Switching to Free!
That's right! Now you too can own every Isotope ever!

Randy Lee BlainJason Blain · Monumental Arts Engineering, LLC

That's right! Now you too can own every Isotope ever!

Months Of Obsessive QA Are Beginning To Pay Off. Jason here, junior Dev and Designer for Cyclotronica. I've been working on this update for some months now, and learning a lot more about coding along the way. Dad/Randy/Our Senior Dev has been teaching me how to code in Unity for

Added Sandbox Mode , with our first Lab Bench Item, the Isotope Chamber ! Spawn and observe any Element on the Periodic Table. Bombard it with Neutrons and watch it change or transmute. Bombard it with Antineutrons and watch it fall apart. Added 400+ new Isotopes: Hydrogen throug

Thanks y'all. Let me know if you run into anything else. We're working on a couple different PVP/Team levels. Battlebowl/Derby. Also working on Isotope Cascading. Aiming to give Atoms greater autonomy over their behavior.

Happy Equinox! Updated impact physics numbers on the various projectiles in the game including: Alpha Particles Beta Particles Gamma Rays Proton Shot Fast Neutron Lithium-7 Bullets Carbon-14 Electrodes in Tunnels as well. As a result, the behaviors for Uranium-235 and other Radio

Updates on Splash Dialog System Added to Splash Shepard's Tone New Game Dialog updated, choice of Tutorial RTFM or Skip Tutorial TL;DR Tutorial Reinstated Properly, per Beta Tester Feedback Text edits galore, formatted for better readability and organization. Fonts adjusted. Mino

Got the last of the UI basics worked in. Dialog Box System, Specimen Insets, Improved catalog workflow at the end of missions. Minor UI bugfixes. Got quints on the internal build commit number. #6377777

Set up colliders so that curious users don't wedge themselves into the Atom Assembler dais at Level 1 end. Adjust level end trigger. Adjust UI toolbar on Catalog Mode. Let us know if you run into anything else. Happy to investigate. Thanks for the feedback.