v0.89小型修复补丁
1.修复“极限挑战”成就获取条件问题 2.部分科技和规则BUG修复
1.修复“极限挑战”成就获取条件问题
2.部分科技和规则BUG修复

GAGA · LightOn Game

1.修复“极限挑战”成就获取条件问题 2.部分科技和规则BUG修复
1.修复“极限挑战”成就获取条件问题
2.部分科技和规则BUG修复

1. Fixed the freezing issue that may be caused by Miner + Chase Bullet 2. Fixed the issue where the minefield area of Miner did not increase with the attack range 3. Fixed the issue that the 15*15 map size in the rules might cause game save errors 4. Fixed the rare interface disp
1. Fixed the freezing issue that may be caused by Miner + Chase Bullet
2. Fixed the issue where the minefield area of Miner did not increase with the attack range
3. Fixed the issue that the 15*15 map size in the rules might cause game save errors
4. Fixed the rare interface display issue during module selection
5. Optimized the wrong number issue of the Upgrade Discount technology icon

【Recent Update Fixes】 1. Fixed the issue where certain rules in Daily Endless Mode caused save files to load improperly 2.Fixed the issue where the technology "Mortar Upgrade" caused the splash range to shrink abnormally
【Recent Update Fixes】
1. Fixed the issue where certain rules in Daily Endless Mode caused save files to load improperly
2.Fixed the issue where the technology "Mortar Upgrade" caused the splash range to shrink abnormally

Dear Commanders, we have launched a 2-week summer discount from June 29th to July 13th , with a discount of 50% off . At the same time, based on the feedback from everyone, we have made some significant balance adjustments and rule changes, The following are the main adjustments.
Dear Commanders, we have launched a 2-week summer discount from June 29th to July 13th, with a discount of 50% off. At the same time, based on the feedback from everyone, we have made some significant balance adjustments and rule changes, The following are the main adjustments.
【Refactor Turret Adjustments】
1. Reworked some refactor turrets, redoing the skill effects of these turrets
2.Adjusted some entry effects
【Endless Mode Adjustments】
1. Added a large number of custom rules, while removing some unreasonable rules
2. Endless Mode weekly rankings changed to daily rankings,in the Endless Mode interface, Daily Endless is adjusted to the default tab
3. Difficulty increased for Endless Mode after Wave 50
【Technology Adjustments】
1. Technology System: Reworked most technologies, removed the settings of abnormal technologies

【Rule Adjustments】
1. Elemental chips can now only be obtained in Endless Mode, and the acquisition interval has been reduced from 25 waves to 20 waves
2. Custom battle recipes are now restricted to selecting only 1 recipe per level for use in stages
【Fix Bug】
1.Fixed the bug where the Knight/Born may accidentally move off the screen
2.Fixed the bug where the small plane may become invisible
【Why This Adjustment Was Made】
Hello everyone, I'm Backhand, the developer of "Refactor." "Refactor" has been online for more than a year now, during which there have been two major content updates and several balance adjustments. This has been a very meaningful experience for me as a first-time game developer. However, I have to admit that there are still many areas where "Refactor" needs improvement, especially in terms of balance and numerical design. I often hear complaints from players about the game being too difficult or individual matches taking too long.
As a developer, I am also growing alongside the players. These issues have been bothering me for a long time until recently, when I found some direction and decided to give it a try.
The first major content of this update is the technology and field rules. The overall effects of technology have been weakened but are easier to understand and provide timely combat power assistance. The field rules will have a more significant strategic impact on the battle. Players need to choose appropriate strategies according to the field rules of each round, rather than using the same routine in every round.
The second major update is the balance of elemental skills. Some attributes are relatively weak, such as "Anti-Freeze," while "Way of Balance" has been weakened twice since the game's release, but it's still an essential choice. Collecting elemental quantities is an interesting setting, but it's necessary to make trade-offs. "Way of Balance" no longer provides elements, but you can get global elemental quantities through new technologies.
The last major update is the difficulty curve of Endless Mode. After 50 waves in Endless Mode, the difficulty will increase much faster now, shortening the meaningless game duration. At the same time, the interval for obtaining elemental chips is reduced, allowing you to build more multi-skill towers.
Thank you for your ongoing support and love for "Refactor." I will continue to actively
If you have any questions, feel free to join our discord (in the bottom left corner of the game's main interface).

