The Last Plague: Blight

Original Studios

Released
Oct 3, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update v0.12.7

    Got a few small fixes for everyone. Thanks for the great feedback as always! Fixes: Fixed some missing text in a few areas in the UI with the Simplified Chinese localization, such as the headers for each crafting recipe in the recipe list Fixed NPCs still taking too many player i

  2. Developer post

    Update v0.12.6 - Simplified Chinese, Performance & Graphics

    Hey everyone, I was planning to push out a small update to get Simplified Chinese localization out but decided to include some performance and graphical enhancements that I've been working on for the 1.0 release as well. Ended up being a pretty big update with a bunch of improvem

  3. Developer post

    Update v0.12.5

    Got a whole bunch of bug fixes and improvements in this patch after collecting reports over the last while. Also did a bit of performance optimization and networking improvements that touch many parts of the game logic, let me know if you see something weird! Fixes Fixed corrupt

  4. Developer post

    1.0 Release Timeline

    Hey everyone, It's been so great to see all the support for the game as it continues to grow after the Early Access release. Been very busy prototyping and planning out the rest of the work needed for a solid 1.0 release version. After mapping out the story elements, various feat

  5. Developer post

    Update v0.12.4

    Small update to fix some of the bigger issues raised recently. Fixes: Fixed the bug introduced in v0.12.3 that would delete items when equipping something and there wasn't enough space for the just-unequipped item Fixed various hammer-built buildings/shelter pieces not repairable

  6. Developer post

    Update v0.12.3

    Got another set of improvements and fixes for everyone in this next update! Things are starting to look pretty solid with the v.0.12.x updates, work is now geared mostly towards planning out the full 1.0 release path and working on that. Expect a more detailed post about it soon!

  7. Developer post

    Update v0.12.2

    Hey everyone, got another huge bunch of fixes and improvements done in this update. There have been a few pretty deep-rooted issues introduced in v0.12.0 around disappearing player characters and bad inventory state that have hopefully been fixed for good. Please do let me know i

  8. Developer post

    Update v0.12.1

    Thanks for checking out the NPC update and sharing your feedback! It's exciting to see all the various interactions everyone has been having with the new inhabitants of the world of the Blight, both good and bad. Been fixing up a few issues since the release of the big update and

  9. Developer post

    Major Update v0.12.0 - The NPC Update

    The NPC update has finally arrived! In your travels you may run into small camps of other survivors that may be friendly or hostile. Also to better facilitate these new characters you meet, a whole bunch of character customization options have been finally added to the game! Plea

  10. Developer post

    Q4 Update Release Date

    Hey everyone, hope you've been having a good 2026 so far! It's been an extremely busy January on my end but unfortunately there is still a bit of work left on getting the Q4 update (or NPC update) all ready for release. I want to apologize greatly for the further delay of this up

  11. Developer post

    Q4 Update Timeline Adjustment

    Hey everyone, Hope you are enjoying the holiday break! I wanted to follow up on the Q4 update release timeline. As we approach the end of the year I've had to make the tough decision to push the update further back into January given the remaining work and testing required. I kno

  12. Developer post

    Hotfix v0.11.13

    A few players were reporting issues with world generation and things like cabins appearing too often. Turns out there was an oversight with some of the updated distance checking code that caused incorrect distance calculations mostly at world generation time, and for some calcula

  13. Developer post

    Hotfix v0.11.12

    Quick hotfix to resolve some issues with rendering objects and clouds in caves Fixes: Fixed objects and the character disappearing when zooming in or heading deep into a cave Fixed cloud shadow effects appearing within caves

  14. Developer post

    Update v0.11.11

    Here are some more fixes and improvements while the Q4 update is built behind the scenes! Check out the Terrain Tessellation graphics setting if you haven't already now that the performance has been greatly improved Fixes Fixed black squares appearing on the terrain near snowy fo

  15. Developer post

    Update v0.11.10

    More fixes and improvements in this update after a few great bug reports and feedback. Also took a stab at improving the stability of the co-op joining player experience after reports of chunks starting to disappear and not load after extended playtimes. Thanks everyone! Fixes Fi

  16. Developer post

    Hotfix v0.11.9

    Pushing out a small hotfix to resolve a crafting issue that came up relating to certain recipes Fixes Fixed certain crafting recipes like fish meat from fish not functioning properly Fixed cooking skill progressing too quickly Fixed missing localization for new show skills/show h

  17. Developer post

    Q3 Update v0.11.8

    Hey all, as mentioned in the recent news post, the Q3 update will be a bit smaller today. Along with skills/proficiencies, there are a small number fixes and additions. Skills Skills are now finally in the game, showing up as a tab in the new "Status" window that combines skills

  18. Developer post

    Roadmap Updates

    Hey everyone, as September is coming to an end and after having a detailed look at where the game is and where it's heading, I wanted to share my short and long term plans for the game. Q3 Update The Q3 update will be a bit smaller than originally planned unfortunately. Aiming to

  19. Developer post

    Update v0.11.7

    Here's another update with fixes and improvements! As always, greatly appreciate all of the bug reports and feedback over the past while. Work on the Q3 update continues but I will be putting up a quick post about this update and a revised roadmap for the rest of the year and bey

  20. Developer post

    Update v0.11.6

    Further fixes and improvements in this update! Things are starting to look a lot more solid. I've noticed some great feedback around hunting/combat being a bit lackluster and will continue to tackle addressing that over the next few updates. Appreciate your patience! Fixes Fixed