Cyber Cult City

Ouch Giver Games

Released
Mar 28, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Announcing DEMONBORG Mining Co

    My latest game DEMONBORG Mining Co is coming out October 21st. You'll be able to try the demo October 13th! Check out the Steam page for more info. DEMONBORG Ming Co

  2. Developer post

    Quick Fix 1.2.1

    V 1.2.1 Fixed an exploit that allowed you to duplicate perks infinitely. Stat card upgrades and perk upgrades now look different so you can more easily decide at a glance if you want to hack it(reroll it).

  3. Developer post

    Small Update 1.1

    V 1.1 The damage output of “Boarder” enemies(the hoverboarding guys with swords) has been reduced by more than half. Secret passages found under trees no longer appear in the Market. You can use the ‘TAB’ key to open your cards menu now. This has been added to the tutorial. Fixed

  4. Developer post
  5. Developer post

    Community plays Cyber Cult City and Chat with Developer

    I'll be chatting with community member Bobby on launch day while he plays the game. I'll be explaining how some of the game works and we'll see how many times he dies.

  6. Developer post

    Pre-release V 1.0

    Mission modifiers. I’ve added a bunch of modifiers that can change how you play. They can be positive or negative and usually there’s more than one affecting your mission at a time. For instance, sometimes you may have a modifier that makes enemy bullets more powerful, but also m

  7. Developer post

    Beta 8

    General stat clean up. This is something I’ve been waiting to do until I was sure about stat caps and how they would function in the code. There were many unfinished aspects to the stat system. From the way they were displayed, to the way they functioned. This has been polished.

  8. Developer post

    Beta 7

    Beta 7 Market revamp, keys, hostages, ATMs, roof stashes and more! Market revamp. Upgrade perk booths. Buckets next to the Ranged, Melee, Board and Body booths allow you to donate credits to increase their stock. Your donations are persistent; amount donated carries over between

  9. Developer post

    Beta 6

    Beta 6 Nanobots. These hang out around the giant fans. You can attract them by getting near. Once attracted they will orbit you until you are near an enemy and off your hoverboard, at which time they will attack a nearby enemy. There are four types; default, fire, ice and wattz.

  10. Developer post

    Quick Fix Beta 5.1

    Beta 5.1 Many small changes due to a GMS 2 engine update that caused crashes and other issues. Please let me know if you run into any issue I missed. The wall seperating sector 4 and 5 has been removed. NPC and player dialogue text is easier to read on similar colored backgrounds

  11. Developer post

    Beta 5

    Beta 5 Recon is what I’m calling the new bestiary. On the mission select screen you can now look through entries with descriptions and elemental resistances for all enemies you have defeated by clicking on the "Recon" tab. New rest stop mini-game. In this mini-game you need to th

  12. Developer post

    Beta 4

    Beta 4 New Difficulty: Adept. In Adept you begin with 80 less max hit points and all explosions can damage you. In hard and easy mode, explosions caused by the player do no(and never have done any) damage to the player. The bonus HP from research will still be applied in Adept al

  13. Developer post

    Beta 3

    Beta 3 Tons of new, district specific, aesthetic varieties added to building interiors. Hacking has been completely changed without really being changed much at all. I have moved the hacking panel UI next to the player. Previously it would follow enemies around or sit at the car

  14. Developer post

    Beta 2

    Beta 2 I’ve reworked kits/classes for this update. Except for the “Mayor” kit, all kits have a “Trait” to make runs feel unique to that kit. The other change is that kits are now unlocked by beating the game with the kit above it. For instance, you open the second kit, “Pyromania

  15. Developer post

    Sector 5 - Corporate

    Beta 1 I’m changing the update designation to Beta, as this is the beginning of the march toward Version 1.0 Sector 5 - Corporate. This is the final sector for the full release. This means you can now play the game from beginning to end. There are four new enemies(including the f

  16. Developer post

    V 0.0.4.8

    V 0.0.4.8 New NPC: Weapon Expert. These NPCs can damage your equipment as well as upgrade it. If you pay them 50 credits, they give a substantial upgrade to a specific stat on a specific weapon type with a small chance of damaging that stat instead. They can be found inside and o

  17. Developer post

    V 0.0.4.7

    V 0.0.4.7 New feature: Research. You now can research permanent benefits. Like drone mods/stat upgrades, these benefits will carry over between runs. Research benefits cost 5 research points plus one for every research benefit unlocked. Current research upgrades give the followin

  18. Developer post

    V 0.0.4.6

    V 0.0.4.6 There are now electricity barriers blocking roads. They become more common the further into a run you get. These will damage you when going through them. You can hack them to damage enemies that pass through them and allow you to pass through safely. You can also blow t

  19. Developer post

    V 0.0.4.5

    V 0.0.4.5 You will now run across Cyber Bots while exploring. Cyber Bots are small devices that are (initially)hostile to both the player and enemies. You can use them to your advantage since they will attack enemies if the enemy is within range. Cyber Bots may be found when dist

  20. Developer post

    V 0.0.4.3

    V 0.0.4.3 New dynamic music track. The game will choose between the original or new dynamic track at the beginning of each level. You may run across a wishing well. Throw some credits in. You might get lucky. New Body perk “Static Barrier”. This adds a barrier around the player t