- Fixed video playback issues (codec compatibility on some systems). - Fixed fullscreen/windowed/borderless settings not saving correctly. Thanks for playing! Please remember to leave a review if you are enjoying Torii!
- Fixed video playback issues (codec compatibility on some systems). - Fixed fullscreen/windowed/borderless settings not saving correctly.
Thanks for playing! Please remember to leave a review if you are enjoying Torii!
📝 Patch Notes – Version 2.1 🌟 Major Additions Ipa Model Rework – New model, and animations for a refreshed player experience. New Shiny Hunt Room – Added for collectors and completionists. Energy Collection Rework – New SFX and VFX for better clarity and immersion; energy can n
📝 Patch Notes – Version 2.1
🌟 Major Additions
Ipa Model Rework – New model, and animations for a refreshed player experience.
New Shiny Hunt Room – Added for collectors and completionists.
Energy Collection Rework – New SFX and VFX for better clarity and immersion; energy can now be collected directly in astral form.
Skip Options – Added Skip Icon and the ability to skip certain scenes (including intro).
UI Overhaul – New energy UI and improved overall interface.
NPC Guidance – Important NPCs now display an exclamation icon.
Shiny Room Shortcut – Available after meeting Arena.
🎮 Gameplay Improvements
Player movement adjustments:
Jump animation improved.
Ipa’s speed balanced, with a boost after acquiring energy.
Run animation speed tuned for smoother flow.
Input fixes:
Joystick navigation corrected in menus.
Smooth switching between joystick and mouse/keyboard.
Cinematics & Story:
Cutscenes polished for better pacing.
Dialogues rewritten for stronger narrative impact.
🐾 Hums Behavior
Hums now spawn in more organic ways.
Slower rotation for finer control.
Reduced detection range for hostile Hums.
Hums now pause to rest periodically.
🛠 Fixes
Fixed achievement tracking for Shiny Hunt and Kou in the castle.
Fixed rare issue where dialogues could get stuck.
Moswig’s moustache now moves when he talks.
Fixed physics glitches in some objects.
Fixed UI inconsistencies – volume slider now uses a logarithmic scale.
Restored missing dialogues in the Desert level (Fish Card & VHS Card).
Improved tutorial hints and early puzzles for smoother progression.
⚡ Optimization
Significant performance improvements in heavy levels.
Adjusted AO and vegetation for better rendering and stability.
This update makes Torii more immersive, fluid, and polished than ever. Thank you so much for playing and for all your feedback 🧡
As many of you know, I’ve been working on this project for a long time, and whenever life gives me the chance, I try to improve it and polish it a little more. I read absolutely all the reviews across different platforms, and I deeply appreciate your support.
🙏 If you’re enjoying the game, it would mean the world to me if you could leave a review on Steam. It really helps Torii reach more players!
- Drastically improved loading times between the desert and the temples. - Enhanced desert lighting. - Minor fixes. If you enjoy Torii, please consider leaving a review . It's the most important way to help the game reach more people! For any bugs or suggestions, feel free to joi
- Drastically improved loading times between the desert and the temples. - Enhanced desert lighting. - Minor fixes.
If you enjoy Torii, please consider leaving a review. It's the most important way to help the game reach more people!
For any bugs or suggestions, feel free to join my Discord!
Torii - The End of the Beginning v 2.0 Hey! It’s been a long time! I’ve been working on an update for Torii in my spare time. Torii TEOTB brings a lot of changes and improvements to the base game. There have been many changes , and I focused on constructive feedback to rethink th
I’ve been working on an update for Torii in my spare time. Torii TEOTB brings a lot of changes and improvements to the base game.
There have been many changes, and I focused on constructive feedback to rethink the game mechanics without losing its essence. Clearly, the rest mechanic was boring for players, so I started there. Now, it’s no longer necessary to rest, and the game focuses more on capturing hums to progress. Additionally, there is a significant change in the game's pacing.
