Hello, We mentioned previously that we're running a playtest for our next project, Dragonkin: The Banished. For anyone who has signed up, NDAs (Non-Disclosure Agreements) for the playtest have been sent so please check your inbox (the mail should be from Nacon Gaming ). As a remi
Hello,
We mentioned previously that we're running a playtest for our next project, Dragonkin: The Banished.
For anyone who has signed up, NDAs (Non-Disclosure Agreements) for the playtest have been sent so please check your inbox (the mail should be from Nacon Gaming ).
As a reminder, you must sign the NDA to receive a key and access to the playtest. Those who sign the NDA will also receive an invite to an exclusive Discord to discuss the playtest with the development team.
Hello, As you may know, we're currently working on our next Hack n' Slash project, Dragonkin: The Banished. As part of the development process, we'd like to bring on a select group of players to provide feedback on an early version of the game. To be involved in the Playtest you
Hello,
As you may know, we're currently working on our next Hack n' Slash project, Dragonkin: The Banished.
As part of the development process, we'd like to bring on a select group of players to provide feedback on an early version of the game.
To be involved in the Playtest you will have to agree to sign a NDA (Non Disclosure Agreement) to specify that you will not share any information / screenshots / video from the playtest outside the specified channels for discussion with the development team.
This beta will run from December 19th, 11:59PM (CET), until December 31st 2024, 11:59 (CET).
Happy Halloween ParadiZe! How did you find the recent Horde Mode update? How many waves did your base stand up against? Today we're bringing a little Halloween cheer to ParadiZe with a suite of new cosmetics, for you and your zombots, alongside some boxing gloves for those ready
Happy Halloween ParadiZe!
How did you find the recent Horde Mode update? How many waves did your base stand up against?
Today we're bringing a little Halloween cheer to ParadiZe with a suite of new cosmetics, for you and your zombots, alongside some boxing gloves for those ready to imitate their influencer of choice and challenge a celebrity zombie to a 1v1 in the ring!
But that’s not all! Test your skills with our new Nightmare Mode. The patch notes may be short, but the implications are big. So head on into ParadiZe and check out the changes!
Patch Notes:
Added new game difficulty: "Nightmare mode"
Added new high-level weapon: The Boxing Gloves
Added Halloween cosmetics (helmet & uniform)
Added 3 zombot uniforms (sport, ninja and super-hero)
Hello survivors! We hope you're enjoying your adventures in ParadiZe! Did you know that we have an EKO Software Discord where you can chat with other players, leave feedback for the devs, enter competitions or just shout endlessly into the void (until a mod times you out). If you
Hello survivors!
We hope you're enjoying your adventures in ParadiZe! Did you know that we have an EKO Software Discord where you can chat with other players, leave feedback for the devs, enter competitions or just shout endlessly into the void (until a mod times you out).
If you want to chat with the devs and speak to other players, join our Discord!
HELLOOOOOO PARADIZE, If you didn't hear this in my (Jeff Tusk's) voice, then something has gone wrong with our marketing and I'll have the intern in charge ejected from the closest airlock. Now, don't get me wrong, but from my safe haven on the moon, I've seen you build your base
HELLOOOOOO PARADIZE,
If you didn't hear this in my (Jeff Tusk's) voice, then something has gone wrong with our marketing and I'll have the intern in charge ejected from the closest airlock. Now, don't get me wrong, but from my safe haven on the moon, I've seen you build your bases, build turrets, find new weapons, and I'm starting to wonder if you're even trying to get up here anymore.
Regardless, a new survivor seems to have made his way into your camp and he wants to test just how ready you are for the zombie apocalypse. Chat with this survivor to start a new challenge, Horde Mode. Batten down the hatches and get ready as wave upon wave of Zombies descend upon your base, testing your skills as you try to survive.
The irony being that you won't. We couldn't quite work out how to stop the unending zombie hordes, hence the use of the word "unending". However, thanks to our latest technical innovations you'll be able to zip-zap your base to how it was before the attack in a jiffy. Don't ask us why we don't use this to go back to before this whole thing started...
I've also been told there are other changes afoot, but I will leave it to those who can like to read to find out below. See you soon survivors!
Patch notes
Key Features:
New "Horde Mode" has been added, featuring a Camp Defense gameplay. In this mode, you must protect your camp against infinite waves of zombies.
Horde Mode becomes available after defeating the first boss, Papa Davis. Talk to him at your camp to start "Horde Mode".
