🎄 From Dec 25, 2025 through Jan 24, 2026, the Christmas Campaign is live! 🎄 Unlock rewards across five levels, including the Lasermine Christmas skin. Progress by playing rounds or destroying snowmen.
🎄 From Dec 25, 2025 through Jan 24, 2026, the Christmas Campaign is live! 🎄
Unlock rewards across five levels, including the Lasermine Christmas skin. Progress by playing rounds or destroying snowmen.
Event: Halloween New Halloween campaign: 5-tier campaign with skins for the CM2000 and SKS. Progression: advance by finding pumpkins that spawn randomly around the map every few minutes. Additional missions: missions added for collecting pumpkins. Game Modes Killer Mode (new) New
Event: Halloween
New Halloween campaign: 5-tier campaign with skins for the CM2000 and SKS.
Progression: advance by finding pumpkins that spawn randomly around the map every few minutes.
Additional missions: missions added for collecting pumpkins.
Game Modes
Killer Mode (new)
New UI: shows the Killer’s health and the human score.
Win conditions: humans win by killing the Killer or when the timer hits 0; the Killer wins when the human score reaches 0.
Mechanics: each time the Killer kills a human, the human score is reduced.
Respawn: humans now revive after a 5, 10, or 15 second timer.
Balance: increased Killer health.
Synapsis Mode
In matches with few players, the mode will start with 2 Killers.
Missions & UI
Previous interface that showed up to 3 missions temporarily disabled.
New interface that notifies the current progress of the active mission (enable via Settings → Game).
Rotation & Voting
Added the “Battle” map to the map rotation.
PvE/PvP mode voting disabled: when 5 players are reached it goes straight to PvP.
Spectator
When the person you’re spectating dies, the killer is shown for a few seconds and then it switches to spectate them (instead of free camera).
If the person you’re spectating disconnects, it switches to another player (instead of free camera).
When switching between players in spectator mode, the first- or third-person view is now preserved.
Gameplay & Balance
Melee: bonus headshot damage replaced with bonus damage when attacking from behind.
Zombie vs. vest: adjusted damage against the vest for primary and secondary attacks.
Friendly fire: blood effects are smaller and less noisy.
New players: receive extra health for a brief moment to ease the initial experience.
Classes & Progression
Rebel / Mutant and Soldier classes now start with the infinite ammo upgrade.
Equipment & Items
Drill: when aiming at a laser mine, you can repair it with left click.
Laser mines: when removed and re-placed, they keep their previous health.
Survivor: bayonet replaced by the Katana.
Human avatars: now reflect the selected skin.
Special Modes
Plague: the bloodthirst bar decreases more slowly.
⚙️ General Runes Knockback and LongJump now only last for that life and not the entire round. Reduced the speed gained when using the Speed rune as a zombie. Increased the percentage of zombies in Multiple Infection from 30% → 40% . Secondary zombie protection is now removed when
⚙️ General
Runes Knockback and LongJump now only last for that life and not the entire round.
Reduced the speed gained when using the Speed rune as a zombie.
Increased the percentage of zombies in Multiple Infection from 30% → 40%.
Secondary zombie protection is now removed when dealing damage or when the timer expires.
Secondary zombie protection can now vary depending on the map and not only the class used.
Reduced zombie damage against human armor.
Adjusted base health for most zombies, with additional scaling depending on the mode.
Zombie Medikit: maximum health restored increased from 20% → 40%.
Increased movement speed of the human class Irrecoverable.
Made runes visually smaller.
Added sound processing to players microphones to prevent overly loud sounds.
🎫 Battle Pass
A new Battle Pass is available, featuring 5 weapon skins, including Blossom Katana, a legendary skin with special visual effects.
As with other battle passes, these skins will not be obtainable in the future.
The battlepass finishes on 2025-11-23.
🏃♂️ Movement
Now player acceleration (how fast speed increases) scales with maximum speed. This should make movement smoother.
Additional movement changes are planned for the next update
🕹️ Modes
Annihilation / Infection / Multiple Infection
Mode duration reduced from 4 minutes → 3 minutes.
Reduced frequency
Payload
Increased payload speed.
Reduced bot count and spawn frequency
🩸 System: Bloodthirst
New Bloodthirst system implemented.
Initial support for Plague mode.
Affects Killer and Survivor.
Goal: force them to constantly kill players; otherwise, their health will gradually decrease until death.
🗺️ Maps
Batalla
Multiple bases reworked.
Added a new base below the inner staircase.
