SKULLFRACTURE IS OUT ON STEAM!
LINK:
LINK: https://store.steampowered.com/app/2577150/SKULLFracture/

LINK:
LINK: https://store.steampowered.com/app/2577150/SKULLFracture/
Oggi vi presento una breve sinopsi del lavoro svolto in giorni recenti per lo sviluppo di SKULLFracture World Tour, un gioco che ero convinto di aver abbandonato per sempre, ma per cui mi è ritornata la vena creativa in luce di esperienze recenti Niente text-to-speech o pessimi a
Oggi vi presento una breve sinopsi del lavoro svolto in giorni recenti per lo sviluppo di SKULLFracture World Tour, un gioco che ero convinto di aver abbandonato per sempre, ma per cui mi è ritornata la vena creativa in luce di esperienze recenti
Niente text-to-speech o pessimi accenti anglosassoni in questo video, quindi spero si tratti di un'esperienza tutto sommato piacevole all'ascolto
Presto rilascerò anche un trailer
Cose che il mio stupido culo si è dimenticato di menzionare:
-A meno che qualcosa di cataclismo accade nei prossimi due mesi, Francesca Toasty disegnerà gli sprite dei personaggi per il gioco.
-Volevo provare a dare ai personaggi un look cel shading ma l'ultima volta che ho controllato su Unity era possibile farlo solo usando un plugin a pagamento. Dovrei vedere se è ancora il caso.
-SKULLFracture costerà 6 euro e 99, lo rilascerò l'11 settembre.
-Volevo dire qualcosa sul fatto che è normale che gli sviluppatori giochino molto di meno quando stanno lavorando attivamente ad un progetto e che i casual gamer non dovrebbero vedere questa cosa negativamente quando viene discussa in interviste e cose così, ma mi sono scordato perché questo era il mio 12 esimo tentativo di filmare il video.
Sup people, Nuskadamo here. After around a year that Mariuccha's full version has been around on Steam, the visual novel spin-off came out and all comic book pages have been posted i want to re-release it for free, as a way to move on from that experience and focus on my newer pr
Sup people, Nuskadamo here.
After around a year that Mariuccha's full version has been around on Steam, the visual novel spin-off came out and all comic book pages have been posted i want to re-release it for free, as a way to move on from that experience and focus on my newer projects in full.
You can download it on any of the links down below!
https://store.steampowered.com/app/1542010/Mariuccha_Alchemy_Queen/
https://gamejolt.com/games/mariuccha/547283
https://www.newgrounds.com/portal/view/843166
https://nuskadamo.itch.io/mariuccha-alchemy-queen
https://www.indiedb.com/games/mariuccha-alchemy-queen-total-package/downloads/ma...
https://www.kartridge.com/games/nuskadamodev/mariuccha-alchemy-queen
Help Mariuccha become a successful alchemist by making the right choices, befriending the right people and keeping her out of troubles in this innovative fantasy turn based shop simulator that is all about creating the best potions, executing best enchantments and, most of all, avoiding to pay as many taxes as you can.
Your main objective, other than becoming the richest alchemist in the world, is to find the most optimal way to juggle between mantaining your shop and using the resources you have to help Koiran Naamio in his secret investigation set to understand who is the person that is spreading chaos among the members of the Gear Council.
Choose where to start your adventure between 5 different kingdoms, ask to one out of the 6 managers available to help you out with their special perks, customize almost every single aspect of your story by adding, removing or modifying features, regulating multiple aspects of the difficulty level and making things more fun and unpredictable. The options are limitless, as long as you can handle them!

