SPRAWL ZERO IS OUT NOW! Available on PC via Steam, Steam Deck & Epic Store - Xbox Series X/S, PS5 and Nintendo Switch 2. Check out the trailer: If you enjoy Sprawl Zero please drop a review , it helps us massively! Thank you to all our wishlisters, playtesters, and supporters
SPRAWL ZERO IS OUT NOW!
Available on PC via Steam, Steam Deck & Epic Store - Xbox Series X/S, PS5 and Nintendo Switch 2.
Sprawl Zero launches on SEPTEMBER 8TH 2026. On PC via Steam and Epic Games Store, PlayStation 5, Xbox Series X|S and also Nintendo Switch 2. Wishlist the game and follow our socials to stay in the loop! It helps us out immensely and shows the team how excited you are.
Sprawl Zero launches on SEPTEMBER 8TH 2026. On PC via Steam and Epic Games Store, PlayStation 5, Xbox Series X|S and also Nintendo Switch 2.
Hey everyone, We thought we'd let you all know that the SPRAWL Zero demo is OUT NOW! Head over to the page linked below! View game page We're thrilled you can finally get your hands on the game. To let you fully dive in, we’ve included the first two levels: The Graveyard and Buri
Hey everyone,
We thought we'd let you all know that the SPRAWL Zero demo is OUT NOW! Head over to the page linked below!
We're thrilled you can finally get your hands on the game.
To let you fully dive in, we’ve included the first two levels: The Graveyard and Buried!
Though it’s just a small preview of what's to come, you'll jump straight into the action, clashing with the Imago Dei in the city streets of the Sprawl. With a wide variety of weapons and abilities available for you to experiment with right out of the gate, we can't wait to see the chaos you create.
We’re as indie as it gets, and we’re building SPRAWL Zero as an homage to the games we grew up playing; an era of gaming we believe is lost. If we can recapture even a small slice of that feeling and give back some of that joy, it will all have been worth it.
We hope you have a blast playing, and we look forward to hearing your thoughts as we gather feedback for our next steps!
Found a bug? Please report it via the Steam forums or our Discord so we can look into it as soon as possible.
Show us what you can do! We want to see your most awesome gameplay clips, so join the Discord and share them with the community.
EVERYONE! The time has finally come. We’ve been hinting that we were working on something special, and today we are beyond thrilled to finally pull back the curtain and announce the next chapter in the universe: SPRAWL zero . View game page (Please hit that Wishlist button, it is
EVERYONE!
The time has finally come. We’ve been hinting that we were working on something special, and today we are beyond thrilled to finally pull back the curtain and announce the next chapter in the universe: SPRAWL zero.
(Please hit that Wishlist button, it is the single best way to support us as an indie team!)
Welcome to the Golden Age
If SPRAWL was our blood-soaked love letter to the '90s, SPRAWL Zero is our homage to the Golden Age of 2000s console shooters. SPRAWL Zero is heavily inspired by the dynamic worlds and tactical firefights of classics like F.E.A.R., Halo, and Half-Life 2.
Before SEVEN, there was FIVE…
In SPRAWL zero, you play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is absolute: eliminate SILAS, the leader of the radical techno-religious group IMAGO-DEI. As the city plunges into chaos and factions both known and unknown grasp for the reins, you must reconcile your truths... or succumb to the SPRAWL.
Evolved, Physics-Driven Combat
Combat in SPRAWL zero is fast-paced but heavily grounded. We have built a smart, coordinated enemy AI system where squads will communicate, flank, lay down covering fire, and flush you out with grenades to wrestle the advantage away from you.
To survive the diverse roster of organic, mechanical, and airborne factions, FIVE must outsmart the opposition using an expanded suite of cybernetics:
Gravity Shield & Gloves: Expand combat beyond the gun. Catch enemy bullets and hurl them right back, or manipulate physics to control the battlefield.
Stylish Bullet-Time: Bend your shots midair with inhuman precision to ensure you never miss.
Rushdown: Barrel through enemy lines with moments of invulnerability and destructive force.
Massive Arsenal: Master over 40 distinct weapons, each with their own unique roles and mastery paths.
