Rimebeard

Wackytoaster

Released
Jan 3, 2022
Platforms
Last updated
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Updates & announcements

7 posts
  1. Developer post

    2.0.0.1 controller fix

    Hey there, this should fix Xbox controllers not being detected properly. In case it doesn't, check to see if you have " steam input " enabled and disable it. It should be disabled by default now. Cheers!

  2. Developer post

    Version 2 is out!

    I have been working silently in the background and now it is here. I hope everything works and nothing is broken. Surely everything will go just fine, and in case it doesn't let me know so I can fix it! As a reminder, the update features: More responsive controls Step-by-step rew

  3. Developer post

    A big update is brewing

    Hello, things have been quite silent around Rimebeard basically since the initial release apart from some minor fixes. However, it has always been a little bit of a thorn in my side. Without going into details, when I worked on Rimebeard and especially towards the end I was reall

  4. Developer post

    1.0.1.1b

    Level 57 was kinda unsolveable, so it should now be solveable.

  5. Developer post

    1.0.1.1

    There are now 3 new background music titles :) Also I fixed Level 63 and Level 57.

  6. Developer post

    1.0.0.2

    A small update that fixes A very minor adjustment to the characters animation A bigger issue where quickloading was not working when the player died On a sidenote, I'm still looking for fitting music for the game. I know it's a bit repetetive currently :V sry.

  7. Developer post

    1.0.0.1

    Adjusted player movementspeed to be slightly slower. This should help prevent overshooting if an input is held slightly too long. Adjusted default analogue stick deadzone. This should help with the overshooting issue especially when using the analogue stick I will keep an eye on