Desolation Tycoon

Iron Boar Labs Ltd.

Released
Jan 14, 2022
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Beasts of Fortune is released!

    If you enjoyed Desolation Tycoon, you might enjoy our newest game: Beasts of Fortune, which is out today. Beasts of Fortune is a roaming warband roguelike. You play as a band of mercenaries roaming an open world. Combat happens in an autobattler style. While traveling, you have t

  2. Developer post

    New game: Beasts of Fortune

    If you enjoyed Desolation Tycoon, you might enjoy our newest game: Beasts of Fortune. Beasts of Fortune is a roaming warband roguelike. You play as a band of mercenaries roaming an open world. Combat happens in an autobattler style. While traveling, you have to deal with terrain,

  3. Developer post

    High Strategy: Oradros is out!

    If you enjoyed Desolation Tycoon, you might also enjoy our newest game. High Strategy: Oradros is a minimalist grand strategy game set in an original, low-fantasy world of hoplites and dinosaurs. Find out more at the Steam page .

  4. Developer post

    Demo for High Strategy: Oradros

    If you liked Desolation Tycoon, you might also like our new game, which comes out in August. High Strategy: Oradros is a minimalist grand strategy set in an original low-fantasy world of hoplites and dinosaurs. A free demo is now available, which lets you play any of the 40 playa

  5. Developer post

    v1.1.2b

    Fixes a situation where it was possible to skip the founding of a new town (and the associated picking of unlocks) by starting a new game before ending an existing character's career. Existing characters will not be affected, but as soon as their careers end, the game will try to

  6. Developer post

    v1.1.2

    Graphical overhaul for the overworld. Sandstorms now have a visual effect. "Climate of Optimism/Mistrust" town states now occur less frequently. Various minor fixes.

  7. Developer post

    v1.1.1

    Added a "Larger Font" checkbox under Interface Settings. Fixed a bug where it was possible for a town to have a glut and a shortage of the same item, at the same time. Fixed a bug that would occasionally cause crash-to-desktop on entering a future town location. Changed the spawn

  8. Developer post

    v1.1.0b

    Fixed a problem with fonts on smaller resolutions.

  9. Developer post

    v1.1.0

    The trade system is now slightly more dynamic, with individual commodities able to have local gluts and shortages. Raising the abundance in a town too high can lead to you getting temporarily banned from that town. You can now receive random events upon entering a town. Some are

  10. Developer post

    v1.0.3

    The Traversing skill has been redesigned. Previously, it reduced the speed penalty from difficult terrain. Now, every 5 skill levels exempt one crew member from reducing your travel speed. Towns now offer 4 different crew units if at least one new unit type has been unlocked. Pre

  11. Developer post

    v1.0.2b Hotfix

    Fixed a bug caused by the fixing of a previous bug, where newly unlocked units would not be available for hire. Unfortunately, the fix will only apply to characters started after this patch. Future patches will be spaced out a little more, to avoid such shenanigans.

  12. Developer post

    v1.0.2

    Middle mouse button can now be used to access the map. Combat Ability icon has been replaced. Skill gains while in town, during encounters, or while excavating will now be shown upon leaving. Promising locations for new towns are now shown on the map, so long as the same characte

  13. Developer post

    v1.0.1

    Shorter periods of silence between music or ambiences. Help icons now have an on-hover effect to help highlight them a little. Tentative fixes for two crash-to-desktop bugs. Fixed the game being forgetful about manual resolution changes.

  14. Developer post

    Demo v0.9.3

    The effect of distance on prices is more pronounced and formalized. Talking skill no longer affects trust gain. It now affect verbal currency gain. Some schemes have been made cheaper (and one was made more expensive). Sound effects for the onset of weather and other ambient effe

  15. Developer post

    Demo v0.9.2

    Minor bug fixes. New sound on skillup. Added the concept of permanent injuries. Added the concept of trophies from some encounters, which can be sold for profit. Pets and books are now substantially cheaper. The scheme that instantly re-rolls all other schemes is now substantiall

  16. Developer post

    Demo v0.9.1

    Minor balance tweaks and bug fixes. Buying and selling UI now compares to prices to what you've sold or bought the same product for, in the past. Current geographic region is now displayed above the minimap.