Very tiny visual update
Doors on fuel station have some decoration, but aluminum parts somehow turned to wood on export. Some new bugs from main Main game vere fixed,

Technical data

Doors on fuel station have some decoration, but aluminum parts somehow turned to wood on export. Some new bugs from main Main game vere fixed,

New Items New Ramp Door, your expedition vehicle could exit ships hangar before, now they can also get back into hangar! (it was installed into the expedition Ship on test map. This door uses temporary physics object similar to landing gears, so the flight is still totally smooth

I was actually able to build some things in the editor. I built bathroom and some other small stuff in the new builds showcase area. I also expanded what can be achieved with decor shapes: better workflow, expanded system, and simply having more shapes to work with New Items New

Improvements: Auto Climb Step feature now filters out furniture (there was too many unintended climbs when walking in living rooms and bed rooms) Suggestion: close Equipment by same button as open it Mop cleaning has better animation and also has attack animation Mopped Liquid sm

Editor: "Test/Play" button was added. When you click on it, the Map is saved to separate temporary working file, where you can have non-destructive workflow with blueprints (keeping them in preview, because testing should apply blueprints and other editor objkects). Testing is en

Improvements: Save games now have screenshot taken from your game. Its visible on each "Load game UI panel". (first the game must be saved after this update) Parked vehicle is no longer saved in main Blueprint folder, its now saved in current savegame folder. ( blueprint folder w

New Features: Decorational lights can be attached to electronic devices and are controlled with their value. For example ship will light up when control panel unlocks. It was hard to do, it worked in my dev environment for a few months, but never in the build (There intentionaly

Improvements: Vehicle now saves whether it was on planet terrain and it saves traced distance, Vehicles saved resting on terrain are never awaken by wheels.(must add exception for terrain edit) Vehicles resting on other surface doesn´t wake the vehicle until traced distance is di

New Items I am excited to inform you about this new part called Parking spot, Now you can safely park ships and vehicles on your bigger ship without crazy physics or draggy flight. When parking spot is activated, it scans space above it, when there is a ship or a vehicle, it save

New Features: Info Service added to Fuel station! Should help new player to know their options and overal goals in current place. Answers are not hardcoded, the nearest dialog object called Info is used Test map has few more items, Room with Builder command tests. Discontined par

New Features: You can get your ship instantly refueled as a service, just talk to the man in the store at the Fuel Station Added test map with ships (4 ships) parked close to each other and ready to fly. There are also free shop stands with items, I added shop stands with most of

Improvements: When LMB or MMB is held while piloting, keys Q and E now adjust ship's roll. Prologue quest teaches you to "store all" garbage in the bin. Changes: Simple left and right stearing now also work in first person pilot view, Q is used for both views, instead of E.(The r

New Features: You can get your ship instantly repaired at "Repairs by Bob". Just talk to the man in the office (repaired parts often look broken after repair, but work) Now you can climb on 1 meter obstacles, without actually jumping, useful when gravity is strong. Its mainly use

New Features: Output UI was added, so you can see the radar, text screen and pointer values when in third person view. Similar to Inputs UI, it depends on the ship, (there is no method for the player to customize it yet.) Improvements: Quest about delivering repaired cargo ship w

New Features: Handgun devices installed to slots are now displayd in the inventory, and can be equipped or unequiped as other inventory tools. They can be also uninstalled by "Q", same as extra storages Improvements: When player attempts to space travel, autosave saves the game b

New Features: Space Travel with testing destinations! You can now travel to another space sector, but you must know your destination coordinates, there is a new 5 digit coordinate system. You might find some coordinates, or someone can mention them, then you can use them in your

New Items: Every object in the game had to have some gameplay purpose. Now I see it differently, I added prop class of items, they are intended to never have any purpose other than decoaration/prop. They can be picked up and everything, but there will be no reason to take them. F

Bugs Fixed: Tutorial Had broken Hand craft section, at the beginning. Player had injured animation in all maps except Space map, (I recently expaned what is saved in characters, defaut saves of most default maps were outdated). Frozen "player mouse look" might be fixed now, it ne

New Features: Punching added! When you have no tool in hand, punching is done with "Use tool" button. NPCs can use new laser gun if its in their inentory, then hide it back when not needed One suprise I will not mention here! Two Bounty Hunter Quests were added! One thief quest w

New Items Added Consumable Air tank, refils air meter Added compresed rocket fuel, it's an emergency item to partly refil ship's Fuel Tank Improvements: NPCs who are chosing random location to visit, now check if there is air When your health reaches zero, you are moved to neares