Mars Tactics

Coming soon

Takibi Games · Hooded Horse

Planned release
2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Dev Update 2026 Q2: Critical Playtest

    Hi everyone. I know this Q2 update is super late. But hopefully it's better now than never. June and July was a really intense period of development and I didn't have spare time to post anything. But thankfully, on July 31, the final critical playtest began. And I'm happy to tell

  2. Developer post

    World Setting and Asymmetric Factions

    Crisis on Earth The 2020s were rough, but the next decade was even worse. More wars, political polarization and sputtering growth. And yeah, the billionaires only grew more powerful. But for our story in Mars Tactics, the key thing is what happened with energy. Global oil and gas

  3. Developer post

    Delay until later in 2026

    Hi everyone. I'm delaying the early access release from May until later this year. The exact new date will not be known for a while, but I thought it's important to get this info to you ASAP. So I am telling you exactly what I know today and will update you again as soon as I hav

  4. Developer post

    Physical Inventory

    Hey guys. Development is heading in to the final stretch. It's actually not super stressful. Just healthy stressful. Because I'm v happy with how the design is turning out. The sandbox-style strategy layer is pure chaos and fun. I can't wait to get it in your hands. However, the

  5. Developer post

    Dev Update 2025 Q4

    Hey guys, I hope you're having a relaxing end to the year. It's been a very productive 3 months for Mars Tactics so let me give you an update. The TLDR is the strategy layer is going great. As I wrote in June, switching it to real-time-with-pause (RTWP) was the magic trick that s

  6. Developer post

    First Look: Mortars

    Hi everyone. With development marching on, I'm happy to finally start sharing details about later-stage mechanics. Mortars on Mars Mortars are a mid/late game weapon. They are introduced to Mars by mercenaries hired by the corporation to put down the labor rebellion. Good effect

  7. Developer post

    New Gunsmith Graphics + Special Attachments

    Hey guys, just a quick thing you might enjoy. Last month's trailer gave a super tiny glimpse of new Gunsmith graphics and design. So today I wanted to show off the full suite of new graphics. And share examples of how special attachments actually work in battle. I will do a deep-

  8. Rock, Paper, Shotgun

    Lead or destroy the revolution in Mars Tactics, an XCOM-like strategy game from Hooded Horse featuring throwable ammo and UBI

    The factional asymmetry of Mars Tactics ain’t about Fish Himbos vs The Telepathic Hairdryer Folk of the Highlands. It gives you the bracingly topical choice of suits vs revolutionaries. In the blue corner, you’ve got the iron fist of Capital, who begin each campaign in a position

  9. Developer post

    Release Date Announced: May 2026

    Hey guys, based on recent progress with the strategy layer and good feedback from playtesters, I finally feel confident to nail down a release date: May 2026. This will be an early-access release, but development is in a pretty mature stage. So you can expect all major features a

  10. PC Gamer

    If humans ever live on Mars, will they 'bend the knee to Earth's institutions' or turn the Red Planet even redder? Mars Tactics puts the answer in your hands next year

    If you lent a keen eye to the Mars Tactics trailer which dropped at today's PC Gaming Show Tokyo Direct, you might have spotted the ability to establish universal basic income right next to a button which wheels out a Martian Guillotine, or even the option to declare neoliberalis

  11. Developer post

    Playtest Insights - RTWP, Logistics and World Map (Sept 2025)

    Hi everyone. The playtest re-started last month so I just wanted to share some progress. These are just small observations and not official patch notes or promised features or anything. I know some of you guys like to follow along but don't have time to monitor Discord, so I'll s

  12. Developer post

    Dev Update 2025 Q2

    Hey guys, thanks for checking in on the game again. This quarter is when the strategy layer design finally came together for me. The latest build has not yet been tested, but based on my own time with it I think I've got the right recipe. So I'm happy to finally share details pub

  13. Developer post

    Dev Update 2025 Q1

    Hey guys, thanks for checking in on the game. This quarter I worked to address feedback from the December playtest. The development plan outlined last time was completed and I'm now polishing things ahead of the next playtest in April. Here's a look at how the game is evolving: G

  14. Developer post

    Dev Update FY2024 Q4

    Hi everyone! It's the end of the quarter, so let's take a look at how development is coming along. The big news is the strategy layer playtest finally kicked off this month. I've been dying to get the iteration cycle going. As you guys know, I rely very heavily on the community t

  15. Developer post

    Dev Update FY2024 Q3

    Hey everyone! It's been a few months since the last dev update. Like every good little capitalist 😇 I try to keep my stakeholders appraised every quarter. FY24 Q3 Executive Summary Continued intense work designing and implementing the strategy layer. GRRRR! Continued adding feat

  16. Developer post

    Dev Log #06: Shooting and Ballistics

    Hi everyone, this month let's take look at shooting and how chance-to-hit is calculated. A big part of the tactical sandbox I'm trying to build is letting you shoot physically persistent bullets anywhere you want. Not just at enemies or predetermined targets, but literally at any

  17. Developer post

    Dev Log #05: Destruction

    Hi everyone, today's topic is destruction which is a big part of Mars Tactics. Almost everything on the battlefield is destructible, even the terrain itself. For example, if your troops are pushing into an area with no cover, they can throw a high-explosive charge to create a fox

  18. Developer post

    Dev Log #04: Grenades

    Hi everyone, today's dev log is about grenades, which work quite differently in this game compared to others in the genre. Let's dive in so you're not surprised the first time you play. In many turn-based tactics games, grenades are a tool against randomness. If you miss your sho

  19. PC Gamer

    Fight for freedom or corporate overlords in Mars Tactics, a scrappy cross between XCOM and Red Faction

    Finally, a game set on the red planet that lets me fight for those who really matter: the shareholders. Mars Tactics is an upcoming tactics game that lets you choose between conquering the planet as oppressed Red Faction-esque workers or as a bunch of soulless corporate mercs. Wh

  20. Developer post

    Quick Dev Update

    Hey everyone, it's been over half a year since the Next Fest demo so I wanted to give you a quick update on what I've been working on. First, I'm happy to say the game is now in alpha. This means I'm done designing new mechanics and am focusing more on improving everything + addi