In order to let the players have a richer game experience, we have added a new game mode - challenge mode for Refactor in this update. Challenge mode is a fast-paced mode that pays more attention to strategy, and is less dependent on luck than the standard mode. You need to make
In order to let the players have a richer game experience, we have added a new game mode - challenge mode for Refactor in this update.
Challenge mode is a fast-paced mode that pays more attention to strategy, and is less dependent on luck than the standard mode. You need to make a reasonable choice among the limited options, and even can give up some resources at the right time. This will increase the difficulty of the challenge but can earn higher scores.
(PS: The challenge mode is currently updated in the form of a daily challenge. Steam connect is needed)
The following is the update of version 0.80
1、New game mode-Challenge Mode
2、3 New Boss【Cheetah】【Rhinoceros】【Bipolar】

The new BOSS will be added to challenge mode, standard mode and endless mode
3、Refactor Turret Redo
Remove【slow】mechanism
【Chiller】->At the begin of the battle, the chill value is increased by 100%
【Hrimthur】->Bullet Effect:Bullet will apply 6% of freezing progress
1、Refactor Turret
【Miner】:【Frost Bullet】【Chase Bullet】can now be triggered correctly by Miner,Splash 1->2,Deploy interval 10->7
【Hrimthur】Firerate 0.25->0.3,Attack 700/800/900->900/1100/1400,Chill 0.8/1/1.2->0
【Firer】Firerate 2/2/2->2.5/2.75/3
【Cannon】Skill Effect 80%->120%
2、Element Skill
【Frost Bullet】Skill Effect 150%->200%
【Crit Bullet】->【Chase Bullet】:Bullet Effect:Deals 35% extra damage if target has 50% health or less
【Rapid Base】Firerate increased 2->1.5
【Counter Base】Last Time 5->6,Attack and Firerate increased 100%->150%
【Range Bomb】Splash increased 0.25->0.3
3、BOSS
【Knight】【Mars】Now there are at most 6 equipment on the field at the same time. The original effect of restoring equipment has been changed to obtain a temporary acceleration effect
1. The refactor tower that has been placed can now also be used as equipment, which can be equipped to other refactor towers through reposition operation
2. The maximum number of enemies/BOSS in the site is set. Now the replication rules will not lead to a large number of enemies
3. The price of reposition turret 50 -> 30
Dear Commanders,
Due to technical problems, the Mac version cannot be updated to the latest 0.80 version temporarily, and will be updated to the latest version after the technical problem is solved. (Does not affect Mac players to play normally with the current version)

BUG Fixed 1.Fixed an issue that player level may be lost after reinstalling or switching computers 2.Fixed an incorrect value of "Amplifier"'s bonus 3.Fixed an issue that "Cordinator" may decrease turret's attack too much
1.Fixed an issue that player level may be lost after reinstalling or switching computers
2.Fixed an incorrect value of "Amplifier"'s bonus
3.Fixed an issue that "Cordinator" may decrease turret's attack too much

1. Fixed an issue where a tower could cause negative damage when its attack power was reduced lower than 0 2. Fixed errors with Sniper Upgrade/Climate Change/Legend Cannon tech description 3. Fixed an issue that after the language is switched, part of the UI does not display the
1. Fixed an issue where a tower could cause negative damage when its attack power was reduced lower than 0
2. Fixed errors with Sniper Upgrade/Climate Change/Legend Cannon tech description
3. Fixed an issue that after the language is switched, part of the UI does not display the language correctly

A new final BOSS, the Knight, has been added to the battlefield, along with six new refactor turrets that will further enrich the commander's strategy! The following is the 0.70 update list 【New Content】 1、6 new refactor turrets 1)One new refactor turret for each level: Chiller,
A new final BOSS, the Knight, has been added to the battlefield, along with six new refactor turrets that will further enrich the commander's strategy!

