El Mucho

Andreas Dahm · Lobo Corp.

Released
Feb 20, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Release 1.0.7

    - Repaired missing aggro triggers in lv 15 and 16 - Sorted savegames for modification date instead of creation date - Added Quicksave to loading options - Extended speed function also for friendly AI and removed experimental flag

  2. Developer post

    Release 1.0.6

    - Repaired triggers in Lv 12 - Fixed missing squad units for high rank classes - Fixed missing aggro triggers in Lv 09

  3. Developer post

    Patch 1.0.5

    Release 1.0.5 - Options menu stays open at start -> fixed - You can now change enemy phase speed ingame too - Implemented Autosave at start of each level - If you lost during enemy turn, enemy should stop playing. - Squad gains also boni of items

  4. Developer post

    Patch 1.0.4

    Release 1.0.4 - Enemy mages checks now their mana. - Enemies don't fight after move, now they do. - Implemented experimental option to speed up enemy phase in main menu options

  5. Developer post

    Patch 1.0.3

    Release 1.0.3 - Slimes now have shadows - Distance block is apearing if enemies are in range fights - Not only leaders can trigger aggro areas - Some projectiles were up side down - Atack sprite of La Serpentina implemented - Fixed problem in fights, that they are longer than the

  6. Developer post

    Patch 1.0.2

    Release 1.0.2 - Visualized Boni in buy menu - Boni are assigned at the correct level now - fixed some vocab problems - raised hardcounter in fights a little bit - fixed that sometimes the "information"-button are disabled

  7. Developer post

    Patch 1.0.1

    Day one patch - Fixed problem with game breaking bug if "next round" is triggered. - Fixed problem that sound volumen is always resetted to maximum. - Fixed problem that language switch was not saved.

  8. Developer post

    RELEASE 1.0

    - 4 Unique Campaigns - Lots of magic and tough fistfights - Grandiose story - Interesting characters - and much more

  9. Developer post

    Small bugfix

    - Fixed problem with enemy commanders. In some circumstances they could attack twice per round or heal and attack

  10. Developer post

    Milestone 0.3 - Finishing Act 3

    - Added many new units - Added four awesome new levels - Continuing the epic story - Fixed a lot of bugs - Added new music - Added new background stories - Overworked old Levels (Might be that your savegames are broken, especially if you lost La Santa or El Pincho)

  11. Developer post

    Milestone 0.2

    With milestone 0.2 the entire magic system is updated. Here the list of features and bugfixes. Features 10 different Spells, depending on the class you choose. AI can now use magic, so be prepared to get attacked by enemy magicians. All magic spells now have sounds You gain also

  12. Developer post

    Roadmap from Early Access to Full Version

    Finally El Mucho is in Early Access, but there is much to do :-D Here the Roadmap I planned until Full Release - 0.2 - Overworked magic system - 0.2.5 - New Levels - 0.3 - Finishing Act 3 Levels - Adding new Units - 0.3.5 - Finishing new Characters - 0.4 - First work on Act 4 - 0

  13. Developer post

    Update 0.1.6

    - Adjusted character attribute table - Overworked Level 5, some tiles blocked the way - Level 5, spawned enemy was not an enemy - Level 5, enemies are not set as aggro - Level 6, enemies are not set as aggro - Level 8, added aggro ranges to enemies - Level 6, El Caballero had wro

  14. Developer post

    Update 0.1.5

    Early Access 0.1.5 - Fixed Problem, that after class change no squad bonus was available - Fixed projectile spawn points for shooter classed - Fixed battle screen representation of Nessi - Fixed missing Achievement trigger points - Fixed unnecessary camera movement, if round end

  15. Developer post

    Update 0.1.4

    - Fixed in lv three that dialogs are triggered, if commanders die - Fixed display of attack bonus in overworld ui - Fixed El Mucho Fighter Detail graphic problem - Fixed El Nuppo Detail graphic problem - Fixed Problem, that AI squards are not attacking, if leader heals - Fixed op

  16. Developer post

    Early Access 0.1.3

    - Fixed urgend bug in fightscreen -> ranged units caused an index out of bounce exception, which let the fightscreen run into the hardcounter - Fixed sound problems for ranged heros - Fixed problem, that wrong sound is played for multi-layer tiles - Rounded bonus and malus, be

  17. Developer post

    Update 0.1.2

    - Overworked the balancing of all characters - Overworked balancing of all enemies

  18. Developer post

    Minor changes for 0.1.1

    - Disabled some beta and development options - Changed XP gain - Changed sounds - Changed sound handling for fights - Added skeleton hero - Minor Bugfixes - Balanced player characters, next is enemies - Adjusted enemy level in levels

  19. Developer post

    Get ready for Early Access

    This version will bring: - Entire new musics - New transitions between different songs - Overworked sounds (not final) - Minor bugfixes

  20. Developer post

    More detail images - 0.8

    - All clharacters have new images - New transitions for fight screen - New transitions for level won - New transitions for level lost - First rudimentary english translation for story elements - minor bug fixes