Small Patch
Added gear display for people getting confused about finding the reverse gear. Adjusted drone models to make straight flying smoother. Realityocean Games

Developer posts and news about this game.

Added gear display for people getting confused about finding the reverse gear. Adjusted drone models to make straight flying smoother. Realityocean Games

4 Drone models utilizing our Softbody Physics Engine and 6 Axis Gyro Torque Vectoring Automatic Braking Automatic Altitude Hold Special UI for drone telemetry data. Drone physics were developed based on real drone flying experience. Use a gamepad for better control of drones. Inp

Added 2 new tracks to the game. First one has a lot of nice roads and ramps to crash test the vehicles. The other one is a huge island with nice roads and beaches. Realityocean Games

Driving on asphalt is very smooth without any bounce and shake now. Fix for shadow glitches appearing on vehicles while looking from certain distance or angles. Fixes for camera direction calculation. Rear gear ratio fix for Vapor 6x6 truck. Replaced terrain textures of "The Ring

More stable beam force calculation and reduced jittering. Improved wheel stability for speeds over 300 km/h. Fixed the issue in terrain transitions in new terrain physics. Some adjustments and improvements on many vehicles. Various bug fixes in game menus.

Added openable doors to all vehicles which can be triggered with buttons appearing on the doors when you move the mouse over. Added rear doors to cars which does not have rear doors. Fixed the energy drift issue appears after crashing a bus. Changed the suspension force calculati

Smoother driving on hills and more realistic collision response on steep terrain with updated realtime collision functions. Fix of the collision between vehicles with a brand new collision detection system. Changed the old grass rendering system with a more efficient system, up t

On the 25th of November we have the 1st anniversary of EQDRIVE.IO We made 17 updates to the game in one year and improved the game substantially. Currently update count is more than the twice of the reviews for our game. Today's update is enabling the Full Controller Support to t

Added 12 languages for the game's user interface Added interior cameras to boats Increased some rides speed and torque in Themepark Fixed some visual issues in Themepark Enabled crash sounds for vehicles

We are happy to announce that the Theme Park Update is finally available. This update includes 6 thrill rides those are specially modelled and engineered for EQDRIVE.IO You can see all rides in the Theme Park scene and ride each one of them. In this update we also added electric

Gamepad driving improvement. Vehicle handling improvement. Pivot camera improvement. Added physics safeguard system that prevents game crashes. Water collision physics optimization. Physics bug fixes in Middle East map. Split shift transmission bug fix. Realityocean Games

Now it's possible to sail in EQDRIVE.IO. Three types of sea vehicles are available. Tug, yacht and boat. We also published the demo of EQDRIVE.IO Demo includes the Desert Dunes map and one offroad truck. Realityocean Games

Fixed the issue in Airplane collisions. Realityocean Games

Now you can fly an airplane in EQDRIVE.IO On Katadhin Island and Madeira Island maps you can find an Airport spawn point suitable for taking off and landing an airplane. We are continuing to working on the game to add ships and thrill rides from theme parks as we promised last mo

Our lovely game is going to celebrate the third year of it's creation at the end of the month. To honor that, also to appreciate growing interest in our game we decided to dedicate 30 days to improve the game and add more value. We promised to add ships and planes to the game in

We added a system to teleport you to the nearest road when you have to respawn after falling into the sea. Also made a few changes in collision detection of the trees to avoid game freezing. Realityocean Games

Fixed vehicles stuck into steep terrain while vehicles are sliding down the terrain. Fixed excessive bouncing of vehicles after spawning. Adjusted in game vehicle spawner to consider terrain height, while choosing a position to spawn the new vehicle. Added option to go to main me

As we approach important weeks of gaming, We wanted to publish a new update for our game. Fixed shadow flickering on steep terrain. Reduced clutch vibration at low speeds. Tuned CVT transmission to accelerate faster to higher speeds. Tuned automated manual and torque converter tr

Added DirectInput Force Feedback which does support all Logitech, Thrustmaster and Fanatec steering wheels. Added various transmission options to all vehicles including manual transmission which can work with or without H-Shifter. Improved wheel physics calculation and stability.

We redesigned Gridmap with a lot of interesting obstacles and platforms to test drive vehicles. Added a new game scene featuring a sci-fi city and elevated racetracks(with checkpoints and timer). Added one more bus and sports car added to the game. (24 vehicles in total) Added mo