on the Patreon momentarily. This patch includes lots of new assets for Ch.6, including wooden palisades, monastery walls, electric shock traps, and insanity bombs. Also fixed

  17. Developer post

    Warlordocracy v8.2

    Mostly just working on the later Ch.6 maps right now. Added a new parameter to the "timePass" script command that bypasses running the map script, making it process MUCH faster. This parameter will be used for caravan travel in Ch.6 because travel times can be up to 48 hours. I c

  18. Developer post

    Warlordocracy v8.1

    Choosing the "Attack" option in dialogue in certain tough situations will now grant you 1 skill point for having balls. Also improved some other old dialogue and added new dialogue, characters, and sprites for Ch.6. Fixed some bugs, especially with touchscreen mode, and possibly

  19. Developer post

    Brigand v18.4

    Finished advanced team commands in time for the Brigand anniversary (tomorrow). Thanks to Taberone for the suggestion -- it was pretty simple to implement. Since you can now command your teammates to attack, respect will decrease whenever anyone on the team attacks friendly facti

  20. Developer post

    Warlordocracy v8.0

    Finally finished scripting the murder mystery at Frostgate in Ch.6 and I've started on the later maps. Included a bunch of new parallax backgrounds that I will screenshot soon. Opening the manuals in the game menu will now minimize the game, plus a new reward for the Loner rep in