All of this takes place across masterfully crafted levels featuring deep verticality and alternate routes. Player agency is a fundamental pillar of our Y2K design philosophy, whether you push aggressively, play tactically from cover, or dominate encounters through physics-based combat, the game accommodates your playstyle.
Wrapped in an authentic, gritty Y2K cyberpunk aesthetic and backed by an industry-leading original soundtrack of intense early-2000s electronic music, SPRAWL zero is everything we love about the era.
SPRAWL zero is the game we always wanted to make, and we’re so excited to showcase everything about it over the coming months.
SPRAWL is 65% Off & Update 1.6!
To celebrate the announcement, the original SPRAWL is currently 65% off! If you have friends who haven't had a chance to play yet, there has never been a better time to jump in and experience the game.
We’ve also just pushed an update to the base game today (v1.6). We’ve made some changes to how we build updates for the game, which should introduce massive stability improvements for everyone. Beyond that we’ve made changes to basically every level in the game that improve enemy pathfinding, improve wall-run reliability, and fix longstanding collision issues prevalent. There are also fixes for tons of bugs that have been present for some time now.
If you boot up SPRAWL, you’ll notice a shiny new button right on the main menu that links directly to the SPRAWL zero store page, making it easier than ever to check it out.
We still have plans to provide even more in the near future, so keep an eye out!
Thank you all for the incredible support over the years. We couldn't build these games without this amazing community. Go wishlist SPRAWL zero, jump into the Discord to tell us what you think of the trailer, and get ready for what's next.
Love you all!
- Carlos (REVEL)
Patch Notes
Engine & System
Engine Backend Upgraded: Updated to the latest engine build. This addresses legacy backend bugs and resolves some longstanding save data issues. This is a massive update that should improve stability for everyone!
Dynamic Menu UI: Main menu background screens are now tied to save data and will dynamically update to reflect your current campaign progress.
Codex & UI
Codex Visuals: Overhauled the UI and visual presentation of the Codex system.
Codex Bug Fixes: Resolved an error where Codex data failed to populate upon item pickup.
Codex Bug Fixes: Corrected mislabeled lore entry in the database.
Level Design & AI Update
Navmesh Rebuild: Updated AI navigation meshes in key encounter areas to improve enemy tracking and movement.
Collision Passes: Fixed multiple instances of mismatched mesh collisions to prevent player snagging and invisible walls.
“ Wait.. MAETH is back? What does that mean?” We sure are, and we’re really excited to be able to share things with our incredible community again. I tried to get our sale price to $ 7.77 , but hey 51% is close enough, the whole point is you can get SPRAWL for less than a fast fo
“Wait.. MAETH is back? What does that mean?”
We sure are, and we’re really excited to be able to share things with our incredible community again. I tried to get our sale price to $7.77, but hey 51% is close enough, the whole point is you can get SPRAWL for less than a fast food combo. Pretty good deal I think?
Every purchase directly supports our small, independent team. Every sale, every share, every bit of support genuinely helps us move forward, and we can’t thank you enough for that.
Since release SPRAWL has received 7 major updates that have added race mode, horde mode, 12 new maps, several new features, quality of life requests from the community, the codex update which added 50+ pieces of collectible lore, and so much more. We’re really proud to have pulled that off as a small scrappy team! Even so there are a number of issues we’ve wanted to address for a long time, along with some free content we’ve always wanted to give back to the community. We’re really excited to announce that there will be at least one final update coming to SPRAWL that tackles longstanding issues and includes new free playable content. We’re actively working on this update and are looking forward to getting it into your hands soon.
We’re also back to say this isn’t the only thing we’ve been working on.
Something new from us is coming…
That’s all we can share for now, but trust us, this is something incredibly special, and we know you are all going to love it.
One last thing: we’ve officially rechristened the SPRAWL Discord into the MAETH Discord in preparation for what’s next. We’ll be slowly ramping up activity over the coming months. If you want to stay up to date and hear news first, we’d love for you to join us.
To the best community on earth, thank you so much for all your support this year! Did you think we'd go without our yearly holiday freebie? N O P E BRAND NEW SPRAWL 96 UPDATE IS OUT RIGHT NOW - WE NOW INCLUDE 4 CUSTOM MAPS, TAILOR MADE FOR SPRAWL 96 - CREDITS TO SPRAWL JAM 01 CON
To the best community on earth, thank you so much for all your support this year!