Hey there. I just released a spin-off of Mariuccha, Alchemy Queen on Gamejolt, called Mariuccha's Death! You can play it for free by clicking the link down below: It's a visual novel, made using RenPy. It was my first try on this software and i was pleasantly surprised by how eas
Hey there.
I just released a spin-off of Mariuccha, Alchemy Queen on Gamejolt, called Mariuccha's Death!
You can play it for free by clicking the link down below:
https://gamejolt.com/games/mariucchasdeath/629568
It's a visual novel, made using RenPy. It was my first try on this software and i was pleasantly surprised by how easy it is to create stuff on it.
It's pretty much a sequel to this game's events, but the two games share almost nothing in common so if you're not done playing Alchemy Queen don't worry.
Mariuccha, which by now is the biggest tycoon the world has ever seen, just died. No one knows why or how, but her domestic cat, Carmella Gattaladra, wants to investigate.
That's the story, it's up to you figuring out the rest, enjoy!
A while ago i also made a short comic book story about Mariuccha, don't remember if i already posted it earlier, but just in case check it out: https://tapas.io/series/Mariuccha-Alchemy-Queen---The-Comic-Book
It's incomplete, and drawn like shit. Sorry about that...
Some screenshots from Mariuccha's Death:




And that's all i have for you today, take care!

Well, then. A few days ago i released the final update for Mariuccha. Didn't bother telling anyone on Steam until now, but here we are. So, what's this about? Not much, but i hope it's worth checking out. First off, i took care of a few bugs that were still in the game and that i
Well, then. A few days ago i released the final update for Mariuccha. Didn't bother telling anyone on Steam until now, but here we are.
So, what's this about? Not much, but i hope it's worth checking out.
First off, i took care of a few bugs that were still in the game and that i didn't notice until very recently. Nothing i will talk about out loud because i find it very embarassing that they were still there. But they're not anymore, so it doesn't matter.
But let's get to the important stuff.
I added a couple of new features to the game.
First one: the loans.
Now you can ask for financial help in case you need it. Of course, this help comes with a price in growing interest rates the more you ask, but sometimes that's what you gotta do.

Second update: Haggling.
You can take a gamble and, if you're lucky enough, the shop keeper will lower down prices for the day. The opposite can also happen, though, and you'll have to pay for higher prices if he decides so.

I also made another small update a long time ago that i haven't mentioned in the updates: a trophy page for the FREE Mode, to give the player more long term objectives.

Other than that, i've also been working on SKULLfracture, the game i've been talking about in my last update!
I'm happy to say that it can be played for free by clicking this link! https://nuskadamo.itch.io/skullfracture
It's still lacking some features but i'm very happy of how it's progressing!
Here's a few screenshots:



As far as Mariuccha's Death goes... well, eventually it'll come out. I can say that much.
Why, hello there! Mariuccha, Alchemy Queen is in the books now, and i'm looking forward to tell you all about what i'm working on next! First off, Mariuccha's Death! Don't worry, the title isn't a spoiler. This one's gonna be a visual novel with multiple endings that narrates wha
Why, hello there!
Mariuccha, Alchemy Queen is in the books now, and i'm looking forward to tell you all about what i'm working on next!
First off, Mariuccha's Death!
Don't worry, the title isn't a spoiler. This one's gonna be a visual novel with multiple endings that narrates what happens after the events of Alchemy Queen.
I'm creating the game as a way to say sorry for not completing the comic book and because i've been curious for the longest time about RenPy, the engine i'll be using to create it.
No idea of when it'll come out, the script is almost 100% complete, i just need to stop being lazy and write the last few chapters. Of course it'll be free!
If you care about following the game i have a page on Itch.io and Game Jolt
Nex up, the big fish, SKULLfracture!
If you follow me outside of Steam, you might have already heard of Wrestling is Real, another game i made a while ago. The original idea here was to remaster it, fix all bugs, redraw the sprites, add characters, arenas, modes etc. and then sell it on Steam for a few bucks. Sadly, that couldn't be done, so i'm creating an entirely new game from scratch that shares most of the mechanics of Wrestling is Real. At first i was bummed that i couldn't use Wrestling is Real as an exoskeleton, but looking back i think this was a blessing in disguise because SKULLfracture is turning out to be better than a Wrestling is Real remaster was ever gonna be!
Just like Mariuccha's Death i have no release date, but you can follow SKULLfracture's updates on Itch.io and Game Jolt
That's if for this update, remember to check out my website for all sorts of relevant links!