The following is the 0.70 update list
1、6 new refactor turrets
1)One new refactor turret for each level: Chiller, Firer, Laser, Bombard, Miner, and Nuclear
2)The newly added turrets can be checked in "Battle Recipe" - "Custom" to participate in the battle
2、New BOSS
【Knight】:Noble knights have high health but usually fight alone, but beware of letting knights get their gear, as this will make them a real threat.
3、New enemy feature
Invisible: Become invisible when there is no refactor turret nearby, greatly reducing all damage taken
1、Elite Enemy
Change the name of Leader to Phantom, remove the damage reduction effect, and gain Invisibility instead
2、BOSS
Fortress/Nest: Will no longer increase damage taken while summoning enemies
3、Refactor Turret
Some refactor turret's skill effects have been simplified or adjusted
【Cannon】:Remove the effect of increasing crit while attacking a long-distance target
【Scatter】:Remove the "Start of battle" effect
【Mortar】:Add maximum splash damage of 500%
【Ultra】:Gain jumping bullet every certain number of attack
4、Element Skill
1)Remove:
High Bomb, Center Base, Transform Bullet
2)Add:
Strike Base: Increase basic attack for each shoot
Range Bomb: Increase splash range for every 1 distance to the target
Frost Bullet: Increase chill if the target has less frost progress
3)Adjust:
Scatter Bullet: The attack decrease effect will no longer be triggered at the start of the battle
Rapid Base: Increase basic fire rate instead
Circle Base: The effect can be now trigger at the start of the battle
Crit Bullet: It must be a crit hit while attacking a target with less health
5、Technology
Most technical effects have been simplified or adjusted to make their effects easier to understand and use
6、Value Adjustment
1)Attributes bonus that increases with the number of elements:100%/175%/250%->100%/150%/200%
2)Basic splash damage: 35%->50%
3)Splash damage increases for every 1 splash: 10%->20%
4)Gain element skill chip waves: 20->25
5)The chip needed for unlocking the 5th element skill slot: 2->1
1、The rule of the attribute
Element no longer provide basic attribute but provide attribute which is the same as element skill or technology's
2、Bounty/Teleporter
Bounty/Teleporter will be a separate tower type and no longer has element skills
3、Supply Truck
The Endless Mode battle rule can no longer replicate the supply truck
4、Technology
Technology selection no longer supports spending tokens to refresh, instead, you get 1 FREE refresh per selection
1、Fixed Rapidity may disappear in some cases
2、Fixed some UI issues

Bug Fix 1.Bonus value error with 5/7 of the same elements 2.Restart Weekly Challenge may cause battle rule disappear issue
1.Bonus value error with 5/7 of the same elements
2.Restart Weekly Challenge may cause battle rule disappear issue

Bug Fix 1.Recipes and technologies are not saving properly after quitting the game. 2.Ultra wide resolution(like 2560x), the refactor turret UI panel may display incomplete
1.Recipes and technologies are not saving properly after quitting the game.
2.Ultra wide resolution(like 2560x), the refactor turret UI panel may display incomplete

Bug Fix 1.Some pathfinding error on 35x35 map 2.An issue with the enemy being cleared and still unable to proceed to the next wave. 3.An issue that custom endless mode may still upload scores to leaderboards 4."Cannon Upgrade" can has both normal and exception effect 4."Ice Break
1.Some pathfinding error on 35x35 map
2.An issue with the enemy being cleared and still unable to proceed to the next wave.
3.An issue that custom endless mode may still upload scores to leaderboards
4."Cannon Upgrade" can has both normal and exception effect
4."Ice Breaker Upgrade" is not exist in the handbook

Bug Fixed 1.Some enemy may cause problem while picking rule of "Resintide" or "Airborne".
1.Some enemy may cause problem while picking rule of "Resintide" or "Airborne".