Did you think we'd go without our yearly holiday freebie?
BRAND NEW SPRAWL 96 UPDATE IS OUT RIGHT NOW - WE NOW INCLUDE 4 CUSTOM MAPS, TAILOR MADE FOR SPRAWL 96 - CREDITS TO SPRAWL JAM 01 CONTRIBUTORS, RABBIT, JAYMODULO, KAYNE, AND VOIDFORCE!
JOIN OUR DISCORD TO DOWNLOAD: https://discord.gg/4kVen5XDfn
SPRAWL would be nothing without the Quake Mapping community. Thanks to them, we partnered up to host the SPRAWL 96 MAPPING JAM! This update includes maps from Rabbit, Jaymodulo, Voidforce, and more! These are all awesome and we cannot thank the contributors enough!
Not only that, but right now you can grab SPRAWL on steam 50% OFF FOR THE WINTER SALE!
We really appreciate all of you joining us in celebrating SPRAWL, and we'll see y'all in the new year!
We’ve been listening and working diligently, and we’re super happy to announce that SPRAWL is now out on Playstation 5, and Xbox Series consoles! Check out the trailer below: Not only that but we’ve just launched a massive QOL update that fixes numerous bugs, adds some requested
We’ve been listening and working diligently, and we’re super happy to announce that SPRAWL is now out on Playstation 5, and Xbox Series consoles! Check out the trailer below:
Not only that but we’ve just launched a massive QOL update that fixes numerous bugs, adds some requested community features as well as increasing the amount of languages SPRAWL supports to 10! This means that there’s never been a better time to give the game another go or to hop in for the first time. These include:
Button prompts now display on tutorials and switches across keyboard and controller.
Players now respawn with a minimum of 4 pistol shots to help get back on their feet without relying on melee.
Respawn now includes 4 seconds of invulnerability.
Fixed an issue with hitstun on various enemies.
Addressed enemy navigation issues across levels in the game.
Fixed music looping issues on all race maps.
Resolved an issue with Codex navigation.
Fixed issues with Codex labeling.
Various fixes to all localizations.
Improved setting sliders functionality for gamepad users.
Added additional languages with proper font fallbacks.
And many more!
And if you haven't yet, please give us some love and review the game!
We’ve got a lot more planned in the future, so stay tuned and join our discord for official updates or if you just want to chat with the developers, we’re always around to answer any questions!
P.S. Keep those clips coming on Discord and X/Twitter (@SprawlFPS), and throw in a tag for our publisher (@rogue_co) so they can join the fun too. Cheers! 🙌
I can’t believe I’m saying this, but it's officially been a year since SPRAWL was released! Since then our community has only grown. The reception to the game has been beyond our wildest dreams with us currently sitting at nearly 1600 reviews, and a very positive review score. We
I can’t believe I’m saying this, but it's officially been a year since SPRAWL was released! Since then our community has only grown. The reception to the game has been beyond our wildest dreams with us currently sitting at nearly 1600 reviews, and a very positive review score. We couldn’t have done it without all of you sharing and playing the game. We love games, and we love you all.
So what's next?
Well we’ve got a couple of surprises in store for you for our first birthday, the first of which is a formal announcement. SPRAWL is coming to PS5 and Xbox Series X/S, and it’s coming very very soon. We’re putting together the finishing touches as we speak, with this release will come a much needed QOL update to the base game with some hotly anticipated community requests. We’ll have more details on this in the coming weeks.
But that's not all!
We went ahead and did something crazy. We’d like to announce SPRAWL 96. Check out the trailer here:
SPRAWL 96 is a celebration of SPRAWL. It’s also our way of giving thanks and giving back to the communities which made SPRAWL possible. SPRAWL would be nothing without the Quake Mapping community, SPRAWL was originally built on Darkplaces, and the resources provided by nearly 30 years of dedicated modders made it possible to get it started. Hannah and myself, Carlos (REVEL), met on the Quake mapping discord, and well, the rest is as you say, history. Here we are 4 years later paying homage to our roots.
