Nikhil Murthy's Syphilisation

Why Not Games

Released
Sep 1, 2024
Platforms
Last updated
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Updates & announcements

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  2. Developer post

    Minor bugfix

    More bugfixes. If you send them to me, I will fix them.

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    v1.05 - Bugfixes

    There are just some minor bugfixes in this one. Please keep sending me bugs so that I can fix them.

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    Fact Pack!

    No major changes in this, just some bonus facts to discover!

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    Syphilisation Full Release

    Syphilisation, a postcolonial 4X game in which you play a student doing a group report on Gandhi, Churchill and the Raj, is now out of early access! What is this? Syphilisation is a postcolonial 4X game. In this game, I went through the standard patterns of 4X games and devised p

  9. Developer post

    v1.0

    Here's a sneak peek at the 1.0 release. This only has minor changes, most notably a buff to delivering fabric to quests and a minimap tweak. Syphilisation is getting out of Early Access in September 1st and so I'm putting the final build live a bit early to test it out a bit.

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    Live Achievements

    I just put in achievements for completing views. Good luck getting all of them. I also updated conversations so that both players get the results. It should be easier now to have other players generating quiet if you're trying to avoid climate change. You can also inspire on a sa

  11. Developer post

    Syphilisation v0.900

    We're in the final stretch before release right now. The only planned features left are all infrastructure stuff like achievements and save sharing. If you have any feedback or anything you want changed, now is the best time to tell me. This update is also mostly playability fixe

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    Update - 2024-05-18

    - Lots of fixes to the flow. The game moves much faster now. - Major fixes to the fabric economy. You should be able to generate fabric as you need now. - QoL fixes across the board.

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    Update - 2024-04-23

    I tuned a lot of the numbers of the game, cut out some of the pieces that didn't do as much as I wanted and cleaned up some of the UI for this update. Pollution is no longer back-breaking and you should be able to get to the end of the game without losing to it as long as you pay

  16. Developer post

    Update 2024-03-29

    This continues the streamlining work of the previous updates. The stickiness of the early game is now gone. I dramatically trimmed the tech tree to keep it from being overwhelming. I also updated the relationship flow to smoothen that out and make it easier to approach and unders

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    Quick Fix - 2024-03-13

    This is just a quick update with some bugfixes but I was working on a larger update that streamlines a lot of the content, so a lot of that is in here too. Have fun!

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    Update 2024-02-03

    I put in a number of small changes to make mechanics clearer and the early game easier to get into. I've got a big parameter change on deck to make it less overwhelming as well. If you find yourself stuck with anything or any unclear mechanics, please tell me and I'll streamline

  19. Developer post

    Combat Upgrade

    I've made a lot of changes to the combat systems and params. I still have a lot of tweaks to add to it but I wanted to put up something to try out in the meantime.

  20. Developer post

    Update 0.73

    This is another minor update. There are some QoL updates and bugfixes and the numbers should flow a lot better now. I'm going to update the combat systems next and then I'll trim the game for further streamlining.