BUG Fix 1.Bullet sticking issue caused by "Spinner". 2.The incorrect splash value of "Ultra"
1.Bullet sticking issue caused by "Spinner".
2.The incorrect splash value of "Ultra"

BUG Fixed 1. Issue when undoing technology that can be placed 2. The UI of Custom rules and recipes display problem under certain resolution 3. "Bounty Cannon" description problem 4. The problem that earth element cannot exist in "Unreal Structure" 5. Save then start a new game m
1. Issue when undoing technology that can be placed
2. The UI of Custom rules and recipes display problem under certain resolution
3. "Bounty Cannon" description problem
4. The problem that earth element cannot exist in "Unreal Structure"
5. Save then start a new game may retain the rules of the previous game
6. Bounty Cannon equipped with "24K Base" may cause attack speed to remain at 0
7. "Element Overload" technology after Save&Load may obtain abnormal number
Optimized game performance when there are lots of enemies in the scene

New Features 1. Battle Rules Endless mode now supports custom add battle rules! These rules can affect the defense tower or enemy generation rules, or even the presence of additional elements on the field, and the player is free to combine these rules to create new challenges. 2.
Endless mode now supports custom add battle rules! These rules can affect the defense tower or enemy generation rules, or even the presence of additional elements on the field, and the player is free to combine these rules to create new challenges.
Add weekly challenge to Endless mode! The weekly challenge has a different set of battle rules, where you can hit the weekly leaderboard. Of course, you can also customize endless mode, but the score will not count on the leaderboard.
All modes now support selecting the recipe you wish to participate in the battle, properly selecting the recipe will streamline your recipe pool, but at least 1 recipe per level will be required.
We have reconfigured the technology system, first combining the effects of most technologies into one, and now the effects of abnormal technologies will be different from those of normal technologies. Second, a technology specific to each refactor turret was added, which would only enhance that particular refactor turret.
1) Legendary Cannon: This technology from the future brings the latest research from Dr. Backhand. This gives you a special refactor turret that can gain tokens and even teleport enemies.
2) Quantum Barrel: now increases the attack speed of all reconstructed towers
3) Exclusive technology for 12 refactor turrets
In the last version, "Element Overload" was almost a mandatory technology, and additional skill slots were also important for gameplay, with the addition of element chips. Every 20 waves will now automatically gain an elemental chip, which can be used to unlock elemental skill slots in any refactor turret.
1. "Unreal Structure" will now randomly create a new elemental skill as well as its element combinations, but will no longer gain perfect element.
2. Element bonuses have been reduced from 100/200/300% to 100/175% /250%
3. "24K base" 's trigger time now based on the current wave number
4. "Scatter" has removed the firerate increase effect (added proprietary technology instead), firerate increased: 0.35/0.38/0.42- > 0.5/0.45/0.475
5. "Sniper" has removed the range increase effect (added proprietary technology instead), range increased: 4- > 6
6. "Ultra" will now trigger a jumping bullet every 5 attacks or once frozen
7. "Coordinator";s effect will be based on the number of elemental skills, firerate decreased: 1/1.2/1/4- > 0.9/0.65/0.75
8. The "wheel gun" has been reworked so that it no longer randomly fires bullets but instead deals splash damage with itself as the center
9. "Ice Breaker" attack increased: 2200/3300/4800- > 4500/6500/9600, and optimized the algorithm to make it return faster for long-range attacks
10. "Behemoth" removed splash damage improved effect (added proprietary technology instead), storm trigger interval increased by 0.5- > 1 second, attack increased: 600/900/1350- > 1300/2000/3000
1. Some of the technology effects can be reversed by undoing refactor issues
1. Optimized the problem that the guiding arrow of the route sometimes deviates
2. Optimized some sound playback errors
1. Performance optimization
Endless mode tends to stall when there are too many elements on the same screen at the end of the game, we will try to optimize the game performance in the near future.
2. New recipes and enemies
Gradually added new refactor recipes and enemies
3. Skill Design
The existing element skills have a fairly similar mix of effects in terms of experience, and we want to rework about 50% of the skills so that they have a relatively different experience.
4. New Mode
Endless mode is often too long a challenge for experienced players, and a shorter, strategy-focused mode is planned for the future.