'Sup, fellers. This is gonna be the last major update for Mariuccha, Alchemy Queen, as it's now officially out of its early access phase. Down below you will find a list of all the things i changed since the last version. In my previous updates these lists didn't include detailed
'Sup, fellers.
This is gonna be the last major update for Mariuccha, Alchemy Queen, as it's now officially out of its early access phase.
Down below you will find a list of all the things i changed since the last version. In my previous updates these lists didn't include detailed descriptions of bugs, but this time i'll make an exception, since bug fixes comprise most of this update and i already added 99% of all gameplay features by now.
-Created Objects will now detract the correct amount of Materials when you create them.
-Weekly and Daily Offers will now be displayed correctly when saving and loading a game.
-The presence of a Permit on Weekly and Daily Offers wil now be displayed correctly when saving and loading a game.
-Fixed the bug that would repeat required Materials in the Create and Requests rooms.
-The amount of Materials needed to create certain Objects has been rebalanced.
-A text glitch regarding Explorers has been fixed.
-A text glitch in the Requests room has been fixed.
-The name of the Materials gathered by the Explorers will be featured on screen when they come back.
-The last screen in the run editor has improved visual feedback.
-A text glitch regarding Surprise Events has been fixed.
-A proper loading screen has been implemented.
-Changed a few lines of text.
-Fixed a bug that wouldn't let the player travel from Kingdom to Kingdom.
-Fixed a bug that would randomly set all taxes and prices to 0 after a weekend.
-Added text that keeps track of the price increase selected before a run on Buy and Inventory rooms.
-New quotes for Mariuccha and the Main Menu screen have been added.
And that's that.
Unless there's more, that should cover everything. Anxiously waiting to be proven wrong by you guys in less than a couple of days.
-Nuskadamo


Mariuccha is now one month old! Your support has been nothing short of fantastic, but we're far, faaar from done here! Listed down below is a list of all changes i implemented. Stuff that was mostly supposed to be there to begin with, but that i couldn't insert due to time constr
Mariuccha is now one month old! Your support has been nothing short of fantastic, but we're far, faaar from done here!
Listed down below is a list of all changes i implemented. Stuff that was mostly supposed to be there to begin with, but that i couldn't insert due to time constraints that I, and only I, ever even cared about in the first place.
One day Mariuccha will also get her own comic book story, that i will link in my next update when it's done, which is... i don't know, i'll take a while, don't expect to be impressed. I dind't make the art you see in the cover.
New features:
In amounts depending on your current month, each day some Materials in the Buy Room will be randomly rendered Illegal. As such, the only way to purchase them is to first buy a Permit.
You are now given the option to engage in Permadeath mode, meaning that if you get a Game Over your save file will be instantly deleted.
You are now given the option to engage in Free mode, meaning that you can play without Special Requests, dialogues and mechanics changes that depend on the story progression.
All licenses will also be immediately available.
Pre-Run Customization
You can now:
-Select between FREE and STORY mode.
-Select if to activate Permadeath.
-Select the starting month.
-Select if to just ignore the Illegality of a Material.
-Select the option to get a Game Over if you fail enough regular Requests.
-Change the number of regular Requests to fail in order to get a Game Over.
-Change the number of regular Requests available at once.
-Select the option to have no manager.
Balance changes:
-Rewards for regular Requests have been increased.
-Failing a Request now will mean losing only half of the Reward in Kulini, not its entirety.
-Prices for selling an Object have been increased.
-Starting Kulini amount has been increased.
Minor changes:
-In the Buy Room if you hover over a certain Material you will see the amounts of it you already own.
-In the Requests Room, Daily Challenge and Create Room you will see the amounts of Materials you already own to fullfill whatever is required.
-New random quotes for Mariuccha have been added.
-The sprite to represent Kulinis in the Turrett Minigame has been changed.
-Sometimes there will be no weekly or daily Material offered in the Buy Room.
-Surprise events can now remove your current manager.
-You can remove your manager for Free on the Manager Change Room that appears every Sunday.
-You can see the amount of Materials in your possession in the Create Room.
-Some texts and sprites that weren't properly centered now are.
-The volume of some audio files has been reduced.
-Tutorial section has been updated to incorporate the new rules.
-Main screen has been updated to include my website and a donation button.
Plus a bunch of bug fixes especially related to save files.
PLEASE REMEMBER: the game is still in Early Access! You will most likely find a lot of bugs everywhere, PLEASE report them to me, if you can!
See ya!
-Nuskadamo