NEW MECHANIC: STEALTH
Now, Ipa must hide in bushes and avoid being seen by hums. To capture them, she has to grab a fruit that makes them vulnerable. Now, the hums will be the ones running away from Ipa! This new mechanic is inspired by Pac-Man.
There are different ways to capture hums, depending on each player’s creativity. Ipa can use bait to lure them, wait in a bush until they approach, or simply chase after them. But be careful—some hums are faster than others, and some cannot be made vulnerable.
NEW PUZZLES
Time spent in the astral plane is no longer limited, meaning players can solve puzzles at their own pace. Additionally, physics-based objects have been added to make some puzzles more engaging. This allows players to solve them creatively in their own way.
COLLECTIBLES
Collectible "rings" have been added. Some guide the player, while others are hidden in special areas. Collecting all the rings unlocks a new achievement, and they also serve a secret purpose.
VISUAL UPGRADES
Lighting has been improved, and many visual glitches have been fixed. I’ve also added visual effects to help guide players, alongside an overall improvement in the game’s art. The astral mode has seen significant changes, including adjustments to the color palette.
OPTIMIZATION
The game has been optimized, reducing CPU and GPU demand. Loading screens have been removed, so transitions between scenes are now seamless.
STORY
All dialogues have been revised or rewritten to align with the new narrative. Moswig will no longer slow down the player—he’ll say just enough without interrupting the gameplay. The story remains the same at its core, with Ipa searching for her sister, Lulu. However, the way the story is told has been modified to avoid interrupting the player, and now features two better-explained endings.
LANGUAGES
Japanese, Chinese, Italian, and Russian have been added.
As you can see, this update brings a whole new experience to the game, and there’s much more that I haven’t even mentioned here (animations, vfx ,sfx). My focus was on creating a lighter, more enjoyable experience, removing anything that might frustrate players without sacrificing the essence of the game.
I hope you enjoy these changes and the new Torii. I’d like to extend a huge thank you to everyone who has supported this project from the beginning.
If you enjoy this update, please leave a review, it’s the best way to help me continue developing games.
ART • Improvements in special effects. • Adjustments to some colors to enhance gameplay. • Adjustments in cinematics. PRISMS • Complete overhaul of the prisms that connect to the astral. • New models with animations and visual enhancements that aid in orientation and puzzle-solvi
ART
• Improvements in special effects. • Adjustments to some colors to enhance gameplay. • Adjustments in cinematics.
PRISMS
• Complete overhaul of the prisms that connect to the astral. • New models with animations and visual enhancements that aid in orientation and puzzle-solving. • New sound effects.
OTHER
• Minor bug fixes. • Fixed an issue that allowed players to run in unintended areas. • Resolved a problem with certain English dialogues appearing below the intended position. • Minor text correction.
As always, thank you very much for your support. If you enjoy Torii, please remember to leave a review, as it greatly helps the game reach more people. Thank you! <3
Optimization Improved memory usage. Improved loading times. Gameplay • Fixed "Invisible" bug: A rare bug where players could become invisible and not move after exiting the astral. • Minor fixes. Please, if you're are enjoying Torii consider leaving a review, it's a great help fo
Optimization
Improved memory usage. Improved loading times.
Gameplay
• Fixed "Invisible" bug: A rare bug where players could become invisible and not move after exiting the astral. • Minor fixes.
Please, if you're are enjoying Torii consider leaving a review, it's a great help for indie devs! Thanks for playing!
OPTIONS • Keybinding added: Customize your gamepad or keyboard controls as you want. • Invert Y axis. • New input system. With the new input system implemented the game feels better, especially on gamepads. • Players should be able to use any kind of gamepad. GAMEPLAY IMPROVEMENT
OPTIONS
• Keybinding added: Customize your gamepad or keyboard controls as you want. • Invert Y axis. • New input system. With the new input system implemented the game feels better, especially on gamepads. • Players should be able to use any kind of gamepad.
