If you enjoy observation style games, we've just fully released our latest masterpiece, Observe and Report! Survive the night alone, or play with friends, by spotting and reporting anomalies in 6 spooky levels.
If you enjoy observation style games, we've just fully released our latest masterpiece, Observe and Report! Survive the night alone, or play with friends, by spotting and reporting anomalies in 6 spooky levels.
There has been a long existing bug that caused players not to be able to unlock the rank 90+ characters. We have fixed this issue and they should now properly unlock. Players will see all ranks that they have achieved unlock again upon logging into the game for the first time aft
There has been a long existing bug that caused players not to be able to unlock the rank 90+ characters. We have fixed this issue and they should now properly unlock.
Players will see all ranks that they have achieved unlock again upon logging into the game for the first time after this patch. Please skip these animations if you wish, you will still receive the unlocks.
We have reworked the values for all attachments to be more unique while leveling the weapons. Attachments will now mostly effect a single stat until the final attachment. We have removed rarity from attachments as it felt like it was forcing players to choose a rarity over the va
We have reworked the values for all attachments to be more unique while leveling the weapons. Attachments will now mostly effect a single stat until the final attachment.
We have removed rarity from attachments as it felt like it was forcing players to choose a rarity over the values they wanted.
We have now added a stats number value to the right of each stats bar when customizing weapons. This is for those of you who want to see the exact number change when modifying weapons.
A "Pierce" icon has been added to pistols, shotguns, and snipers. Pistols and shotguns will Pierce 1 zombie, while Snipers will piece 2 zombies.
We have fixed a game breaking bug that would cause a black screen upon loading of the game. This was caused when a player would run the game offline; the game would fail to move to offline mode and instead break. Please let us know if you continue to have any issues on loading.
We have fixed a game breaking bug that would cause a black screen upon loading of the game. This was caused when a player would run the game offline; the game would fail to move to offline mode and instead break. Please let us know if you continue to have any issues on loading.
Foreign Language keyboards, such as Japanese, Korean, or Chinese, should no longer break the game when pressing the "Chat" key. This has been an elusive bug that has existed since the game launch. Please let us know if this is not resolved for any of you. A few players have menti
Foreign Language keyboards, such as Japanese, Korean, or Chinese, should no longer break the game when pressing the "Chat" key. This has been an elusive bug that has existed since the game launch. Please let us know if this is not resolved for any of you.
A few players have mentioned being unable to exit the language menu when first launching the game. We are not able to replicate this issue, however we have created a failsafe. When the game is first launched, the language menu will auto disappear after 30 seconds if no language is chosen.
Thank you to the players who have reported menus being stuck on screen from the Gun Customize UI, after the wave has started. We have put extra code on the UI buttons to ensure no menu can be double-opened, which we believe was causing the additional UI to be stuck on top.
Please let us know on the discussion forum if you continue to experience any of these, or new issues. We will always try to address them as soon as possible!
Partial Controller Support has been added to ZBD2 and can be toggled on in the options menu, Due to the nature of how the game was originally designed for mouse and keyboard, most menus require the use of the right thumb stick to guide the mouse cursor. Toggling controller suppor
Partial Controller Support has been added to ZBD2 and can be toggled on in the options menu,
Due to the nature of how the game was originally designed for mouse and keyboard, most menus require the use of the right thumb stick to guide the mouse cursor.
Toggling controller support will temporarily replace the keyboard key bindings. Unchecking controller input will revert back to the previously bound keys.
We have fixed a bug with the barbed wire that caused it to be sold for more money than its worth. We have fixed a bug with the spotlight that would keep it from being sold as well.
We have fixed a bug with the barbed wire that caused it to be sold for more money than its worth.
We have fixed a bug with the spotlight that would keep it from being sold as well.
We have added the ability to bind the Chat button to other key inputs. We were kindly informed that pressing enter on international keyboards can break the game, as it was. Please let us know if you still experience issues after rebinding the Chat key! The user interfaces should
We have added the ability to bind the Chat button to other key inputs. We were kindly informed that pressing enter on international keyboards can break the game, as it was. Please let us know if you still experience issues after rebinding the Chat key!
The user interfaces should now properly display the bound key instead of the default key for buttons.
Boss cutscenes are now skippable by the host if they press spacebar.
End of Act totals menu is now skippable by the host if they press spacebar.
Fixed a bug that would cause barbwire to be destroyed by special zombie abilities.
Added an additional catch to the code for starting a wave so that players who get stuck in shop will be auto forced out of the shop.
We have reduced the Endless Wave 20 zombie health increase by half. We have fixed a bug that would cause the players who joined Endless mode via matchmaking to see the story mode UI at the top of their screen. Fixed a bug that caused highlighted attachments to display worse on th
We have reduced the Endless Wave 20 zombie health increase by half.
We have fixed a bug that would cause the players who joined Endless mode via matchmaking to see the story mode UI at the top of their screen.
Fixed a bug that caused highlighted attachments to display worse on the stats bar, despite having better values. This is just a bug fix, not the attachment overhaul patch which is coming at a later date.
Endless Mode has been added and is available to everyone. Clicking the Act button on the main menu will now give you the option to choose a story mode or endless mode. Cannon and Saw turrets built next to each other will now have enough room for players to move between them.
Endless Mode has been added and is available to everyone. Clicking the Act button on the main menu will now give you the option to choose a story mode or endless mode.
Cannon and Saw turrets built next to each other will now have enough room for players to move between them.
Made sweeping changes to visual FX to grant up to 20% better performance during heavy gameplay. As we are wrapping up the balancing and interactions in Endless mode, we could use a few testers before we launch it later this week. Please grab a few friends and see how many waves y
Made sweeping changes to visual FX to grant up to 20% better performance during heavy gameplay.
As we are wrapping up the balancing and interactions in Endless mode, we could use a few testers before we launch it later this week. Please grab a few friends and see how many waves you survive. Don't forget to let us know on the discussion forums if anything is broken!
To access the beta version of Endless mode, have the leader of the party type ENDLESS into the chat box while at the main menu.
Fixed an issue that would allow infinite grenades if a 5th player somehow joined a game. Fixed what we believe is the cause of a 5th player joining public matches and will be testing today to confirm this is resolved. Fixed an issue on Act 6 that allowed players to escape the lev
Fixed an issue that would allow infinite grenades if a 5th player somehow joined a game.
Fixed what we believe is the cause of a 5th player joining public matches and will be testing today to confirm this is resolved.
Fixed an issue on Act 6 that allowed players to escape the level through a crate's opening.
Fixed an issue with matchmaking that caused players who joined during the Crane boss battle to spawn outside that map and be unable to participate in the fight.
We've rewritten the code for the Act 6 Foot Race minigame to resolve issues with players sometimes being unable to move in multiplayer races. Added additional assets and code for the upcoming Endless Mode.
We've rewritten the code for the Act 6 Foot Race minigame to resolve issues with players sometimes being unable to move in multiplayer races.
Added additional assets and code for the upcoming Endless Mode.
We have added Filipino localization to the game. Please let us know if any of the translations are incorrect and we will fix them right away. Fixed a bug that would cause the options menu language flag to display as all white in some instances.
We have added Filipino localization to the game. Please let us know if any of the translations are incorrect and we will fix them right away.
Fixed a bug that would cause the options menu language flag to display as all white in some instances.