Increased overall lighting.
Added fog (matching other maps).
Removed several obstacles.
Created new paths on the upper area.
Raised walls near the outer staircase connection and replaced the door with a larger one.
⚙️ General Fixed an issue that allowed using Rage during warmup. Removed Rage in Survivor mode. Removed the old-style menus bound to M and B . Improved the automatic game mode launch system. Removed the Rage rune. Improved the map voting algorithm and fixed visual glitches. Daily
⚙️ General
Fixed an issue that allowed using Rage during warmup.
Removed Rage in Survivor mode.
Removed the old-style menus bound to M and B.
Improved the automatic game mode launch system.
Removed the Rage rune.
Improved the map voting algorithm and fixed visual glitches.
Daily missions are now hidden from the main interface once completed.
Adjusted the rune interface.
When using ADS with weapons, accuracy is no longer available until most of the animation is completed.
Fixed an issue that prevented purchasing points when having the exact amount of Carnage credits.
Fixed an issue where playtime was not being saved correctly.
Campaign: Astra A new progression system similar to the Battle Pass, called campaigns, has been added. The current campaign, Astra, consists of 5 levels, which are progressed in the same way as the battle pass. Each level has significant rewards, with the final level granting a n
Campaign: Astra A new progression system similar to the Battle Pass, called campaigns, has been added. The current campaign, Astra, consists of 5 levels, which are progressed in the same way as the battle pass. Each level has significant rewards, with the final level granting a new human skin called Astra.
The Astra campaign ends in 1 month, and it will not be possible to obtain Astra in the future. We consider the Astra campaign a good reward in appreciation of those who play during the current beta.
Movement
Increased the max speed that can be reached with bunny hops
Increased the speed that is added during air strafes
Now when you stop moving, the character brakes more smoothly
Bots
Slight improvements were made to the bot's artificial intelligence, especially related to jumping. We have planned more in-depth improvements for future updates.
General
Fixed a bug that prevented granting AP upon killing or infecting.
The character will no longer lose their equipped weapon upon resetting.
Disabled the armor extra item in Extermination / Killer / Plague / Synapsis modes.
Removed bots in Annihilation / Infection / Multiple Infection modes.
Increased the damage mitigation of zombie protections (includes First Zombie).
Increased the maximum sensitivity in the settings from 10 to 25.
Plague Mode
Assigned a specific survivor class for the mode.
Increased the Survivor's damage and health.
Decreased the Killer's damage when attacking the Survivor.
Unification of Worlds Bloodhell and Nightmare were unified, so all characters can now play together. To compensate for the difference in difficulty, the number of resets for Bloodhell characters has been multiplied by 15. 2.0 Beta and 2.0 Final A large amount of content was left
Unification of Worlds Bloodhell and Nightmare were unified, so all characters can now play together. To compensate for the difference in difficulty, the number of resets for Bloodhell characters has been multiplied by 15.
2.0 Beta and 2.0 Final A large amount of content was left out of version 2.0 beta, along with fixes and adjustments. We plan to add and modify at a very fast pace in the coming weeks, prioritizing what users communicate to us.
Skins on the Steam Market In the future (not before 6 months), we plan to integrate the Steam Community Market. This will allow buying, selling, and trading Zombie Carnage 2 skins.
Changelog
General
Automatic events system
Gold upgrade “Brain Soup 2”: reduced from 45% to 25% and the maximum limit of 1,000 resets removed
New option in the key menu to configure which key activates zombie rage
Graphics
Improved fog quality. Applied to Hangar and MothersTank maps, and will later be applied to others
Improved Anti-Aliasing to reduce ghosting
Increased resolution of various textures
Added lighting effects for player glow
Modified Night Vision
Interface
New “vault” section in inventory where you can view and open all available crates
New character status interface: includes avatar, health/armor bars, rage, and more
Indicator in the “C” panel for VIP users, showing remaining time
In the weapons inventory, locked weapons will now show a crafting icon if they can be obtained through skin fragments
New Battle Pass interface with updated visuals and images
Sounds
New footsteps sound for the Killer
The Waves Mode
Adjusted the number of bots
Rewards updated
Bot speed and health reduced
A specific human class will be used for this mode (mode-specific stats instead of personal stats)
Extermination Mode
Bot speed and health reduced
A specific human class will be used for this mode (mode-specific stats instead of personal stats)
Extermination Mode Reduced bot health Reduced chance of bot killer generation The Waves Mode Increased player health from 350 to 500 Reduced total number of waves from 10 to 5 Readjusted the number of bots during the wave Decreased zombie speed Removed the level system and mandat
Extermination Mode
Reduced bot health
Reduced chance of bot killer generation
The Waves Mode
Increased player health from 350 to 500
Reduced total number of waves from 10 to 5
Readjusted the number of bots during the wave
Decreased zombie speed
Removed the level system and mandatory weapons
Health regeneration every 6 kills
Added more types of zombies during the mode
Events
Updated the way to earn points in annihilation mode
General Modified the login and character selection system, in preparation for a new start menu. Implemented the acquisition of Iris. Implemented the Exchange Points system (activated by the C key). Implemented the best player of the round system (top damage, kills, etc.). Event E
General
Modified the login and character selection system, in preparation for a new start menu.