Completing a stage earns you booster kits to improve your gear and "Horde Points," which can be spent on permanent camp and Zombot upgrades.
Achieving an S+ rank for the first time in each stage grants you even more rewards.
2 New High-level weapons added
Scissors & Snowthrower
Base versions of both weapons can be found on Elites in the world, while Mythical versions can be crafted using recipes obtained from Golden Zombies and Minibosses.
Improvements to building placement
A green area has been added to preview the space that a building will occupy before it's placed
If placement is not possible, the area will turn red
Additionally, three icons have been added to indicate what is obstructing placement: characters, buildings, or the environment
Other Changes:
High-level Booster kits now have a minimum equip level requirement
Zombot controls have been improved to improve direct control
Zombot behavior has been enhanced, reducing the chances of them getting blocked or interrupted in enemy camps
Turrets now display their resource requirements in the inventory menu
Playable character portraits have been updated
Bug Fixes:
Fixed a crash in the skill scene when playing in Chinese
The Flamethrowers' visual effects will now stop when the Zombot stops shooting
The Repair Kit equipped on the Zombots now allows buildings to be repaired to 80%
The 4K texture DLC has been updated to address some missing textures
Various issues have been fixed, targeting improving stability for local and online multiplayer sessions
We've implemented a small hotfix today that applied the following changes: Fixed various bugs related to player and camp inventory interactions Fixed potential quest blocker with Mc Fixer
We've implemented a small hotfix today that applied the following changes:
Fixed various bugs related to player and camp inventory interactions
Hello Citizens of ParadiZe! Turns out that removed from the need to sleep, eat, and play video games, Zombot workers are effective, perhaps a little too effective. Wood, water, vegetables, you name it, we are absolutely swimming in resources. That's where the law of supply and de
Hello Citizens of ParadiZe!
Turns out that removed from the need to sleep, eat, and play video games, Zombot workers are effective, perhaps a little too effective. Wood, water, vegetables, you name it, we are absolutely swimming in resources. That's where the law of supply and demand comes in, you have the supply and I demand you pelt zombies with it!
That's why we've come up with some new base defences to maximise damage and get rid of any leftover veggies on the plate. Party like it's nineteen hundred by pelting the incoming hordes with vegetables, freezing them with ice and snow or turn them into swiss cheese with wooden stakes.
We hope you're ready to redesign your base layout to make use of the turrets added in this update. They'll be necessary to handle the new difficulty mode that's also being introduced.
Patch Notes
Key Features
3 Turrets added, defensive structures used in enemy camps that can be unlocked by gathering pieces of enemy turrets.
Wooden Gatling Gun (shoots in a straight line)
Snow Cannon (arcs from left to right)
Vegetable Mortar (fires in a circle in front of the mortar)
New 'Hard' Difficulty Mode Added
All zombies are now more dangerous (more HP, deal more damage)
This new difficulty mode can be chosen at game creation or in-game (via the pause menu)
2 New High-level weapons added
Katana
Metal Disc
Base versions of both weapons can be found on Elites in the world with Mythical versions craftable with recipes found on Golden Zombies and Minibosses.
Other Changes
A Zombot Module has been added to activate only loaded turrets (allows a single Zombot to man several turrets).
Player markers have been added to the minimap in multiplayer
Clicking outside the box now exits Zombot Modules or Booster Kit selection menus
Improved the 'Direct Control a Zombot' skill, allowing the player to use ranged attacks and fixes an issue where the player could easily leave the game zone
Added figures about corresponding resource in the generators information panel
Added the option to pick up items by holding down the loot button
Bug Fixes
The Zombot flee action has been improved to prevent them from getting stuck
The Activate order now applies to the first follower who isn't already doing a task (to avoid interruptions)
Changed the display mode of ground targeting VFX so that they are visible on snow
Multiplayer lobby owners camps are now shown first in the multiplayer menu
Capture process has been updated to a long press to avoid getting mixed up with weapon changes
Gas smoke colour changed for visual clarity
Purple = Damage over time
Green = Instakill
Improved visual feedback when using the 'Tormentor' skill, especially when using keyboard & mouse as it was not visible.
