アップデート 1.22 日本語対応の改善 (Update 1.22 Japanese Language Improvements)
ゲームアイテムのより良い翻訳例です。協力してくれた友人テッドに感謝します。

Developer posts and news about this game.

ゲームアイテムのより良い翻訳例です。協力してくれた友人テッドに感謝します。

Added Japanese for most UI, all NPC Dialog and Item Descriptors. +Fixed Customization Screen not translating bug This translation is a work in progress, all feedback kindly welcome.

Well its been a very busy January for Ekoh Beach! +New Reward System Now when businesses are completed a new reward pop up appears. Players may choose from three rewards: Philanthropy (hearts), Pragmatic (Money, hearts, intel) and Capitalist (Lots O Money - reputation modifier).

Hello Friends! First of all, a big thank you for your support and patience while we improve Ekoh Beach! A very special thanks as always to Ted for their wonderful feedback and suggestions! We really do love to hear from our little community :) In this patch: +It is now possible t

In todays patch we have made repairs to the upgraded player house. It will now build correctly and the player may enter and exit the player house during the upgrade construction. We also made some changes to the sprite alignments. Thanks to our friend Ted for reporting this in. T

Hello and Happy New Year! In this patch : +We fixed a bug where under certain conditions, stacking identical items from inventory to chest was not possible do to an error identifying the correct quality type. +It is no longer possible to enter and exit vehicles while in a buildin

Welcome to our Christmasy Patch! +Player Hearts are no longer deducted when approving a Mayoral building +Player Hearts now display correctly in the Mayor computer +Fixed a bug where the player could build a building even if some ingredients were missing under certain conditions

Hello there! Entering and exiting vehicles is no longer possible while in drone view as this was causing vehicles to disappear! A special thanks to Ted for all their help on this one!

+New game mode: New games will automatically start in "Normal" mode. In this mode the building mechanic is simplified. Buildings can now be constructed by having items in inventory -> click on building -> press build. Players can switch to "Realism" mode via the options scr

+Game Launcher now Steam Deck navigable!

+Player customization menu now works via D-pad and interact button.

+Fixed chainsaw SFX. Now the correct SFX plays when the Chainsaw is used +Improved Chainsaw text description for required skills. +Streamlined eating mechanic. It is now possible to eat using the interact key which should help Steam Deck players.

+Fixed escape key/button behavior on main UI elements +Button SFX added to House UI

House and Machine UI now streamlined for Steam Deck (using DPad and Interact button) Fixed bug where house preview screen would zoom incorrectly if only one house was available to build. Player name now auto imported from Steam during character customization. However it can be ch

+It is now possible to navigate the player/hardware storage and UltaBox UI using the Dpad. +Items can be selected with the interact button.

+Scanner points can now be activated by walking into them as well as clicking. +Player will face harvestable object closest to them (when interacting) and is no longer dependent on mouse cursor position.

At the moment, touch-Screen is still used for menu navigation. Please keep an eye on our updates for Steam Deck specific improvements as they come in. Main Controls: A - Interact B - Drone X - Tool Cycle L2 - Secondary Interact R2 - Left Mouse Click equivalent

Updated Gamepad Bindings for interact, tool cycle and drone activation.

+Windowed mode now works +Opening drone now closes helper inventory +Reduced menu overlapping in crafting mode

+ZCleaner Overheat message now displays if ZCleaner overheats +Drone tooltip no longer wonders off-screen +Storage Helper deactivation when Helperbot on-screen and when drone activated