So what actually is it? Well it's a revival in a sense of that original Quake engine version of SPRAWL. It answers the question “What if SPRAWL actually existed in 1996?”. So it includes every single SPRAWL weapon (sorta), a big portion of our enemy roster, and our movement mechanics all on a custom fork of the Ironwail Quake source port. It’s a near total conversion gameplay mod focused on vanilla entities setup, so all non-mod specific maps (non-copper, non-ad, non quoth etc) can be played. So long as you own Quake, you can play SPRAWL 96. For the modding community as a whole, we are also allowing you to use any of the assets created for SPRAWL 96 directly in your own non commercial mods. Careful set up has been taken in particular to the enemies models to make them vanilla compatible. Same frame data as vanilla monsters! We’ve also included a texture wad full of textures directly taken from SPRAWL, as well a prefab.map file which includes set ups for most of these assets, again free to use in your own non commercial mods. There are over 400 models, sounds, textures provided! Plenty of which is archival from the 2020 QuakeSprawl version of the game.
So long story short, you got a copy of Quake? You can head over to our discord and download SPRAWL 96 for free right now and get playing.
Since the release of SPRAWL last year, we've added two new game modes, time trials and horde, and alongside them some new music has crept into the game. There's been an overwhelming amount of people asking for it, so I've taken the time to clean these up and get them ready for release. You can grab them exclusively on Bandcamp for the time being. I'll probably keep it this way, but we'll see what happens!
Alongside those songs I've included a whole gamut of scraps that didn't make the final OST, this includes early versions of some songs, as well as tracks I was writing while trying to figure out the general sound and texture for the game.
Oh I can't forget the full extended cut of Ghost Wetware!
So for those of you that have been asking for some more SPRAWL music, we’ve got you covered.
So that's it from us for now, but expect more news in the coming weeks, sorry if we kept you waiting! We had to keep all this under wraps for the time being. There’s a lot more coming from us in the near future, so stay tuned! On a personal note, thank you all so much for all the support. I say this time and time again and it's because I mean it, we’re building something special here and we could not do it without you. I promise as long as I'm here I'm going to bust my ass for every single one of you.
Thank you
- Carlos
P.S. And those clips you've been sending our way? Loving every second of it. Keep 'em coming on Discord and X/Twitter (@SprawlFPS), and throw in a tag for our publisher (@rogue_co) so they can join the fun too. Cheers! 🙌
WOW! We did it everyone, we made it to 1000 reviews, with a very positive rating. We couldn’t have done it without all your support. We talk about this a fair bit, but it really is humbling to see our first game have such a positive reception, and impact as well. Since release we
WOW!
We did it everyone, we made it to 1000 reviews, with a very positive rating. We couldn’t have done it without all your support. We talk about this a fair bit, but it really is humbling to see our first game have such a positive reception, and impact as well. Since release we’ve received an overwhelming amount of positive messages from people who just love the world we built, or have told us that playing our game made their week better, or that they love the soundtrack. It keeps us going honestly, we set out with lofty goals for our first title, and we sacrificed a lot. It was just the two of us, myself (Carlos) and Hannah, chatting on Discord and putting in thousands of hours and making some tough decisions to get this game out, seeing this effort rewarded each and every milestone is, well, incredibly humbling.
So from us to you, thank you all so much!
]I’d like all of you to give Hannah some love here, she has put in a tremendous amount of effort over the years to bring this game to fruition. She continues to impress and inspire me to work hard and deserves to hear it.
We’ve got some more stuff planned too, so feel free to continue to leave us feedback, we’re always listening!
Everyone! We’ve been hard at work bringing some new content, plus some heavily requested features and bug fixes into the game. Game dev for a team of two is tough, but we love you all and wanted to continue to iterate on the game. We read every piece of feedback and although we c
Everyone!
We’ve been hard at work bringing some new content, plus some heavily requested features and bug fixes into the game. Game dev for a team of two is tough, but we love you all and wanted to continue to iterate on the game. We read every piece of feedback and although we can’t get everything in at once, we’ve got some cool things to give you this time around. As always, for free, no DLC here!
The QR code logs are now LIVE and in game. You will now be able to view them from inside SPRAWL and have them saved for you to revisit later. With the same not so subtle stylistic reference you get when you view them with your phone. This has been a colossal effort from Hannah to get all 50 lore docs into the game, so some kudos are in order!
