Valve Removing Access
Valve is removing my access from the game. I've made it 1$ and discounted it maximally. Goodbye everyone. -DZ


Valve is removing my access from the game. I've made it 1$ and discounted it maximally. Goodbye everyone. -DZ

Hi everyone. Things got even worse. Kim abused me and stole all of the project's money. She just lied about everything. She was doing drugs and cheating on me with Grindr dates and going out with my bank card making thousand dollar ATM withdrawals. She bottomed out all of my acco

Good news, everyone! I am writing this Steam post with a computer and not dictating it over the jail phone! To keep it succinct, after a year of getting gaslit by transphobic morons who convinced themselves that I, I quote, real words from my real file, "have failed to acquire a

Hi everyone! It's Prison Dizzie! Update time?? I've been putting this off. Sorry. It's because I only have awful things to say and I'm tired of having pity parties on the internet! ^^" I want you all to know that the game isn't dead, though, and neither am I, by the way! In fact,

Eyo! First of all, the support has been incredible and appreciated so thanks for that! Secondly, hi, I'm Kim and will be keeping tabs on the project until she's out. I know people weren't sure if the project would continue to be worked on but we're doing everything to ensure it d

Hey everyone. Today is the day. I am leaving in a few moments. What is there to say? This sucks, doesn't it? The Discord server will remain up and my dear and wonderful friends will be staffing it to the best of their abilities in my absence. The game, of course, will no longer r

Fixed some more stuff! Here it is: -Fixed more mismatched Sybil lines -Can now block while sprinting with melee weapons -Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield) -Fixed Ksao somehow still po

Hey everyone! Those of you who are fastidious will have noticed that I've been patching the game but too lazy to post patch notes. Well, in reality, I posted them during the Steam community outage earlier <_< And they were eaten by the system being down. At least I have a c

Hey! I'm putting this patch out early because it fixes a critical bug that made all enemies not spawn in the new level. It was related to eating at Ksao's then making a save and loading it. If you were missing enemies or the characters in the hub became non-interactive, or even d

Hi! I just want to drop a quick update to clear things up. I have gotten access to the other developer accounts! Actually, it was in my hands the whole time; I found the logins in our stuff <_< So that's my bad right there my friends. I will be cross-updating the other plat

Hey! Just a few fixes. After launch I was mostly watching people play and taking notes, but I still wanted to fix a few things. Also, to be honest, I was a bit stressed out by all the attention, heh. No major bug fixes here, mostly adding in missing VO and fixing mismatched subti

The update is finally done! This was an incredible amount of work and I hope you all love it. It's going to be weird this time, there's a lot more story content and quests and such, but there is also a huge combat level with new enemies and lots of new mechanics. Depending on wha

Hi everyone! I'm Dizzie, as of recently the sole developer of this game. First of all, I have some stuff going on I need to make public as it's going to interrupt development. I've been sentenced to prison for the next 3 years. It's a long story, but I've lived a very different l

Hi! I have some really, extremely bad news. As some of you may know, this game is being worked on by two people; I, Dizzie, and Arachne, my wife. Previously we attempted to collaborate with more people, but long story short, we couldn't afford anything anywhere near full-time bec

Did you miss Zlimbratski's Indie FPS stream? Oh. :( Well, it's okay, here's the video update ^^! The first thing to note is that we will be releasing this new content in August and not July as we were thinking a few weeks ago. We've decided we want to take more time because we wa

Hello! More about the new map below! The first item on today's list is the new enemies. There are four new enemies added as of now plus a boss which will be a surprise. The new units are all Grajiiks , which you may remember as the heavily armoured "Pirates" from the exterior bal

Hello! We are alive! For those of you who have been paying attention, we previously said that the next big update would be between March and July. Well, it's gonna be July, lol. But that aside, things are going really good! The next region is "map_chopshop", a section of undergro

The soundtrack is out! So, a few bits of information: Steam by default requires MP3s to be provided. We encoded them in as high of a quality as possible, and also added the option for FLAC downloads. That being said, the FLAC is re-encoded from the original .ogg release. The qual

A few issues were reported, so we fixed them. We're also slowly filling in the missing SFX. ;D -Fixed dialogue being stuck in the briefing when the Use key is bound to a mouse button. -Fixed Toggle Crouch not working properly with Uppercuts in the dojo tutorial. -Changed Growpod

We've now fixed most issues. Mostly missing audio for a few objects/cutscenes remains. We've already started production on the next area, so it may be a few days before that gets done. Enjoy the patch ^^ -Fixed player being shot out into space when attempting to crouch under the