Epic Fantasy Battle Simulator

Mutiny Software

Released
Aug 30, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Localization

    Added localization in the following languages: Bulgarian Czech Danish German Greek Spanish Estonian Finnish French Hungarian Indonesian Italian Japanese Korean Lithuanian Latvian Norwegian Dutch Polish Portuguese Romanian Russian Slovak Slovenian Swedish Turkish Ukrainian Simplif

  2. Developer post

    Modding Tutorial Videos are here!

    Hey folks, just a quick news to let you know that an official modding tutorial video series is finally available!

  3. Developer post

    First Lord of the Rings mod is here!

    Hey folks, just a quick news to tell you about a fantastic new Lord of the Rings mod for the game! Kudos to lotrfan476! You can download it here on the Steam Workshop:

  4. Developer post

    Update 0.8: Workshop and new UI

    Hi folks, I'm glad to announce that the Steam Workshop for EFBS is live! From now on you can download units made by the community, and create ones yourself with the mod tools. More info on how to start modding here: I can't wait to see what you will create! There is a new section

  5. Developer post

    Official Roadmap - Winter 2022

    Hi folks, Here is a long overdue official roadmap for EFBS! These are the big milestones planned for the time being: Update 0.8 - Steam Workshop/Mod Support: create, publish and download custom characters. UI overhaul. Update 0.8.5 - Undead faction complete overhaul (I'm not too

  6. Developer post

    Patch 0.7.5.1 : Pathfinding and Quality of Life Improvements

    Patch notes: Fixed various pathfinding issues that mainly occured at low FPS Fixed camera speed problem going over rift on Rift Of Morgoroth map Added battle loading percentage display Allowed cinema mode during loading phase Added Smooth Camera Rotation with Keys feature (Q, E b

  7. Developer post

    Update 0.7.5: Fallen Kingdoms

    Patch Notes: Fixed Elves faces Added new map: The Rift of Morgoroth Added new faction: Fallen Kingdoms Fallen Kingdoms roster: Chaos Looter Chaos Marauder Chaos Champion Chaos Warder Chaos Watcher

  8. Developer post

    Update 0.7.4: Elves

    Patch Notes: Added a new map : Elven Ruins Added a new Faction : Elves Elves roster: Elf Duelist Elf Shieldmaster Elf Swordmaster Elf Guard Elf Archer This is only part 1 of the update. Part 2 will add another faction and map, and should come out very soon, but still needed some

  9. Developer post

    Patch 0.7.3 - Better LODs

    Patch Notes: Added 2 levels to character LODs, going from 5 to 7 levels, allowing for less noticeable transitions between LODs Redid all character LODs with an improved pipeline, allowing for better quality and more details, while maintaining the same amount of polygons. Reworked

  10. Developer post

    Patch 0.7.2 : Navigation Improvements

    Patch Notes: Fixed a bug where multiple units were spawned at the same location during deployment. Diminished the visual square pattern effect on squads: Increased the individual unit position offset during deployment Added a subtle run speed randomization for each individual uni

  11. Developer post

    Patch 0.7.1

    Patch Notes: Optimized VRAM usage. Should improve performance and prevent crashes on systems with less than 4 Go video ram. Fixed monsters can't attack when surrounded by ally monsters against 1 humanoid opponent Fixed squad get stuck in crowded area with environment obstacles Pr

  12. Developer post
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  14. Developer post

    Update 0.6.5 : New Maps and Undead Faction

    Patch notes: Bug fixes Fixed a bug where the "preparing for battle" phase would load indefinitely (happened when archers set to "attack" mode were already at range at battle start) New content Added new faction : Undead Added 2 Maps

  15. Developer post

    Patch 0.6.1

    Patch Notes: Added "Preparing for battle" loading phase, that precomputes squad paths. Prevents some squads to be waiting in place at battle start (happened in huge battles with low framerate) Improved Squad collision avoidance, allowing more spreading than before Fix weird targe