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Need For Conquest cover art

Need For Conquest

Michal Wojcik · Warp Dynamics Limited

Released
Jun 6, 2021
Platforms
Last updated
23 Sep 2026, 10:21 GMT
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
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StrategyTurn-Based Strategy3DArtificial Intelligence
Latest players
0
Player history
Steam reviews
0
0 reviews
Steam followers
28
Follower history
United States store
$9.99
Regional prices
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Updates & announcements

Developer posts and news about this game.

Change historyBuilds & patches
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  1. Need For ConquestNeed For Conquest cover art
    02 Jul 2023Developer post

    Bug Fix: Camera Controller

    bug fix related to smooth moving over map on maximal height and accidental select

    Read update · Original post

  2. Need For ConquestNeed For Conquest cover art
    26 Jun 2023Developer post

    Visual improvements

    new arrows, zoom sound, keyboard armies adjustment, more consistent improved prediction info behaviour

    Read update · Original post

  3. Need For ConquestNeed For Conquest cover art
    17 Jun 2023Developer post

    Smooth Zoom Fix

    Smooth zoom when user scrolls mouse wheel.

    Read update · Original post

  4. Need For ConquestNeed For Conquest cover art
    12 Jun 2023Developer post

    UI fix

    User can open/close Players Setting window

    Read update · Original post

  5. Need For ConquestNeed For Conquest cover art
    06 Jun 2023Developer post

    Sped up AI animations

    Sped up AI animations by default and added options to regulate it in settings.

    Read update · Original post

  6. 02 May 2022Developer post

    Local Multiplayer (you can play with friends on your local PC)

    Added a local multiplayer feature. Now you can enjoy playing Need for Conquest together with your friends on the same PC.

    Read update · Original post

  7. Need For ConquestNeed For Conquest cover art
    11 Nov 2021Developer post

    New Map: Germany

    Added a map of Germany

    Read update · Original post

  8. Need For ConquestNeed For Conquest cover art
    02 Nov 2021Developer post

    Player Assistance

    Added battle predictions for all possible arrows (displayed after click on arrow)

    Read update · Original post

  9. Need For ConquestNeed For Conquest cover art
    28 Oct 2021Developer post

    Procedural Generation Improvement

    Generation Complexity parameter added to procedural generation settings Up to 10 territories with stones possible in procedurally generated maps

    Read update · Original post

  10. Need For ConquestNeed For Conquest cover art
    17 Oct 2021Developer post

    New Visual Effect

    A simple explosion animation on capturing a territory

    Read update · Original post

  11. Need For ConquestNeed For Conquest cover art
    10 Oct 2021Developer post

    AI Update

    - improved AI for Slow Conquer mode. - display predictions for battle results

    Read update · Original post

  12. Need For ConquestNeed For Conquest cover art
    12 Aug 2021Developer post

    Feature - Fix 1

    Territories names

    Read update · Original post

  13. Need For ConquestNeed For Conquest cover art
    12 Aug 2021Developer post

    New Feature

    Territories names

    Read update · Original post

  14. Need For ConquestNeed For Conquest cover art
    21 Jul 2021Developer post

    Bug Fix

    null player stats after elimination

    Read update · Original post

  15. Need For ConquestNeed For Conquest cover art
    18 Jul 2021Developer post

    Additional Features

    All Players' statistics available during play Attack or move with all available armies by default Changed default AI to the most advanced one - Marshal

    Read update · Original post

  16. Need For ConquestNeed For Conquest cover art
    25 Jun 2021Developer post

    UI Style Improvements

    Old London font in menus, buttons and info disks Stone Command Panel larger infantry count font on info disks

    Read update · Original post

  17. Need For ConquestNeed For Conquest cover art
    18 Jun 2021Developer post

    Minor Improvements

    improved continent capture for Marshal AI menu after Load and New Game changed to dark scheme a few minor bugs fixed

    Read update · Original post