Dreadhunter

Trickster Arts

Released
Oct 18, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Meteor Shower

    Rain down a devastating onslaught of blazing Meteors upon the battlefield! The new Meteor Shower ability has arrived with a fully developed, customizable ability tree. And no more running out of ammo in boss fights. The revamped ammo system now respawns ammo boxes in boss arenas!

  2. Developer post

    UI Improvements

    While working on Act IV, we've improved the loading screens with loading animations and background images. Unlocking new nodes on the Skill and Ability trees is now also more satisfying thanks to a new animated highlight effect! ------------------------- UI improvements * Updated

  3. Developer post

    Ball Lightning

    New ability just landed! Ball Lightning is a highly customizable, low-cooldown ability that allows you to spawn all kinds of electric effects onto the battlefield. Individual Ball Lightnings move on their own, but there are special nodes on the ability tree that give you more con

  4. Developer post

    Lightningstorm

    We know it’s a sci-fi game, but we started out by implementing a ranger character, then recently added systems for a warrior—and now, finally, a sorcerer! A brand-new epic Lightningstorm ability is here, complete with its own skill tree and a variety of modifications. And because

  5. Developer post

    The Gladiator

    Dreadhunter has always been mainly a twin-stick shooter. But after the melee combat rework, we’re introducing a variety of melee-focused item variations that finally make melee a fully viable option! Check out the items below, collect them all, and brawl with dreads like never be

  6. Developer post

    Let it burn!

    20 new fire related items including 3 guns are here! Long story short, check them all below. Also new fire related skill tree nodes were added and Fire weapons branch created. ------------------------- Fire sets * 20 new fire items * new fire related skill tree nodes

  7. Developer post

    Bigger and better skill tree

    The skill tree is finished! We’ve added tons of new nodes, especially the big ones, reordered some existing ones, and wrapped up all the remaining “work in progress” bits. You’ll now find more meaningful choices earlier in the tree, making things much more exciting for new player

  8. Developer post

    Melee Charged Attacks

    Soulslike melee combat, no speed and flow compromises? sure! This is the biggest gameplay change we’ve made so far. We’re introducing Charged Melee Attacks into Dreadhunter’s razor-sharp combat experience. When you press and hold your attack button, your character performs a heav

  9. Developer post

    Melee & QoL

    Melee was never really the primary way of fighting in Dreadhunter, but step by step we’re finding ways to make it more and more fun. That means tweaking and changing how enemies behave when they get up close and personal. This is just the first iteration—there’s plenty more to co

  10. Developer post

    Nice Things

    While we’re busy working on Act 4, we still make time to polish up smaller things here and there—slowly but surely getting the game closer to that shiny 1.0 release quality. It might not look like much in the moment, but if you compare it to how the game was a year or two ago, we

  11. Developer post

    Character Stats

    Most YouTubers and streamers were scrambling to find the character stats window. Well, not anymore, and neither do you! All the relevant stats are now easily accessible from the Inventory and Skill Tree screens. ------------------------- Character Stats * Detailed Stats screen in

  12. Developer post

    Inventory Convenience

    New Quick sell features and better drop rates for higher level players are here! ------------------------- Inventory Convenience * New ways of quickly selling items in bulk in the Shop * Significantly improved drop rates and drops quality for high level players * Visually highlig

  13. Developer post

    Impactful Combat

    Dreadhunter started as a small indie game made by just two developers. Even though the team hasn’t grown, Early Access feedback made it clear—player expectations are sky-high, and we’ve got to deliver the best experience or die trying. So, we’ve overhauled combat once again, addi

  14. Developer post

    Save slots

    A long-requested feature is finally here! You now have multiple slots to manage multiple games - start fresh while keeping your previous progress. Final Act 4 is well underway and hopefully coming later this year. ------------------------- Save Slots * Multiple Save slots * Plasm

  15. Developer post

    Trophies

    Dreadhunter's got a brand-new trophy room! Every time you take down a new enemy—including Act bosses—they'll show up on his ship as proof of your victories. Plus, the Banshee just got a massive facelift, and all enemies now show more realistic damage effects! --------------------

  16. Developer post

    Let Them Burn

    More variety is always welcome in RPGs. After the recently added shock system, we've woven new burning effects into the skill and ability trees. Proper fire set and weapons are still on the way, but you can already set enemies ablaze with the current equipment. ------------------

  17. Developer post

    Minimap & Loading times

    While we're working on Act 4, we're also rolling out a bunch of smaller improvements. The minimap system had to be reworked, but it finally shows chests, item drops, bosses, and more. We've added new memory management under the hood. Depending on your hardware setup, it should he

  18. Developer post

    Audio & Animations

    Even though we love the Dreadhunter soundtrack, sometimes our ears need a break from the constantly pumping music. We've added an ambient soundtrack for each environment, creating a fitting atmosphere when the action settles down. We've also reworked Dreadhunter's running animati

  19. Developer post

    Caves

    For a long time, we felt that non-sci-fi maps needed significant improvement—and now it's here! After this update, all cave-like environments finally look more natural! Plenty of new rooms have been added, along with a new system for smarter procedural generation. ---------------

  20. Developer post

    Environments - Round 4

    If you remember our first trailer we've come a long way since the Early access release. In this update we've added new systems to our procedural generator to enhance environmental variety and enemy density. With more rooms in the mix, navigating the terrain and engaging in combat