Implemented the acquisition of Iris.
Implemented the Exchange Points system (activated by the C key).
Implemented the best player of the round system (top damage, kills, etc.).
Event
Event modes menu where only those with event support appear.
Support for Survivor and Payload modes.
Messages in different colors during the event.
Added missing translations.
New interface when scoring a point + sound.
Interface showing remaining time to enable points.
Miscellaneous
Adjusted the 60-minute mission reward to match that of ZC1.
Added missing personal stats from the round (Infections / Kills / Iris).
Increased damage of the survivor in Plague mode.
Improved the jump height of the killer after performing a long jump.
Reduced the spawn height of gifts.
Replaced the font type of the current mode information interface in the top left corner.
Now allows the redemption of APs, HP, ZP, GP codes (previously only for CC).
Night vision was also added to the letter indicators.
Enabled APs in missions for people with more than 1,000 Resets.
Added Runes During certain modes, runes (represented by a glowing sphere) will spawn. Zombies can pick these up to gain a temporary powerup. Improved AI Small tweaks and improvements to the bot's AI to make them smarter. Missions HUD Added option to show available missions on the
Added Runes During certain modes, runes (represented by a glowing sphere) will spawn. Zombies can pick these up to gain a temporary powerup.
Improved AI Small tweaks and improvements to the bot's AI to make them smarter.
Missions HUD Added option to show available missions on the HUD.
New Battle Pass We have added a new Battle Pass system consisting of 40 levels. For this month only, all rewards will be free. In future Battle Passes, some level rewards will be free, while others will be exclusive to those who purchased the Battle Pass. You can level up the Bat
New Battle Pass
We have added a new Battle Pass system consisting of 40 levels. For this month only, all rewards will be free. In future Battle Passes, some level rewards will be free, while others will be exclusive to those who purchased the Battle Pass.
You can level up the Battle Pass by playing rounds or completing missions that grant Battle Pass XP. We'll add new missions weekly.
Easter Event
By collecting easter eggs, you will be able to unlock two exclusive weapon skins: Easter Fire Rifle / Easter Frost Rifle.
New Map Vote
Now, after the last round ends, a new user interface will allow players to vote for the next map.
New Mission Types
We've added a few new mission types, including winning a Tic Tac Toe mini-game hidden in some parts of the maps.
Balance Changes
We've increased AP rewards for Human and Zombie for the Bloodhell world
Added "Featured" tab to missions Fix zombies hearing the zombie hitmarker when damaged by humans Slightly increased zombie hitmarker volume Increase killer crouched speed and manoeuvrability in air Increase assassin crouched speed, decrease acceleration, decreased speed Prevent d
Added "Featured" tab to missions
Fix zombies hearing the zombie hitmarker when damaged by humans
Slightly increased zombie hitmarker volume
Increase killer crouched speed and manoeuvrability in air
New HUD when aiming at something replaces the old text version. It includes an animated health bar, and more clear information Changed zombie impacts sounds Changed zombie impacts decals Added zombie hitmarker sound when health is damaged Now the victim can hear the health and ar
New HUD when aiming at something replaces the old text version. It includes an animated health bar, and more clear information
Changed zombie impacts sounds
Changed zombie impacts decals
Added zombie hitmarker sound when health is damaged
Now the victim can hear the health and armor hitmarker
Adjusted the volume of different sounds that were either too high or too low
Fixed incorrect sound occlusion in certain cases (mostly related to lasermines and wood planks)
Changed default volume when installing the game (75% master, 25% voice)
Gameplay Added bots to the start of the round to infection modes New players (0rr, lvl <150) have a second chance in certain modes Fixed bug with melee hit detection that made hits harder to land than intended Reduced Fire/Frost rifle damage by 5% Visual Added tracer ammunitio
Gameplay
Added bots to the start of the round to infection modes
New players (0rr, lvl <150) have a second chance in certain modes
Fixed bug with melee hit detection that made hits harder to land than intended
Reduced Fire/Frost rifle damage by 5%
