Small fix
Fixed a funny unintended solution: Fixed a level loading bug.
Technical data

Fixed a funny unintended solution: Fixed a level loading bug.

Fixed an undo bug relating to the trap tiles Thanks to Aexis and Joseph Mansfield!

Fixed a unintended solution in Chain Reaction Added a insight level in Kite

fix level Brace where the insight level is actually unsolvable.

Fixed a level where I forgot to put the target.

fix an unintended solution in cunning guard insight level

Fix a bug where you cannot rotate view in insight level.

fixed an unintended solution in level Dangerous cliff

Solved the issue that the savefiles of the demo and the full version are not sync . I have made a remedy. New players will automatically copy the save file to the full version after playing the demo and open the full version. If you are an old player and have encountered this pro

fix some unintended solutions

Just added some gain insight levels.

Fix trap wall reset bug. Fix movable entry reset bug.

Added some insight levels Reseting will no longer knock you out from insight level .

Fixed some levels Added more insight hint levels Remake the level Roadrock and renamed it to Separated, the key insight of this level is quite the same.

Still adding "insignt level" in difficult levels. Add difficulty hint to all levels (stars near the level entrys) Change some level order, to optimize difficulty curve

Now, insome extremely hard levels, you can gain insight from the menu. This system is heavily inspired by puzzle game Can of Wormholes These levels are: Filling Grapple Extend Round trip Conveyor belt

Fixed an issue where clearing all levels did not immediately unlock the achievement. Fixed an unexpected solution for Not enough. One of the most difficult levels in the game - Filling, actually requires one less block (optimized by Erzählung )

Fixed an unintended solution where the trophy on the island above the initial island were stolen from above the wall.

Removed 1 block in Level "By Turns" on the west-north island. It actually only need 7 blocks to solve. Thanks to buffalocat's new solution.

Fixed this unintended trophy solution: