Sept 12
Catching up on reported issues, including a handful of overflow issues w/ the larger textbox!
Catching up on reported issues, including a handful of overflow issues w/ the larger textbox!

Catching up on reported issues, including a handful of overflow issues w/ the larger textbox!
Catching up on reported issues, including a handful of overflow issues w/ the larger textbox!

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i want to YEAH shirts are BACK and ready to go on YOUR back, so get BACK to your wallet and YEAH like you've never YEAH'D before


Hey folks! Now that Scarlet Hollow's Rumors Update has launched and we're back from a quick post-release break, it's time for another update on how things are going at the studio! But first, things you might have missed: 1. We released the Rumors Update for Scarlet Hollow at the
Hey folks!
Now that Scarlet Hollow's Rumors Update has launched and we're back from a quick post-release break, it's time for another update on how things are going at the studio!
But first, things you might have missed:
1. We released the Rumors Update for Scarlet Hollow at the end of July, rebalancing some of the ealier parts of the game and expanding Episode 5 with over 60,000 words of new content.
2. We did a UI overhaul to Scarlet Hollow, making the size of the textbox contextually change based on how many dialogue options are available to the player. This should make it easier to parse menus that have a lot options to choose from!

As for what we're working on now and what's coming soon...

1. We'll be releasing some new merch for Slay the Princess this month! If you want first dibs on it, make sure to join our Discord (though we'll also be sending out a newsletter and posting a Steam announcement on the StP page, too!)
Scarlet Hollow fans, fret not! We've also got some really exciting items in the works that aren't ready to be revealed just yet...
2. Episode 6 of Scarlet Hollow is picking up momentum, with over 22,000 words written so far! For those of you who have caught up with multiple playthroughs, you probably won't be surprised to hear that it's a fairly complex opener, though still pretty manageable!
Our plan is to tackle the rest of the game section by section, opening them up to alpha testers as they're ready, with us aiming for the first section to be finished by late fall. If you want to become a tester and be one of the first people to get your hands on new story content, you can sign up on our Patreon!
A lot of you are going to be questioning your choices, so buckle up for some pain and discomfort >:]
3. On the publishing side of things, development on Prove You're Human is going excellently. We're trying to keep a lot of this one under wraps for now, but having read the first couple of acts, the script is both really funny while deeply serious. We couldn't be happier with the work our friends over at Sunset Visitor are doing on the project.
4. We've got some other things we're excited to share with you down the line, but for now, until the work is finished, our focus remains on Scarlet Hollow. In the shortest term, keep your eyes peeled for something special coming in late October for both of our games!
All the best,
Tony and Abby
Fixed an issue where the scaling textbox was not always correctly turning on by default.
Fixed an issue where the scaling textbox was not always correctly turning on by default.

Heya Cousins! Here with a quick (and optional) UX update. The textbox can now change size when the player is presented with a large enough list of dialogue options! (So most menus.) Normal dialogue still plays over this smaller textbox... But now, when you're presented with enoug
Heya Cousins!
Here with a quick (and optional) UX update. The textbox can now change size when the player is presented with a large enough list of dialogue options! (So most menus.)

Normal dialogue still plays over this smaller textbox...

But now, when you're presented with enough options that you need to scroll, the textbox gets bigger for that menu!
This option is now set "on" by default, but you can revert to the single-sized, non-scaling textbox in the settings!

