Scarlet Hollow

Black Tabby Games

Released
Jun 11, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Sept 12

    Catching up on reported issues, including a handful of overflow issues w/ the larger textbox!

  2. Developer post

    I want to YEAH and I want to do it on a SHIRT!

    do you want to YEAH? i’m YEAH right now and so can you!!! i want to YEAH shirts are BACK and ready to go on YOUR back, so get BACK to your wallet and YEAH like you've never YEAH'D before GET EM Brought to you by the original YEAH guy himself

  3. Developer post

    Black Tabby Games September Update!

    Hey folks! Now that Scarlet Hollow's Rumors Update has launched and we're back from a quick post-release break, it's time for another update on how things are going at the studio! But first, things you might have missed: 1. We released the Rumors Update for Scarlet Hollow at the

  4. Developer post

    Aug 20

    Fixed an issue where the scaling textbox was not always correctly turning on by default.

  5. Developer post

    Dynamically Scaling Textbox!

    Heya Cousins! Here with a quick (and optional) UX update. The textbox can now change size when the player is presented with a large enough list of dialogue options! (So most menus.) Normal dialogue still plays over this smaller textbox... But now, when you're presented with enoug

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  7. Developer post

    August 5th

    Fixed an error message linked to the "Back Away" option in the farm basement. Fixed an error where being arrested in certain routes would move the player to a non-arrested story branch.

  8. Developer post

    Aug 4

    Up-to-date on fixing reported bugs. Notably, the "Reunited" achievement should be back to behaving correctly.

  9. Developer post
  10. Developer post

    Small (and final) price increase coming August 13th

    Hiya folks! We're so glad that everyone's been enjoying the Rumors Update. Thank you all so much for giving us some extra space to really fine tune Episode 5 and align it with our vision. Outside of bug fixes, Scarlet Hollow's content is pretty much locked until Episodes 6 and 7

  11. Developer post

    August 2nd

    Added extra dialogue options to Oscar's Episode 5 basement scene, allowing discovery of the church stone location. Now warning the Pastor is tied to visiting a saved library rather than a single permutation of it. This was intended from the start, but didn't make it into the laun

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  13. Developer post

    catching up on reported issues

    most small things like single-line incosistencies related to new content or minor display errors. if you've been playing our games for a while, you know how it goes. when there is an issue i cannot rest until it's squashed. i hope you're all enjoying the update!

  14. Developer post

    July 30th small patch 4

    Corrected an issue where visiting the church wasn't properly incrementing the police timer. Made the Tabitha confrontation the tiniest smidgen more difficult. Will revert this one if it becomes too difficult.

  15. Developer post

    July 30th, small patch 3

    One more achievement added, a couple of small bug fixes, and restructuring one of the menus in the Episode 5 basement.

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  18. Developer post

    Rumors Update OUT NOW

    Hey folks! The Scarlet Hollow Rumors Update, a 60,000-word expansion to Episode 5, is out now! This is the last major content update before the release of the game's final chapters. If you've yet to play Scarlet Hollow, the release of this update is the perfect time to catch up,

  19. Developer post

    Scarlet Hollow 2026 July Progress Report - Rumors Update Releasing on July 30th!

    Hey folks! The first five episodes of Scarlet Hollow are now a combined one-million words long! On that note, we've wrapped up writing work on our planned expansion to Episode 5, which means we're moving on to art. We'll be looking to get a build of this update out to testers in

  20. Developer post

    New Devlog - On Writing Scarlet Hollow

    Hey folks! Hot from the presses with a 16,000 word devlog for Scarlet Hollow! In it, we look at player data from our three most recent major releases (Episode 4, The Roads Untraveled, and Episode 5) and talk at length about how narrative design process, and how this batch of play