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  1. All games
DeadOS cover art

DeadOS

Benn Powell

Released
Apr 29, 2021
Platforms
Last updated
23 Sep 2026, 07:07 GMT
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Outbreak SimIndieEarly AccessSimulation
Latest players
0
Player history
Steam reviews
0
0 reviews
Steam followers
744
Follower history
United States store
$11.99
Regional prices
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  • Configuration

Updates & announcements

Developer posts and news about this game.

Change historyBuilds & patches
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  1. 08 Sep 2026Developer post

    Version 0.43.1 is now live!

    Hi everyone! I wanted to start expanding how the military operate and overhaul how the military screen works. I didn't like how selecting the drop zones for the military on this screen wasn't intuitive, so now I have the Select Drop Zones option. This opens up space for the user

    Read update · Original post

  2. 24 Aug 2026Developer post

    Version 0.43.0 is now live!

    Hi everyone! It took a little longer than I expected but I've overhauled the way the police stations work because I've not been happy with it. The "Assign Police Station" section has been completely changed. Now instead of only one police station being assigned, all police statio

    Read update · Original post

  3. 05 Aug 2026Developer post

    Version 0.42.1 is now live!

    Hi everyone! I've reworked the City Generating Screen and it has new options: You can now specify how much a randomly generated city is covered in parks, or the number of hospitals, or how many rivers run through the city. The Rivers slider goes up to 50% because the way the city

    Read update · Original post

  4. 29 Jul 2026Developer post

    Version 0.42.0 is now live!

    Hi everyone! This update has been a long time coming and I know you've all wanted it, introducing the Hospital update! This large new building will spawn in each generated city. You can also make your own custom hospital in the block editor by marking it as such. At the moment on

    Read update · Original post

  5. 08 Jul 2026Developer post

    Version 0.41.1 is now live!

    Hi everyone! It's been a long and exceptionally warm month! It took a lot longer than I wanted but the City Editor is now complete with river editing features! You can now plot out your own river layouts, though there are a few rules involved. At the moment a river must start at

    Read update · Original post

  6. 12 Jun 2026Developer post

    Version 0.41.0 is now live!

    Hi everyone! This update is the first part of something that I've always wanted to add to DeadOS, an in game City Editor update! You can now choose which buildings and parks go where in your generated cities. On the city generating screen you can now see the Edit This City option

    Read update · Original post

  7. DeadOSDeadOS cover art
    20 May 2026Developer post

    Version 0.40.1 is now live!

    Hi everyone! I've been sick for the last week so I haven't been able to make much progress with the game lately (such is the perils of being a one person game dev team) but I have still managed to put in some bug fixes and small changes in this update that I will talk about. The

    Read update · Original post

  8. 07 May 2026Developer post

    Version 0.40.0 is now live!

    Hi everyone! I've added something I've wanted to add for a while in this update - Parks! When generating a city park areas will now also be procedurally generated (there is a checkbox to turn them off if you desire). This was a slightly tricker update than I expected as I had to

    Read update · Original post

  9. 20 Apr 2026Developer post

    Version 0.39.0 is now live!

    Hi everyone! I've added a new AI feature that I think is going to be a game changer: Zombies that aren't chasing humans are now attracted to loud noises. The more the noise builds up the further the zombies are pulled in from. Things that attract zombies include gunshots, screami

    Read update · Original post

  10. 03 Apr 2026Developer post

    Version 0.38.0 is now live!

    Hi everyone! I've added a quality of life update that I think you'll appreciate: When generating cities you can now choose to regenerate the city again and again if you don't like the layout or the river configuration. This also gives you a chance to see the city before you save

    Read update · Original post

  11. 25 Mar 2026Developer post

    Version 0.37.4 is now live!

    Hi everyone! This week's update focuses mainly on improvements to how the military AI works when helping cops quarantine areas and deal with the zombie threat. Once cops have been whittled down by a certain amount (down to 25% by default) they go into Withdraw mode and retreat to

    Read update · Original post

  12. DeadOSDeadOS cover art
    18 Mar 2026Developer post

    Version 0.37.3 is now live!

    Hi everyone! I've been attacking my bug list since the last big update and this update aims to fix a lot of bugs, so let's get to it! In the previous update the pathfinding for how people drive to commute back and forth to work was temporarily disabled, I've now reenabled it and

    Read update · Original post

  13. 11 Mar 2026Developer post

    Version 0.37.2 is now live!

    Hey everyone! I've got a big update for you this time! Introducing the Bridge Update: This update was a long time coming as a whole load of systems had to be altered and some of them redone in order for this to work, but now rivers can act as choke points with bridges only appear

    Read update · Original post

  14. 09 Feb 2026Developer post

    Version 0.37.1 is now live!

    Hi everyone! I've uploaded a small patch fixing a visual issue with black squares appearing above rivers when viewing a city on all layers. Thanks for playing as always and see you in the next update!

    Read update · Original post

  15. 06 Feb 2026Developer post

    Version 0.37.0 is now live!

    Hey everyone! I've got something I'm very excited to bring to you this update.... Procedurally generated rivers are now in DeadOS! On the city generating screen you can now choose to Spawn Rivers: Cities can now look a lot more interesting and the layouts are no longer a single b

    Read update · Original post

  16. 09 Jan 2026Developer post

    Version 0.36.1 is now live!

    Hi everyone! I hope you all had a good Holidays / New Year! I'm back from my break with the first update of the year: Survivors will now remember their pre-outbreak home/work places when they are in survival mode and attempt to go there as a way of finding somewhere safe to hide.

    Read update · Original post

  17. 11 Dec 2025Developer post

    Version 0.36.0 is now live!

    Hi everyone! I'm trying to make the game a little more user friendly for people just starting out so I've restructured the first setup screens this week as I've found with playtesting that players are getting overwhelmed by the amount of options shown to them. With this in mind I

    Read update · Original post

  18. 05 Dec 2025Developer post

    Version 0.35.2 is now live!

    Hi everyone! This update I've been focusing on the cyan civilian AI and giving it new behaviours. Previously the AI in this state would simply shelter in place but they now have behaviour where they will seek out cops when encountering non-zombie dead bodies or after they have be

    Read update · Original post

  19. 28 Nov 2025Developer post

    Version 0.35.1 is now live!

    Hi everyone! I was on another twitch stream with a friend of mine (which you can watch here ) and from that I was inspired to create this week's update. Civilians and cops when they first encounter zombies will now hesitate before they open fire. I found that people were too keen

    Read update · Original post

  20. DeadOSDeadOS cover art
    20 Nov 2025Developer post

    Version 0.35.0 is now live!

    Hi everyone! I've updated some of the city visuals this week! I've been meaning to put something in the blank space surrounding generated cities for a very long time and this week I decided to finally do something about it. I've also done another job that I've been putting off fo

    Read update · Original post

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