Resizing weapons on NPC soldiers Improvements to NPC soldier normal maps Corrects position of objects in Level 7 Added colliders in lanterns and footsteps sounds in level 1 Colorization of the character's name when speaking in the cinematic subtitles.
Resizing weapons on NPC soldiers Improvements to NPC soldier normal maps Corrects position of objects in Level 7 Added colliders in lanterns and footsteps sounds in level 1 Colorization of the character's name when speaking in the cinematic subtitles.
Fixed "Flying Out" bug when the stamina bar reached 0 and collided with sidewalks or other objects above ground level. Fixed "Consume stamina" bug without running. Adjusted stamina parameters for levels 1 and 2.
Fixed "Flying Out" bug when the stamina bar reached 0 and collided with sidewalks or other objects above ground level.
Optimization: -Optimization of videos and scene loading cinematics. -Optimization of space used on the Hard Drive by the game (From 35GB to 14.8GB) UI -Mission sample system at each checkpoint. -Implementation of waypoints (Guide Points) in scenes to locate objectives. -Scene res
Optimization:
-Optimization of videos and scene loading cinematics. -Optimization of space used on the Hard Drive by the game (From 35GB to 14.8GB)
UI
-Mission sample system at each checkpoint. -Implementation of waypoints (Guide Points) in scenes to locate objectives. -Scene restart from the last CheckPoint in Pause Menu. -Sampling of number of collectibles obtained per level in Memory Menu and level selector. -Global sampling of the percentage of collectibles obtained throughout the game in Memory Menu.
Player:
-Improved player physics when walking, running and crouching. -Implementation of Stamina system in the player.
AI and Mechanics:
-Implementation of listening radio in soldiers. -Detection factor proportional to the player's detection distance (The closer it detects the player, the faster it eliminates it) -Player detection if he does not circulate crouching in certain places.
- Correction Shader collectible "La Moneda" -Bug correction "Tankette detector" in final checkpoint Level 2 - Alert activation when the evidence of decoding at level 3a is not correctly eliminated. -Correction of NPC animations and inertia at level 4a. -Added Checkpoint in 5b whe
- Correction Shader collectible "La Moneda" -Bug correction "Tankette detector" in final checkpoint Level 2 - Alert activation when the evidence of decoding at level 3a is not correctly eliminated. -Correction of NPC animations and inertia at level 4a. -Added Checkpoint in 5b when starting a conversation with a false liaison. -Correction of instructions in Menu Pause level 7 -Repositioned triggers to take photographs at level 7 and reset final checkpoint. -Time stop when examining objects at touch point levels.
Dirty Wars has finally been released! We are waiting for the approval of some keys for curators and the international press. We hope that this video game can meet the expectations of all the fans who have waited for this day for years. We have also released a package that include
Dirty Wars has finally been released! We are waiting for the approval of some keys for curators and the international press. We hope that this video game can meet the expectations of all the fans who have waited for this day for years.
We have also released a package that includes the video game + Official Soundtrack with a 10% discount for all music lovers who enjoy the music of this game.