Visual
Added tracer ammunition effect to weapons
Improved CM200/Magnum headshot effect
Slightly changed blood color
Small tweaks to HyperNova animations
Increased impulse in the direction of the shot when an enemy is killed
OldwardTown Added objects to allow easy access to roofs The character won't slide anymore on roofs MothersTank Winter Removed christmas decoration AbanondedVillage Winter Removed christmas decoration Added objects to allow easy access to roofs The character won't slide anymore on
OldwardTown
Added objects to allow easy access to roofs
The character won't slide anymore on roofs
MothersTank Winter
Removed christmas decoration
AbanondedVillage Winter
Removed christmas decoration
Added objects to allow easy access to roofs
The character won't slide anymore on roofs
AbanondedVillage
Added objects to allow easy access to roofs
The character won't slide anymore on roofs
Nilan
Canal can now be easily climbed
Weapon skins
Micro Uzi Red & Blue
XenTech 8 Sky
S871 Valencia
Misc
Plague: Slightly increased zombie health
Plague: Lasermines can now be destroyed with a single secondary hit
TheWaves: Decreased final AP reward
Now the button to spectate is always available, with a maximum wait of 5 seconds
Christmas is here, and now two of our maps (Abandoned Village and Mothers Tank) are decorated accordingly. Additional changes Added Juliet Christmas skin. This will be automatically unlocked for any Carnage Credits purchase until January 6. Small lighting tweaks in Rocca School P
Christmas is here, and now two of our maps (Abandoned Village and Mothers Tank) are decorated accordingly.
Additional changes
Added Juliet Christmas skin. This will be automatically unlocked for any Carnage Credits purchase until January 6.
Nilan Our latest map, situated in the middle east, is now available to play! Human Skins We have introduced preliminary support for Human Skins. The UI and system aren't fully finished yet, but we wanted to give you an early access to this feature. In addition, we will be giving
Nilan
Our latest map, situated in the middle east, is now available to play!
Human Skins
We have introduced preliminary support for Human Skins. The UI and system aren't fully finished yet, but we wanted to give you an early access to this feature.
In addition, we will be giving 3 exclusive human skins as a reward for players that have been with us for a long time. These skins will not be able to be obtained by any means in the future. The only way to get them is to meet the following requirements:
Carl Legacy: Have played at least once
Jake Legacy: Have at least 1 reset
Rick Legacy: Have at least 10 resets
You have until 2022-12-14 23:59 UTC to meet these requirements.. If by that date you've met the requirements for some or all of those skins, they will be given to you. After that, it will not be possible to obtain these skins.
Balance changes Changed human and zombie damage upgrades, human and zombie HP upgrades to reduce the difference between a new character and a maxed out character Other balance changes to many modes to make up for the upgrade changes Weapon changes Decreased Fire and Frost rifle d
Balance changes
Changed human and zombie damage upgrades, human and zombie HP upgrades to reduce the difference between a new character and a maxed out character
Other balance changes to many modes to make up for the upgrade changes
Weapon changes
Decreased Fire and Frost rifle damage by 5%
Increased infinite mags cost by 66%
Modified base magazine sizes
AK74U 30 -> 45
MicroUzi 32 -> 40
XenTech 8 40 -> 50
AK47 30 -> 45
SVD Dragunov 10 -> 20
MT7 40 -> 45
M416 40 -> 50
Para90S 50 -> 60
M4A1 25 -> 40
SKS 14 -> 25
Skarlett H 30 -> 45
MT5K 30 -> 40
Misc
You can now hold the + button to increase upgrades
Don't allow vaulting when frozen
Removed clutter in Azkin Dungeon
Changed collision of a lamp post in Mothers Tank
Fixed bugs and improved localization to the following elements: Leaderboards, player report, server list, code redeem, CC purchase
Netcode improvements Weapon switching should now be instant (regardless of ping) Reloading should now be unaffected by latency Spectators now correctly see the ammo and other weapon info Fix a bug that caused spectators to sometimes not play reload animation Optimizations to redu
Netcode improvements
Weapon switching should now be instant (regardless of ping)
Reloading should now be unaffected by latency
Spectators now correctly see the ammo and other weapon info
Fix a bug that caused spectators to sometimes not play reload animation