Improved cooldown feedback on the life gauge of the 'Automatic Defibrilator' skill
Improved collision correction when crossing rifts
Designed to avoid falls, ensure the player doesn't jump in place, and to ensure that Zombot's follow when the player crosses the rift
Honestly, I have no idea how they're doing it. Who their scientists are or where they're getting the know-how to come up with creations of their own. Perhaps there's a spark of human imagination left in there? A sliver of humanity begging to be recognised. Don't ask me, I have a
Honestly, I have no idea how they're doing it. Who their scientists are or where they're getting the know-how to come up with creations of their own. Perhaps there's a spark of human imagination left in there? A sliver of humanity begging to be recognised. Don't ask me, I have a rule, swing first, put the helmet on them, grab a pint and wait for this to blow over.
That's why I'll be dispatching ParadiZe residents to investigate further and if necessary, smash up their stuff and take it for ourselves!
Stay tuned for more information in the near future!
NOTE: On June 5th we introduced a fix that resolved an issue with the game version being noted as incompatible with the server version. You should now be able to play without any further issues. Today we launched a hotfix to resolve an issue regarding players being unable to coll
NOTE:On June 5th we introduced a fix that resolved an issue with the game version being noted as incompatible with the server version. You should now be able to play without any further issues.
Today we launched a hotfix to resolve an issue regarding players being unable to collect the new Zombot Equipment introduced in the previous patch.
Special thanks to the players over on Discord who helped us in tracking this issue down.
A public service announcement to all residents of ParadiZe: We know you've heard the rumors. That new, more powerful zombies are running amok in ParadiZe. That these creatures are stronger, scarier, and they put the DEAD into deadly. We're sorry to say that these rumors are compl
A public service announcement to all residents of ParadiZe:
We know you've heard the rumors. That new, more powerful zombies are running amok in ParadiZe. That these creatures are stronger, scarier, and they put the DEAD into deadly. We're sorry to say that these rumors are completely true, so lock up your children, barricade your bases, and make sure you've cleaned the spike traps - sometimes the fleshy bits get all caught up in there, it's just awful!
For those still brave enough to venture into ParadiZe, we want you to know our top men are on the case, well top man, Bob, it was Bob, OK. Bob has been hard at work, coming up with some new tools to deal with these unknown threats.
Patch Notes
Key Features
New Enemy Type: Elite Enemies have been added
Larger Health Pools
Protection against enemies
Lower fall threshold
May not be interrupted by strong attacks
Are not deactivated if the pylon is destroyed
They can drop Booster Kits when defeated (see below)
Added a weapon and armor upgrade mechanic: Booster Kits
Available from level 1-3 (available only from Elites)
Boosts are installed on an item through the inventory
A weapon/armor can only have 1 Boost applied at a time
Booster Kits will be further developed and expanded on in future updates!
New Hand Equipment: Shield
Protects the user (Player/Zombot) from frontal attacks
The player is only protected when aiming
New Zombot Equipment
Radio Antenna
Passive Regen effect on all allied zombots
Active effect (configurable via modules) to revive friendly zombots
Mortar
Active effect that fires rockets at surrounding enemies
New skill added to allow the player to convert their Zombots into Elite Zombots
Other Changes
Added the option to dismantle a stack of items instantly
Added a quest objective to unlock Elite Zombots for camp pylons
The weapon comparison panel now allows for quick comparisons between both weapons.
Text popups now explain action restrictions for players with the guest role in Public games.
Private sessions no longer have restrictions for players.
Game options are no longer stored in the Steam Cloud, to make it easier for players running the game on multiple machines
Bug Fixes
Fixed a bug preventing you from being unable to capture Zombots that still had their helmets on.
The camp menace level is now saved and will not reset if you exit the game
Various bug fixes related to crashes, UI & online performance
We're investigating sightings of new zombies spotted in ParadiZe. Reporters on the scene found this photo next to a large body-sized blood stain. We asked the stain for comment and were told: "............" Stay tuned for updates as the situation develops.
We're investigating sightings of new zombies spotted in ParadiZe.
Reporters on the scene found this photo next to a large body-sized blood stain.
We asked the stain for comment and were told: "............"
Hello there survivors! Today's update's a big one. Issues have been fixed, crashes solved, and features added! So, without further ado, let's get right into the meat of things: We teased it ; time to deliver! Today's update brings a brand new Zombot™ to the team! Time to recruit
Hello there survivors!
