Technical data




Now broadcasting: Watch the developer play

The previous day I had tramped without hope. Today the word “hope” had grown meaningless. Today we were tramping simply because we were tramping. Probably oxen work for the same reason. Yesterday I had dreamed of a paradise of orange-trees. Today I would not give a button for par

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Challenge 1: 1. Complete the Tower with any character. 2. Battle against AI at the third level of difficulty (Finnegans Wake). 3. With x2 Speed Mode enabled. 4. No range attacks. 5. Provide video proof of your progress. 1. どのキャラクターでもタワーをクリアしてください。 2. AIの難易度を3段階目(フィネガンズ・ウェイク)で戦ってく

- In order for Write 'n' Fight to be more fighty we've changed camera's field of view so the game would look a bit less like a platformer. Now you can read the expressions of anger and pain on the faces better! - Fixed a bug that caused Mark Twain to perform a superjump after das

- Sooo... Some of the players might have noticed that the multiplayer gameplay was a bit jumpy at times. Well, no more! As it turned out, our rollback sistem was too good, and actually broke the space-time continuum and causality which resulted in negative rollback frames. So, we

- Fixed a bug that caused players to be able to spam range attacks while crouching with various characters. - Fixed a bug that caused players to be able to perform infinite jumps while in a local game. - Fixed a bug that caused the game to crash while attacking Latin American Aut

- Since Alexandre Dumas got only one skill at the moment, we substantially increased his overall damage from all normal attacks and reduced cooldown of his skill. - William Shakespeare's unblockable Ground Stomp now deals more damage, have a bigger hurtbox, launches enemy further

- Like an unstoppable train, Leo Tolstoy was too good at bashing his opponents through the walls of the arenas. So we've nerfed that ability not just for him, but for every chatacer in the game. No more punching people through the walls! - Game options are now always saved proper

Due to changes in lighting computations the game is now working much faster across all platforms! - The initial loading sometimes might take a little longer, but the subsequent loadings will be much faster. -Much faster rendering of the game frames overall.

So, we all got a chance to float around the air for some time(If you hadn't - good for you). Well time's up... sort of. We liked the idea of players exploiting skill animation cancel to get double or even triple jumps. However, now it will not be infinite. Some characters can sti

- Due to change in the lighting optimization the game is running much smoother across all the platforms. Loading is now faster, faster transitions between levels. - Fixed the bug that was causing immobility of Player 1 that was hosting an online match, - Fixed the bug that was ca

D1P 1. Gameplay: - Changed bull attack algorithm (Hemingway's Skill 2). Thanks @kamoihito, @Kaitoman1216Lov - Changed the algorithm for the transition to magical arenas 2. Multiplayer and Rollback: - New adjustment of Find a Friend Mode

Huge update of main game modes: vsP2 Mode, vs AI Mode, x2 Speed Mode, Prophet Mode, KO Chess Mode, Tower, Tower with KO Chess Mode, Multiplayer with Rollback.

First Rollback devstream

A fully functioning rollback apha should be ready within a week. Happy Holidays! You can report the most hideous bugs here:

Talking bugfixes, upcoming modes, magic arenas