Thank you all again for being a part of this incredible community, all the love, support and kindness keeps us going. We couldn’t have built SPRAWL without you all.
We’ve got some more things in store in the future, so keep an eye out for that!
PATCH NOTES:
Added “Codex” into the game. Walking over a PDA with a QR code on it will automatically populate the “Codex” menu. 50 pieces of unique collectable lore are now accessible in game.
Added Time Trial map “TIER 2 MOVEMENT (ADVANCED)”
Added Time Trial map “SLINGSHOT (ADVANCED)”
Added secondary weapons to all time trial maps with shotguns. This should allow for quick swapping movement tricks.
Added option to disable gamepad auto switching
Added option to hide crosshair
Fixed issue with lights not saving their state when hitting checkpoints
Fixed collision issues on E3M2
Updated navigation mesh on E1M2
Fixed issue where prototype enemy would be stuck behind shield wall on E3M2
Fixed issue with drops not triggering on prototype carrier enemy on E3M3
Sprawlers, Do you remember the Thank You update we sent out over a week ago? We blew past 500 reviews and we flew past 750! I can’t believe the response, it’s heartwarming to see and we cannot thank you all enough. Last night we passed 850 Reviews!!! ːsteamhappyː We’re getting cl
Sprawlers,
Do you remember the Thank You update we sent out over a week ago? We blew past 500 reviews and we flew past 750! I can’t believe the response, it’s heartwarming to see and we cannot thank you all enough.
Last night we passed 850 Reviews!!! ːsteamhappyː
We’re getting close to 1000, so if you haven't yet, please get in there and tell us what you think and review!
We’re reading all of them, all the positivity keeps us going, and all of the feedback helps us make the game even better.
We’re really happy to say we’ve also hit a “Very Positive rating” and gained so many new players over the past week! We appreciate this community so much! ːsteamhappyː
We’re taking all the feedback and suggestions into consideration and are making strides to make the game better and better everyday. Don't hesitate to reach out on our Discord Server or the Steam Forums if you’d like to get in touch with us or have suggestions.
Hey Sprawlers! Everyone, thank you all so much for your support on our little project. When myself (Carlos) and Hannah started SPRAWL, we had no idea we’d end up here. We’re not a giant studio, or even a small studio, it’s just the two of us trying to put together our first game.
Hey Sprawlers!
Everyone, thank you all so much for your support on our little project. When myself (Carlos) and Hannah started SPRAWL, we had no idea we’d end up here. We’re not a giant studio, or even a small studio, it’s just the two of us trying to put together our first game. It’s been an honor to see all the love and support from the community and fans that have cropped up, the conversations around the game, the setting, the story, seeing people love it. I wanted to take the moment to appreciate all of you for being a part of this journey. We’re still working hard bringing new features and content to the game, we read every message and every review. It’s important to us as we continue to work on this game together with you all. ːsteamhappyː
And if you havent yet, please leave a review! This really helps us! Let's get to 1000!
Before I get into the next part, I want to take the time to give my appreciation to the speedrunning community and Games Done Quick, as well as Humble Bundle for allowing us to participate in this year's AGDQ with BloodThunder running SPRAWL, and beating it in 23 minutes! My family has been deeply affected by cancer, taking many people close to us, having the opportunity to give back in some capacity to cancer research has been an incredible experience. Thank you all again.
We have a few QOL features we’re expecting to roll out over the next few months, a few nasty bugs we cannot for the life of us reproduce were trying to squash, and a major update for the most commonly requested feature.
The QR code logs are coming into the game. You will now be able to view them from inside SPRAWL and have them saved for you to revisit later. With the same on the nose styling you get from viewing them on the web.
But wait there is more! We can't talk much about it yet, but if you ever wanted to play SPRAWL on a couch, maybe without a PC... Hmm...
I keep saying it but I mean it. I’m so happy to be able to work on this game, thank you all so much for supporting us. ːsteamhappyː
You can watch BloodThunder’s run of SPRAWL here, with some commentary from myself (REVEL): Blood Thunder!