GAMEPLAY IMPROVEMENTS
Stamina • Fixed some UI issues. • Fixed an issue where stamina wouldn't work as expected. • Rebalanced stamina times. • Stamina UI improvements. Rest • Now players will be able to rest without having to stop and press a button. • Fixed weird issues where resting was not working as expected.
Cameras • Fixed cameras issues and adjusted their sensibility.
Puzzles • Improved some puzzles and balanced difficulty. • Adjusted red Hums speed.
NEW LANGUAGES
• Added French and Portuguese.
OTHERS
• Fixed an issue where prisms wouldn't work as expected when talking over them. • Fixed issues related with the astral. • Minor bug fixes.
Screenshot selected from community: NK.
Thanks for playing Torii! Please, if you're enjoying it consider leaving a review, it means a lot to me. <3
Quality of life improvements - Added loading screens. - Now players will be able to skip some scenes. General optimizations - Now the game should run smoother. Localization - English text corrections. (Thanks palex00 and bµg). - Spanish text changes. - Localization bugs fixed. Ga
Quality of life improvements - Added loading screens. - Now players will be able to skip some scenes.
General optimizations - Now the game should run smoother.
Localization - English text corrections. (Thanks palex00 and bµg). - Spanish text changes. - Localization bugs fixed.
Game Modes - Arcade mode has been renamed to "Normal". - Inmersion mode has been renamed to "Effort". - Reworked UI in the game mode selection menu.
Camera - Improved cameras when running.
Others - Fixed minor bugs.
Screenshot selected from community: SoCreX.
Thanks for playing Torii! Please, if you're enjoying it consider leaving a review, it means a lot to me. <3
Puzzles/Exploration • Now players will know exactly when they finished a puzzle. Puzzle items disappear, prisms are disabled and a statue of Astrum appears. • Some puzzles have been reworked with their difficulty adjusted. • Added new effects to make exploration and puzzle solvin
Puzzles/Exploration • Now players will know exactly when they finished a puzzle. Puzzle items disappear, prisms are disabled and a statue of Astrum appears. • Some puzzles have been reworked with their difficulty adjusted. • Added new effects to make exploration and puzzle solving more intuitive.
Bugs • Fixed a bug in the memory storm puzzle that caused players to not be able to re-enter the Astral. • Fixed a bug in the menu that did not allow the player to change the vsync option.
Others • Text corrections. • Minor bug fixes. • Added more Moswig dialogues.
As always, thanks for your support and feedback! And thanks for helping indie devs! :)
Choose your play style! - ARCADE MODE - • Added "exploration marks" as an option when resting to make exploration easier and stamina regeneration times augmented. Recommended for streamers, anyone who want a lighter experience or those who want a second run to find all memories e
Choose your play style!
- ARCADE MODE - • Added "exploration marks" as an option when resting to make exploration easier and stamina regeneration times augmented. Recommended for streamers, anyone who want a lighter experience or those who want a second run to find all memories easier.
- IMMERSIVE | EFFORT MODE - • The classic mode, demands more effort and attention. No navigation marks and stamina regeneration times are normal.
When you start a new game you can select your style and then change it whenever you want through the settings panel!
- IMPROVEMENTS - • Stamina augmented in general to make exploration more enjoyable. • Now red hums won't spawn if you already have red hum energy to make puzzles more intuitive. • Added a sound effect to know exactly when you successfully catch a red hum. • Improved settings and menu panel when using controller.
- FIXES - • Text correction. • Fixed a bug where you could sit entering the astral if you repeatedly pressed the action button when approaching a prism. • Fixed an issue with the camera locked focusing the player. • Fixed a rare bug where the music slider was out of range. • Fixed a bug where cards would remain highlighted after closing the pause panel. • Minor fixes.
ACCESSIBILITY • Now players can unlock the cursor in the settings menu if needed.
Thanks! for all the love and support I'm receiving these days. I'm trying to make my best improving Torii with your feedback <3.
Please, feel free to join our community Discord server! Follow me on Instagram and Twitter.