If you don't like it, you can change it right here.
One benefit to this change is that it allowed us to bake in a little bit of extra wiggle-room for these menus, so the game should respond better to players who change either the font or text-size in the accessibility menu. Likewise, displaying many more dialogue options at once should help make controller support feel more responsive.
We've also now made it so that the scrollbar for dialogue only appears when there's actually something to scroll, so the textbox should feel a little cleaner and less cluttered.
Hope this helps your investigation!
Tony and Abby
P.S.: If you've yet to pick up Scarlet Hollow, a reminder that the base price is going up by $5 USD on the 13th!
Minor bug fixes
Minor bug fixes
Fixed an error message linked to the "Back Away" option in the farm basement. Fixed an error where being arrested in certain routes would move the player to a non-arrested story branch.
Fixed an error message linked to the "Back Away" option in the farm basement.
Fixed an error where being arrested in certain routes would move the player to a non-arrested story branch.
Up-to-date on fixing reported bugs. Notably, the "Reunited" achievement should be back to behaving correctly.
Up-to-date on fixing reported bugs. Notably, the "Reunited" achievement should be back to behaving correctly.
Minor bug fixes
Minor bug fixes
Hiya folks! We're so glad that everyone's been enjoying the Rumors Update. Thank you all so much for giving us some extra space to really fine tune Episode 5 and align it with our vision. Outside of bug fixes, Scarlet Hollow's content is pretty much locked until Episodes 6 and 7
Hiya folks!
We're so glad that everyone's been enjoying the Rumors Update. Thank you all so much for giving us some extra space to really fine tune Episode 5 and align it with our vision. Outside of bug fixes, Scarlet Hollow's content is pretty much locked until Episodes 6 and 7 are complete!
We wanted to give folks a heads up that on August 13th, the price of Scarlet Hollow will increase by $5 from $24.99 to $29.99 USD (with similar regional pricing adjustments as well.)
We decided on this price increase due to the continued increased scope of the project (it's a million words long as of the most recent update, which launched last week!) This will also be the final price increase Scarlet Hollow receives, bringing it in line with our pricing expectations for the game's eventual 1.0 release.
This price increase does not affect current owners — if you own the game, you own the game, and as has been the case with previous content updates, the remaining two episodes are already included as part of your purchase, so you'll get them as a free update when they're ready. Likewise, if you purchase the game before the price increase goes into effect, you'll also be locked in to this lower price!
So if you've been waiting for a good opportunity to start Scarlet Hollow, now is the absolute cheapest the game is going to be for quite a while.
It's on sale on Steam until August 13th for just $18.74, and if you already own Slay the Princess, you can complete our studio bundle on Steam for just $15.93.
Or if you don't own either of our games, this bundle currently lets you get both titles for $24.34.
Thank you for all of your support over the years!
Tony and Abby
Added extra dialogue options to Oscar's Episode 5 basement scene, allowing discovery of the church stone location. Now warning the Pastor is tied to visiting a saved library rather than a single permutation of it. This was intended from the start, but didn't make it into the laun
Added extra dialogue options to Oscar's Episode 5 basement scene, allowing discovery of the church stone location. Now warning the Pastor is tied to visiting a saved library rather than a single permutation of it. This was intended from the start, but didn't make it into the launch build due to time constants!
Restored an extra menu at the start of Tabitha's farms route, including fan favorite line "No can do, Tabbarooni"
Restored some of Wayne's dialogue pre-rumors update on the solo farms route and rescue farms route.
Fixed an issue in the supporter's pack where the song titles were backwards for both episode 5 church tracks.
Fixed various bugs.
Fixed reported bugs on discord
Fixed reported bugs on discord
most small things like single-line incosistencies related to new content or minor display errors. if you've been playing our games for a while, you know how it goes. when there is an issue i cannot rest until it's squashed. i hope you're all enjoying the update!
most small things like single-line incosistencies related to new content or minor display errors.
if you've been playing our games for a while, you know how it goes. when there is an issue i cannot rest until it's squashed.
i hope you're all enjoying the update!
Corrected an issue where visiting the church wasn't properly incrementing the police timer. Made the Tabitha confrontation the tiniest smidgen more difficult. Will revert this one if it becomes too difficult.
Corrected an issue where visiting the church wasn't properly incrementing the police timer.
Made the Tabitha confrontation the tiniest smidgen more difficult. Will revert this one if it becomes too difficult.
One more achievement added, a couple of small bug fixes, and restructuring one of the menus in the Episode 5 basement.
One more achievement added, a couple of small bug fixes, and restructuring one of the menus in the Episode 5 basement.
4 new achievements. Minor bug fixes.
4 new achievements. Minor bug fixes.
Fixed an issue where music would not play during the first half of the church scene in some worldstates.
Fixed an issue where music would not play during the first half of the church scene in some worldstates.
Hey folks! The Scarlet Hollow Rumors Update, a 60,000-word expansion to Episode 5, is out now! This is the last major content update before the release of the game's final chapters. If you've yet to play Scarlet Hollow, the release of this update is the perfect time to catch up,
Hey folks!
The Scarlet Hollow Rumors Update, a 60,000-word expansion to Episode 5, is out now! This is the last major content update before the release of the game's final chapters. If you've yet to play Scarlet Hollow, the release of this update is the perfect time to catch up, and the game is 25% off on Steam for the next two weeks!
On top of this, we've also just released a new Supporter Pack DLC on Steam that contains a lossless version of the game's soundtrack (over 80 tracks), 34 pieces of concept art, and over 85 HD wallpapers. This DLC will continue to update with additional tracks and art in the future.
If you already own at least one of the (now retired) soundtrack DLCs on Steam, you've either already received this new DLC as a free upgrade, or will be receiving it shortly.
As for what's in the Rumors Update...
Episode 5
Episode 2
Episode 3
Episode 4
There's plenty of other small changes sprinkled throughout the text for you to find as well
Happy hunting!
Tony and Abby
Hey folks! The first five episodes of Scarlet Hollow are now a combined one-million words long! On that note, we've wrapped up writing work on our planned expansion to Episode 5, which means we're moving on to art. We'll be looking to get a build of this update out to testers in
Hey folks!
The first five episodes of Scarlet Hollow are now a combined one-million words long!
On that note, we've wrapped up writing work on our planned expansion to Episode 5, which means we're moving on to art. We'll be looking to get a build of this update out to testers in about a couple of weeks, so if you're interested in checking it out early, you can sign up for our Patreon and get access to exclusive Discord channels on our server.
Here's (some of) what you can expect from this upcoming expansion:
Episode 5:
Earlier Episodes:
There'll be more to find than the above, but we'll leave of that to fan discovery :]
Writing for Episode 6 is also well under way!
Cheers,
Tony and Abby
Hey folks! Hot from the presses with a 16,000 word devlog for Scarlet Hollow! In it, we look at player data from our three most recent major releases (Episode 4, The Roads Untraveled, and Episode 5) and talk at length about how narrative design process, and how this batch of play
Hey folks!
Hot from the presses with a 16,000 word devlog for Scarlet Hollow!
In it, we look at player data from our three most recent major releases (Episode 4, The Roads Untraveled, and Episode 5) and talk at length about how narrative design process, and how this batch of player data has guided our decisions for an upcoming balance and content patch to the last chapter.
Here's the link: https://medium.com/@blacktabbygames/on-writing-scarlet-hollow-episodes-4-and-5-edition-and-maybe-the-roads-untraveled-too-490a012808ca
Hope you enjoy!
Tony and Abby