Bug Fixed 1. Fixed an issue where Perfect Rhythm would retain a perfect element even after save and load 2. Fix an exception that may occur when pressing the next wave and build module buttons at the same time 3. Fixed an issue where undoing refactor would still trigger Perfect L
Bug Fixed
1. Fixed an issue where Perfect Rhythm would retain a perfect element even after save and load
2. Fix an exception that may occur when pressing the next wave and build module buttons at the same time
3. Fixed an issue where undoing refactor would still trigger Perfect Loop and Recycle Plan's effects
Other Optimization
1. Adjusted the selection interaction of the handbook system

Hi, I'm the developer of Refactor, Backhand! Refactor has been loved by a lot of players since its launch, which gives me a lot of inspiration. Tower Defense is one of my favorite genres, and I'm glad to be able to share the joy I feel with you. At the same time, I received a lot
Hi, I'm the developer of Refactor, Backhand!
Refactor has been loved by a lot of players since its launch, which gives me a lot of inspiration. Tower Defense is one of my favorite genres, and I'm glad to be able to share the joy I feel with you. At the same time, I received a lot of valuable feedback, and it made me realize that the game still has a lot of room for improvement. Here are some of my thoughts:
Most of the content is in a balanced position at the moment, but there are definitely some towers/element skills/technologies that are significantly stronger or weaker than others. In version 0.61, I will try to bring these deviations back to a reasonable range.
The difficulty curve of the Endless mode is still tight in the first and middle stages, but once the turrets are formed, the difficulty curve becomes less challenging in the later stages, making the overall playtime very long. In version 0.61, the difficulty curve of the Endless mode will be much tighter, the difficulty will be significantly higher in the later stages, and the leaderboard will be reset weekly.
This update is still focused on improving the existing experience and fixing bugs, so it probably won't come as much of a surprise to veteran players. The adjustment is a slow process that will continue in the future. As for the new content, thank you very much for giving us a lot of ideas. We are also doing design planning and development based on our own considerations, so we will gradually add new content in the subsequent version.
If you have a unique design idea to share, welcome to join our Discord: https://discord.gg/EbMcRFB8.
Note:
After this update, the old save will be unavailable and you will need to restart a new game!
1. New: When selecting technology, you can spend tokens to manually refresh
2. Update: Endless leaderboards will reset and automatically reset every Monday at 00:00 UTC
3. Update: Increased difficulty in the middle and late stages of Endless Mode
4. Update: The relocation price of the refactor turret to reduced: 100 -> 50
5.Update: Base splash damage rate: 25% ->35%; Every 1 splash increases splash damage rate:25%->10%
6. Update: Balance Path now will trigger before other skills.
1. Simplified the bullet particle effect of Spinner
2. Fix Spinner's bullet blocking the grid and making them unselectable
3. Simplified the storm particle effects of Benemoth
4. Improved the scroll wheel sliding too slowly on the map/language/resolution interface
5, Support for refactoring, relocation, placement, and other operations to withdraw
6, Support in the selection of modules/technology, in advance on the field turret relocation operation
Refactor Turrets
1. Update: Sniper, increase skill bonus and basic attack
2. Update: Rapider, decrease basic attack and skill growth cap, increased basic fire rate and skill bonus
3. Update: Spinner, increased bullet size, basic attack, and skill growth cap
4. Update: Coordinator, skills have been changed to gradually increase the attack instead of immediately
5. Update: Hrimthur, skill has added an additional freeze bonus
6. Update: Benemoth, increase basic attack, and storm area damage increases gradually
7. Update: Ultra, change the range to circle, increase basic fire rate, and attack
8. Update: IceBreaker, Ice breaker can now unfreeze other allied turrets
1. Update: BBB Balance Path, now only applies to elements it already has
2. Update: CCC Frozen Throne, will now freeze enemies entering the area based on the Chill of the turret, and will reset periodically
3. Update: DDD Transfinite Crit, increase the upper limit of random values, add a negative effect of increasing the freeze time of this turret
4. Rework: ABD Center base, continue to increase its attack while it can attacks
5. Rework: ABE Counter Bomb, increase their splash when fired a certain number of times or after being frozen
6. Rework: ACD Control Base, increases its chill based on the number of enemies in range
7. Rework: ADE Energy Base, increases crit based on the time interval from the last shoot
1. New: Recycle Plan
2. New: Lightweight Technology
3. Update: Element Overload, increase the number (1->2) of refactor turrets with 4 skill slots
4. Update: Cold Environment, change the data exception effect to increase turret's frost time
5. Update: Joint Fighting, damage bonus reduced by 1%; Change data exception effect to decrease all turret's damage bonus
6. Update: Ice Bullet, change the data exception effect to increase the number of layers required to freeze enemies
7. Update: Prism and Amplifier, change the data exception effect to freeze adjacent turrets once a while
8. Update: Management Garu, add new effect: add 1 shop recipe
9. Update: Tiny Map, damage bonus increased by 10%, distance reduced by 5
1. Fixed: Non-tutorial level may prompt "please follow the instructions of the tutorial" tips
2. Fixed: An issue where quitting in combat could retain the bonus of Coordinator
3. Fixed: Part of the sound disappeared after loading a save
4. Fixed: The attack range of the selected turret may automatically be closed
5. Fixed: The enemy's immunity freeze time does not take effect when frozen for a long time
6. Fixed: Execution trap damage calculation error
7. Fixed: Can't save the technology selection while exit during selecting technology
7. Fixed: If the damage to the Supply Truck is too high in a single attack, it may cause the wrong number of tokens taken