Everyone! We're back with our final content update of the year! This time around we partnered with some friends. That's right, a brand new horde map in collaboration with SEVERED STEEL, with some familiar enemies taken straight from Greylock Studios incredible debut, and if you h
Everyone! We're back with our final content update of the year! This time around we partnered with some friends. That's right, a brand new horde map in collaboration with SEVERED STEEL, with some familiar enemies taken straight from Greylock Studios incredible debut, and if you have a copy of Severed Steel, you might see a familiar shotgun in their weapon roster now. Not only that, but we also partnered up with Hotdogs Horseshoes and Handgrenades to bring you another new horde map titled; INSTITUTION, styled after the Institution Update in H3. You might see some familiar Sosig Shaped Foes™ roaming around…
Plus yet another new Horde map, and general QOL fixes and updates across the board. Oh did we mention SPRAWL is also on a massive 50% sale? Tell your friends!
Thank you again to everyone that's supported us, we're a tiny team of two working hard on the game of our dreams, and we've got some more surprises in store for you in the new year!
GENERAL:
Added new Horde map "SEVERED STEELl"
Added new Horde map "MENDING"
Added new Horde map "INSTITUTION"
Improvements to enemy pathfinding
LEVELS:
Fixes to general collision issues in Horde 01
Fixes to general collision issues in Time Trial 02
Fixed issue with a codex on e3m2 not moving with its platform
Fixed issue with collision on e2m1
Fixed issue with fight on e2m2 softlocking if fight does not trigger, players may now choose to exit the arena and skip the fight
MISC:
Fixed issue with deformed Grunt arm rotation
Added Severed Steel grunt enemy type on Horde 04
Added Sosig enemy type on Horde 05
Fixed FOV slider not loading previously saved value
Hey everyone, big thanks from the bottom of our hearts! Your support means the world to us, and we're seriously grateful. Shoutout to those who gave us a shot, left reviews, sent feedback—keep it coming! We're all ears and making tweaks based on your input. And those clips you've been sending our way? Loving every second of it. Keep 'em coming on Discord and X/Twitter (@SprawlFPS), and throw in a tag for our publisher (@rogue_co) so they can join the fun too. Cheers! 🙌
What would you get if Doom and Ghost in the Shell hooked up and had a baby? We think the answer is Sprawl, a stunning homage to the frenzied twitch staples of the classic “boomer shooter” combined with more modern aesthetics and, more specifically, a truly dynamic and thumping so
What would you get if Doom and Ghost in the Shell hooked up and had a baby? We think the answer is Sprawl, a stunning homage to the frenzied twitch staples of the classic “boomer shooter” combined with more modern aesthetics and, more specifically, a truly dynamic and thumping soundtrack that keeps the action going.
But put down the headphones and give us a second to acknowledge the work that's gone into these sick beats. Please give Sprawl a nomination for Best Soundtrack in this year's Steam Awards.
Also Sprawl is 50% off for the Steam Autumn Sale and here is a new video of our latest update! Tell your friends!
We’ve been hard at work, and are continuing to make adjustments across the board to improve SPRAWL. We didn’t want to keep you all waiting much longer, so we’re dropping another content update with new maps for both Time Trial and Horde modes. Plus general stability changes under
We’ve been hard at work, and are continuing to make adjustments across the board to improve SPRAWL. We didn’t want to keep you all waiting much longer, so we’re dropping another content update with new maps for both Time Trial and Horde modes. Plus general stability changes under the hood. We’re looking forward to continuing to support SPRAWL and bringing even more changes over the next few months.
Thank you again to everyone that’s supported us, we’re a tiny team of two working hard on the game of our dreams.
GENERAL:
Added new Horde map "Silence"
Added new Time Trial "Gauntlet"
Added new Time Trial "Solitude"
Shotgun cycle speed changed from 2 seconds to 1.5
LEVELS:
Fixes to general collision issues in E1M4
Fixes to general collision issues in E2M3
Updated Horde maps Jukebox with pulsing effect.
Update Horde maps spawns and enemy placement.
Fixed collision issue in basic movement time trial.
WEAPON BALANCE:
Shotgun cycle speed changed from 2 seconds to 1.5
MISC:
Ninja attack damage doubled from 10 - 20.
Updated Robot Grunt ragdoll to prevent visual glitch.
Fixed some sounds not being affected by volume changes.
We also have a sale! 🎉 Today through Nov 28th, SPRAWL is 50% off!
