Armor shows remaining strength in numbers Fix ponies stuck underground Ability to use a teleport scroll on a pony All scrolls are created on the magic table Corrections in the text Some other small fixes
Armor shows remaining strength in numbers Fix ponies stuck underground Ability to use a teleport scroll on a pony All scrolls are created on the magic table Corrections in the text Some other small fixes
Thanks: Archura Localization Group: Yiğit Mehmet Behrem Gamze Nur Kaya Dilan Durmuş Hacer Sünbül Rabia Büyükuğurlu Deniz Yiğit Öztürk Osman Furkan Uzunoğlu
Thanks: Archura Localization Group: Yiğit Mehmet Behrem Gamze Nur Kaya Dilan Durmuş Hacer Sünbül Rabia Büyükuğurlu Deniz Yiğit Öztürk Osman Furkan Uzunoğlu
Item stacks have been increased to 100 pcs. You can put lanterns on stone and brick fences Fixes: Crafting algae seeds Collision between beds and water NPCs do not block passages to the house Fixed stacks of improved beds, ability to stack beds with water Name of the fish fry dea
Item stacks have been increased to 100 pcs. You can put lanterns on stone and brick fences
Fixes: Crafting algae seeds Collision between beds and water NPCs do not block passages to the house Fixed stacks of improved beds, ability to stack beds with water Name of the fish fry dealer
Previous fixes: Flying boilers and forges when placed near rivers Scattering of resources during cutting
The third final island test is open! (with automatic Google translation for now). During testing, we will refine the decor, music, sounds and add non-core items, such as magic scrolls, etc.
The third final island test is open! (with automatic Google translation for now). During testing, we will refine the decor, music, sounds and add non-core items, such as magic scrolls, etc.
Recipe merchants now have newly designed chests The new rainbow pony on the first island Character tabs appeared in the list of completed quests New water and lighting The name of the selected item is displayed below the quick access slots Bug fixes: Optimized world loading Fixes
Recipe merchants now have newly designed chests
The new rainbow pony on the first island
Character tabs appeared in the list of completed quests
New water and lighting
The name of the selected item is displayed below the quick access slots
Bug fixes:
Optimized world loading
Fixes for getting stuck under the ground
Smooth rotation of the character during an attack
Fixes incorrectly positioned in the client's tent
Fix getting stuck in a pony
Tuned building collisions, can go through sheds
NPC message no longer freezes on screen
Scroll through dialogs on arrow keys, accept on Enter
New: Roads - at the recipe merchant on the second island New types of street lamps - also at the recipe merchant on the second island Bridge over the river, mud, swamp - from Diana's dad in the quest with the ladder recipe Bridge over the abyss - also from Diana's dad Corrections
New:
Roads - at the recipe merchant on the second island
New types of street lamps - also at the recipe merchant on the second island
Bridge over the river, mud, swamp - from Diana's dad in the quest with the ladder recipe
Bridge over the abyss - also from Diana's dad
Corrections:
Music is quieter during dialogues
The main character sometimes reminds that he is wearing heavy armor
Ability to exit the game without going to the main menu
The fire burns twice as long
Jars are now given by Diana instead of Twinkle Theofina
NPCs return empty jars after quests
Monsters no longer get stuck after climbing stairs
More resources drop from spruce and nettle
Simplified crafting of some ropes
Reworked ladder model for crafting
Fixed a bug in the pea tree model
Skeleton arrows on the ground are now visible when using the skill
After the death of one player, the others do not receive phantom damage
When clients spend the last crystal, the game does not end
The number of crystals on the client after death is the same of the server
Fixed incorrect display of item slot above chests Fixed incorrect orientation of quest symbols above NPC Particles on activated statues are more visible Fixed some sounds, the volume of these sounds Fixed lag change of the sound of steps on the grass and on the road We continue t
Fixed incorrect display of item slot above chests
Fixed incorrect orientation of quest symbols above NPC
Particles on activated statues are more visible
Fixed some sounds, the volume of these sounds
Fixed lag change of the sound of steps on the grass and on the road
Sorting in a Chest Replenishing the chest (add objects to the chest the same as those that are already in it) Throwing away money (you can throw money out of inventory for another player) Trashcan for unnecessary items (you can buy her recipe from the merchant on the first island
Sorting in a Chest
Replenishing the chest (add objects to the chest the same as those that are already in it)
Throwing away money (you can throw money out of inventory for another player)
Trashcan for unnecessary items (you can buy her recipe from the merchant on the first island)
The recipe merchant on the first island now sells a recipe set for repainting buildings: The repaint set allows you to change the color of any of your buildings: Now the contents of the first cell of the chest is displayed above it, so without opening the chest it will be see wha
The recipe merchant on the first island now sells a recipe set for repainting buildings:
The repaint set allows you to change the color of any of your buildings:
Now the contents of the first cell of the chest is displayed above it, so without opening the chest it will be see what's inside:
0.3.03_HF04 If the bed is destroyed, you can return the planted seeds, grown fruit 0.3.03_HF05 Ornamental grass disappears under the planted plants 0.3.03_HF06-07 Fixed problem with incorrect saving of ponies and some buildings during autosave 0.3.03_HF08 Decorative grass is now
0.3.03_HF04 If the bed is destroyed, you can return the planted seeds, grown fruit 0.3.03_HF05 Ornamental grass disappears under the planted plants 0.3.03_HF06-07 Fixed problem with incorrect saving of ponies and some buildings during autosave 0.3.03_HF08 Decorative grass is now lower and less frequent Digging and building can be done at the edges of hills, on banks Added pictures to the initial quests to know what looks like what you need to find. For example nettles Strength of all clothing increased by 2 times Fixed lighting saturation
Fixed bugs of nonexistent pirate quests Fixed a bug with copying chests Fixed accidental closing of open inventory after loading screen Helmet hiding during hairstyle changes at the hairdresser ------------------- F9 key - makes the loading screen semi-transparent, if the loading
Fixed bugs of nonexistent pirate quests
Fixed a bug with copying chests
Fixed accidental closing of open inventory after loading screen
Helmet hiding during hairstyle changes at the hairdresser
------------------- F9 key - makes the loading screen semi-transparent, if the loading is infinite, helps to understand the problem F10 key - teleports to Theofin, even during loading
The game now features a new, lighter landscape system . New grass : as the world building structure has changed, the appearance of the world has changed slightly, now instead of a painted plane and small grasses we have made a full-fledged large grass, it is purely decorative in
The game now features a new, lighter landscape system. New grass: as the world building structure has changed, the appearance of the world has changed slightly, now instead of a painted plane and small grasses we have made a full-fledged large grass, it is purely decorative in nature. When buildings are placed on this grass, it is removed.