Our livestream as part of Enter the Dragon is about to begin! We'll be streaming for one hour over on the Enter the Dragon Steam event page, and we would love for you to join us. See you there!
Our livestream as part of Enter the Dragon is about to begin! We'll be streaming [Refactor] for one hour over on the Enter the Dragon Steam event page, and we would love for you to join us. See you there!


BUG Fixed Traps are not revealed when directly purchasing a tile connected route Prisms, amplifiers may not be relocated Fixed an issue with the wrong number of locks that could be caused by technology related to store locks Tokens, perfect elements gained in battle are still sav
BUG Fixed
Traps are not revealed when directly purchasing a tile connected route
Prisms, amplifiers may not be relocated
Fixed an issue with the wrong number of locks that could be caused by technology related to store locks
Tokens, perfect elements gained in battle are still saved while reloading a game
Relocation of refactor turret will trigger additional "Joint Operations" issues
Fixed Turret's turn damage display overflow
Other optimization
Nacho no longer pops dialogue when refreshing the store, but will do while refactoring
New features
Supports setting volume, resolution during battle
Supports custom shortcut keys

Bug Fixed Fixed an issue where joint operations were not working Fixed an issue where gold gained in battle was saved even after loading Fix the blinking TIPS problem on the map guide interface Fixed an issue where the tower would still sound after entering the game after turning
Bug Fixed [/ b]
Fixed an issue where joint operations were not working
Fixed an issue where gold gained in battle was saved even after loading
Fix the blinking TIPS problem on the map guide interface
Fixed an issue where the tower would still sound after entering the game after turning off the sound
Fixed an issue with ultra high wave number overflow in Endless mode
Fixed turret damage display overflow
Optimization
Joint operations, ice-breaking bullet description optimization