Release 1.0.7
- Repaired missing aggro triggers in lv 15 and 16 - Sorted savegames for modification date instead of creation date - Added Quicksave to loading options - Extended speed function also for friendly AI and removed experimental flag

Andreas Dahm · Lobo Corp.

- Repaired missing aggro triggers in lv 15 and 16 - Sorted savegames for modification date instead of creation date - Added Quicksave to loading options - Extended speed function also for friendly AI and removed experimental flag

- Repaired triggers in Lv 12 - Fixed missing squad units for high rank classes - Fixed missing aggro triggers in Lv 09

Release 1.0.5 - Options menu stays open at start -> fixed - You can now change enemy phase speed ingame too - Implemented Autosave at start of each level - If you lost during enemy turn, enemy should stop playing. - Squad gains also boni of items

Release 1.0.4 - Enemy mages checks now their mana. - Enemies don't fight after move, now they do. - Implemented experimental option to speed up enemy phase in main menu options

Release 1.0.3 - Slimes now have shadows - Distance block is apearing if enemies are in range fights - Not only leaders can trigger aggro areas - Some projectiles were up side down - Atack sprite of La Serpentina implemented - Fixed problem in fights, that they are longer than the

Release 1.0.2 - Visualized Boni in buy menu - Boni are assigned at the correct level now - fixed some vocab problems - raised hardcounter in fights a little bit - fixed that sometimes the "information"-button are disabled

Day one patch - Fixed problem with game breaking bug if "next round" is triggered. - Fixed problem that sound volumen is always resetted to maximum. - Fixed problem that language switch was not saved.

- 4 Unique Campaigns - Lots of magic and tough fistfights - Grandiose story - Interesting characters - and much more

- Fixed problem with enemy commanders. In some circumstances they could attack twice per round or heal and attack

- Added many new units - Added four awesome new levels - Continuing the epic story - Fixed a lot of bugs - Added new music - Added new background stories - Overworked old Levels (Might be that your savegames are broken, especially if you lost La Santa or El Pincho)

With milestone 0.2 the entire magic system is updated. Here the list of features and bugfixes. Features 10 different Spells, depending on the class you choose. AI can now use magic, so be prepared to get attacked by enemy magicians. All magic spells now have sounds You gain also

Finally El Mucho is in Early Access, but there is much to do :-D Here the Roadmap I planned until Full Release - 0.2 - Overworked magic system - 0.2.5 - New Levels - 0.3 - Finishing Act 3 Levels - Adding new Units - 0.3.5 - Finishing new Characters - 0.4 - First work on Act 4 - 0

- Adjusted character attribute table - Overworked Level 5, some tiles blocked the way - Level 5, spawned enemy was not an enemy - Level 5, enemies are not set as aggro - Level 6, enemies are not set as aggro - Level 8, added aggro ranges to enemies - Level 6, El Caballero had wro

Early Access 0.1.5 - Fixed Problem, that after class change no squad bonus was available - Fixed projectile spawn points for shooter classed - Fixed battle screen representation of Nessi - Fixed missing Achievement trigger points - Fixed unnecessary camera movement, if round end

- Fixed in lv three that dialogs are triggered, if commanders die - Fixed display of attack bonus in overworld ui - Fixed El Mucho Fighter Detail graphic problem - Fixed El Nuppo Detail graphic problem - Fixed Problem, that AI squards are not attacking, if leader heals - Fixed op

- Fixed urgend bug in fightscreen -> ranged units caused an index out of bounce exception, which let the fightscreen run into the hardcounter - Fixed sound problems for ranged heros - Fixed problem, that wrong sound is played for multi-layer tiles - Rounded bonus and malus, be

- Overworked the balancing of all characters - Overworked balancing of all enemies

- Disabled some beta and development options - Changed XP gain - Changed sounds - Changed sound handling for fights - Added skeleton hero - Minor Bugfixes - Balanced player characters, next is enemies - Adjusted enemy level in levels

This version will bring: - Entire new musics - New transitions between different songs - Overworked sounds (not final) - Minor bugfixes

- All clharacters have new images - New transitions for fight screen - New transitions for level won - New transitions for level lost - First rudimentary english translation for story elements - minor bug fixes