Optimisation:
multiplayer
hero systems
pony
NPC
minimap
Fixed bugs:
the jar is not lost after spoiling the liquid
reduced radius of sensitivity of monsters when the hero sleeps
corrected errors in the text
and other little bugs
Added new language
- Norwegian (Thanks - Dita Czarnecki), the translation is incomplete, some of it is automatic, but will be finished soon.
6 new auto-translated languages:
Polish, Chinese, Korean, Italian, Japanese, Deutsch (if there's another language you'd like to see at least in auto-translate, email us and we'll add it.
New characters have been added to the second island: 1. Healer: You will be able to cure all your diseases from her. 2. the Bath Attendant: You can take a bath in the city sauna. 3. Hairdresser: You can completely change your appearance at his place. (11 new hairstyles) 4. The ho
New characters have been added to the second island: 1. Healer: You will be able to cure all your diseases from her. 2. the Bath Attendant: You can take a bath in the city sauna. 3. Hairdresser: You can completely change your appearance at his place. (11 new hairstyles) 4. The horse merchant: A new horse trader with new ponies. (7 new ponies, and new briquettes for them at the recipe merchant 2)
Previous Hotfixes: HF01 Fixed typos in text. Changed recipes and prices for magic staffs HF02 Fixed bug with dragon not appearing for a long time HF03 Fixed disappearance of honey in hives HF04 Fixed a bug where a character would get wet in a house on a bed when it rained HF05 Changed farm animal materials. The probability of a female is now 60%. Fixed missing favorite/unfavorite food list from clients. HF06 No more empty cells in the recipe list. When selecting a crafting category, the list automatically scrolls up. When hovering over an item or recipe, a tooltip with its name appears. Added a text field to search for the desired recipe. HF07 The text field to search for the desired recipe now ignores letter case HF08 Corrected a decorative object bug that could cause the game to generate an error HF09 Fixed typos in text. Fixed client's icons disappearing on the map when loading the game. Now you can not dig under the fences. Correct display of favorite/unloved food of other players on the server. HF10 Fixed a bug that would not allow clients to leave the server. More stable farm operation for clients HF11 Fixed bug with snail icon appearing on weapons HF12 Fixed typos in the text. Farm returns empty jars to the client correctly. Fix of items not disappearing on the ground, from clients HF13 Modified ropes and fabrics crafting HF14 Fixed typos in text. Road to Twinkle Beaver. Signposts on the first island HF15 When you enter the server password, the icon of the open lock does not appear. A delay of 3 seconds if the wrong server password is entered. HF16 Discord link in the main menu HF17 Depending on the difficulty of the game, food spoils slower in the cellar HF18 Fixed a savegame incompatibility bug of an older version of the game that caused the names of the chests to disappear HF19 Fixed typos in the text. Depending on the difficulty of the game, food on the farm spoils slower HF20 Fixed errors with loss of contents of some chests HF21 Fixed typos in the text. Diana now gives a torch HF22 Fixed error that made it impossible to return to the main menu after a new game HF23-24 Fixed client loading error with missing skill points and inventory items. Sounds of thunder are now quieter.
The game now has three difficulty levels: easy, normal and hard. (Thanks: PL-BR, Sleppy) Previously, the game only had a hard level of difficulty. How easy and normal modes differ from hard mode: Damage from enemies is less Hunger and thirst drop slower Health from hunger and thi
The game now has three difficulty levels: easy, normal and hard. (Thanks: PL-BR, Sleppy) Previously, the game only had a hard level of difficulty.
How easy and normal modes differ from hard mode:
Damage from enemies is less
Hunger and thirst drop slower
Health from hunger and thirst drop slower
Damage from poison is less
Plague damage is less
Dysentery disappears faster
You need less sleep
Sickness affects less
Dirt accumulates slower
Temperature has less effect on health
Dehydration is weaker
Also corrected errors in the text and in the recipe for the iron staff (Thanks: Psichi)