Seriously everyone, from the bottom of our hearts, thank you, we’re humbled by the support. We truly appreciate everyone who has given us a chance, left a review, sent in feedback, etc. Please keep it all coming, we’re actively listening to feedback and making changes. We also really love seeing all the clips everyone has been sending in. Keep 'em coming on both Discord and X/Twitter (@SprawlFPS and tag our publisher so they can share them too @rogue_co).
Hey everyone, We’ve been running all over the place getting this second update ready for you, and yes, it does include wall running tweaks and a HUD size adjustment. We promise we’ve been listening! This patch has a ton of adjustments so you can check the full list below, but we’
Hey everyone,
We’ve been running all over the place getting this second update ready for you, and yes, it does include wall running tweaks and a HUD size adjustment. We promise we’ve been listening! This patch has a ton of adjustments so you can check the full list below, but we’re super excited to call out the new map modes we’ve added. Test your best time in the Time Trial maps and take on a massive wave of enemies in the Horde Mode. Think you’ve got what it takes?
GENERAL:
Added 3 new "Time Trial" maps.
Added a "Horde Mode" map.
Added crosshair option to gameplay settings.
Added more fine grained difficulty options to settings menu.
Reduced HUD scale.
Removed max ammo count from HUD.
MOVEMENT:
Added third wall kick.
Added options to adjust Wallrun Tilt and Strafe Tilt.
Added wall stickiness slider.
Increased baseline wall run "stickiness". It should now be easier to attach to walls.
Increased base movement speed.
Increased slide duration.
Increased slide speed.
Slide hopping now gives more distance and speed.
Increased forward momentum gained from alternating walls.
LEVELS:
Final boss arena has been completely redesigned in order to give players an option to deal with the second round of turrets without firing a shot.
Additional voice lines have been added in E3M1, E3M2, and E3M3 in order to provide context to the final boss fight which previously appeared in hidden codex entries.
Several sections of E3M3 have been completely re-designed to give the player more options during combat.
E3M2 has been updated with additional checkpoints.
Two switches on E3M1 are now easier to hit.
Keycard on E1M2 is now easier to pick up.
Fixed hole in trigger on E1M1.
Fixed (for realsies this time) final arena fight in E2M2 not triggering.
WEAPON BALANCE:
Headshot damage on pistols increased from 75 -> 100.
Increased grenade launcher ammo cap from 6 to 8 grenades.
Changed railgun ammo pickups from orange to blue to help differentiate them from grenades.
Shotgun spread reduced from 3.0 to 2.5.
Increased damage output of shotgun by .5 per pellet.
Chaingun wind up speed increased by 0.3.
Chaingun damage output increased by 10 per shot.
ENEMY BALANCE:
Ninja attack damage doubled from 10 - 20.
Ninja walk speed increased from 1200 - 1300.
Robot grunt run speed increased from 600 - 800.
Shotgunner run speed increased from 600 - 740.
Ogre movement speed increased by 20 units.
Riot shield grunt movement speed increased from 600 - 700.
Riot shield grunt health reduced from 100 - 80.
Light mech class spectre will now properly ragdoll.
Light mech class spectre is now easier to headshot.
Light mech class spectre run speed increased from 600 - 800.
Fixed bug with flying drones not hitting you if you stood perfectly still.
A huge thank you to this community! We truly appreciate everyone who has played the game, left a review, sent in feedback, etc. Please keep the comments coming! We’d love to see your amazing kill shots and runs so share your captures with us on Discord and X/Twitter (@SprawlFPS and tag our publisher so they can share them too @rogue_co).
First of all, we have to say a huge thank you to everyone! It’s been an amazing first week seeing our game out in the wild and seeing people play it. Truly a dream come true for the two of us. We look forward to continuing to support the game. We’ve seen the feedback and we’ve go
First of all, we have to say a huge thank you to everyone! It’s been an amazing first week seeing our game out in the wild and seeing people play it. Truly a dream come true for the two of us. We look forward to continuing to support the game.
We’ve seen the feedback and we’ve got you with our first set of fixes (yes including the fix to protect your eardrums!).
We hope to address all the comments and concerns, and we promise you are heard and appreciated! Please bear with us over the next few weeks as the two of us continue to work as hard as we can on a multitude of other changes and fixes. More options coming soon, and more content!
HIGHLIGHTS:
Fixed deafening sound on respawn!
Removed scanlines from codex QR codes to make them easier to scan. (try using the Google Lens app if you are still facing issues, we are planning to bring these lore entries in-game in order to make the scanning optional. All achievements are obtainable simply by walking up to the golden PDAs).
Tutorials have been re-written to be more descriptive.
Fixed the “REAPER” boss respawning after death.
Added input buffering to weapon firing.
Allow people to bind the mouse wheel back to next/previous weapon. (bindings to other actions will be fixed in future updates).
Fixed some instances of the game crashing on respawn screen.
OTHER CHANGES:
Railgun charge speed increased by 25%.
Alleviated some issues with inconsistent AI pathing in the arena on E1M4.
Fixed clipping into the boat on E1M5.
Fixed issue where prototype enemy would be stuck behind shield wall on E3M1.
Fixed issue where chaingun enemy pickups would not grant player ammo.
Fixed issue with lift in E1M3 being able to leave without you if you clipped the trigger.
Attempted fix with second arena in E2M2 not spawning enemies.
Fixed players potentially being able to phase through a collider that pushes them on the waterfall section of E2M4.
Gave players some more platforms to use on bossfight in E2M4.
Increased ammo drops inside the boss arena in E2M4.
Added teleporter triggers to GOR Complex tower climb (E2M4)
Robot grunts have had their health cut from 300hp to 250hp.
Robot grunts now drop double the amount of handgun ammo.
Robot grunts' accuracy has been increased slightly.
Robot grunts now ragdoll correctly.
Berserkers have had their health reduced from 800hp to 700hp.
Berserkers will now drop chaingun ammo when killed.
Berserkers will now show damage to their body.
Fixed controller navigation getting stuck on the "Apply" button in display settings.
Fixed broken visuals on the melee weapon when weapon bobbing is set to 0.
Light Mech Class Spectre has had its health reduced from 600 to 350
Some platforming in E3M3 has been made easier with additional platforms to land on.
General changes to resource economy from weapon ammo drops on enemies has been rebalanced to make the later half of SPRAWL less reliant on weak point targeting.
Some additional geometry has been added in the final arena in E3M1 to allow the player to easily target heads.
Fixed issue where the player could die before the elevator finishes leaving in E3M1.
Fixed issue where the first arena in E2M1 would potentially soft lock.
Voiceline that was previously untied to the volume slider has been corrected in E2M4 Bossfight.
Hannah actually played the game this time.
NOTE: Other improvements around wall running are in progress! It will take some time as we need to be careful not to break existing levels or movement tech but we are hard at work.
Keep sending in your feedback and comments! You can also share captures with us in Discord and X/Twitter (@SprawlFPS and tag our publisher so they can share them too @rogue_co).
Enter the SPRAWL…TODAY. It’s a surprise launch day! We’re thrilled to partner with Future Games Show featuring our game and releasing it today. It’s been a labor of passion and determination finishing this game for you all. We’re pumped to see you play it. Go get all those sweet,
Enter the SPRAWL…TODAY.
It’s a surprise launch day! We’re thrilled to partner with Future Games Show featuring our game and releasing it today. It’s been a labor of passion and determination finishing this game for you all. We’re pumped to see you play it. Go get all those sweet, sweet headshots.
To celebrate the official launch, SPRAWL is 10% off now through August 30th. Need a new rig to play? We got you covered there too. We’re running a sweepstakes for a brand new Alienware Aurora R16 Gaming Desktop. Get your entries in here to enter: https://gleam.io/TWwFf/sprawl-launch-giveaway
Thank you for following us and supporting us on this wild ride. It’s been an absolute rollercoaster, we’ve been working long hours now for two, nearly three years on making this game a reality. So many sleepless nights, so much sacrifice. We’re just two people who met over the internet and wanted to make our dream game a reality. We really appreciate all the support from every single one of you, we’re humbled and honored.
Get a sneak peak at the second episode of SPRAWL, set in the industrial wastes. SPRAWL will consist of 3 episodes set in different locations around the city.
Get a sneak peak at the second episode of SPRAWL, set in the industrial wastes.
SPRAWL will consist of 3 episodes set in different locations around the city.