Today's update's a big one. Issues have been fixed, crashes solved, and features added! So, without further ado, let's get right into the meat of things:
We teased it ; time to deliver! Today's update brings a brand new Zombot™ to the team! Time to recruit this new fren, and have them recruit two more, making it nine followers. Now just imagine how many that'll be once you play with three more players!
Are your Zombot™ scattered around the map? With just the press of a button, have them rally on your position in an (almost) instant. No more running around gathering them like a flock of lost puppies!
One, two, three, four Let me hear you scream if you want some more
Full patch-note:
Major changes:
You can now control a third Zombot! Unlock more Hacking skills to have them control two more.
Have your zombies rally on your position by using the "Recall" feature ([A] on keyboards, [LB] on controllers).
[PC ONLY] Added DLSS.
Added feedback for Perpetual Attacks (wild zombies regularly attacking the camp): Menace level is now always displayed on the camp HUD (top-left corner when player menu is open) and Shelter interaction menu. Notifications will pop up when menace is high enough.
Zombots do not block the player anymore.
Updated the Hacking skill-tree (helping unlock the Chain hack skill faster).
Changed the Grenade and Decoy crafting recipes making them easier to be made.
Camp fences are now sturdier.
Regular, Critical and Reduced hits are now colored differently.
Buffed the Ivy and Snow Queen boss fights (more HP & special attacks).
Wild zombies hit harder!
Added two chests with new helmets for the City Armor.
Added a quest to be able to bring back the 2 last golden knives to Pedro.
Players joining public games as Guests cannot create / move / delete building or take items in the shared inventory.
Fixed a bug resetting all player settings.
Other changes:
Added a notification and tutorial when unlocking a Zombot.
Added a popup when the player selects a deprecated save, warning them of a skill tree reset.
Weapon knock-back and damage now depends on distance.
Explosion damage is now based on radius.
Added a new camp after the entrance to City 3.
Added a few Zombots with explosive vests in the Desert.
Added decapitation with a charged spear attack.
Added a recipe sprite for the upgraded bandages.
Papa Davis loses his arms' invulnerability buff when all other parts are destroyed.
Balanced zombies' first weapons' damage.
Adjusted wall spacing for pathfinding.
Changed the rocket part VFX for visibility.
Changed the Forest Armor crafting recipe (less leaves required)
Improved navigation when zombie hordes attack the player's base.
NPCs' damages to building will not scale.
Reworked the Spike Trap collision to be able to place them closer to each other.
Nerfed the zombies in the Papa Davis' fight by changing their pathfinding;
Improved the warehouse door's opening & closing mechanism.
Lowered warehouse & factory zombies' health to match the wild ones.
Improved the Camp Pylon Radius menu
Improved the RTC black bar display.
Better placement of walls and traps along the edges of the map,
Balanced bone and metal bolt damages.
Balanced the Metal Bow 03 aim speed.
Added distance-based zombie damage reduction.
Removed friendly fire on self-destruct, explosive armor and grenades.
Controller rumble on flamethrower will keep going after 10s+ of continuous use.
The player can now get the shredder before destroying the tower.
The Toxic Cloud skill cannot destroy Pylons anymore.
Players will now automatically dismount zombies under certain conditions (hijacked, no saddle...).
Zombie hair is now hidden when they wear a helmet.
Made Pedro's first quest easier by lowering his pylon's level.
Fixed several crashes related to: perpetual zombie attacks, zombie charge, online pushable items, camp storage menu, escape menu, open world navigation.
Minor fixes:
Fixed animal behavior.
Fixed zombies not being able to attack camp walls.
Fixed zombies getting stuck behind trees.
Prevented enemies from clumping and getting stuck during camp attacks.
Fixed swamp collisions and visuals.
Fixed a soft lock with Ignacio.
Fixed wagon collisions in front of Papa Davis' mine.
Fixed the MacFixer zombot spawn.
Sophie's lights will switch off properly.
Fixed the mace collision.
Fixed menu bug after unequipping an item by dragging it off.
Settings sliders cannot be interacted with when off-screen anymore.
Disabled the build menu shortcut after moving a building.
Player can no longer quit the save menu in solo while it's loading.
You can no longer see a floating HUD behind the camera.
Snowmen no longer reappear once destroyed.
Fixed brightness slider limitation.
Fixed the saddle descent animation.
Added setting allowing you to limit the item stack display to 1.
Improved loading time when returning to main menu.
Fixed player save duplication.
Player are now able to use weapons immediately after dropping Kate.
Fixed Teleportation of followers to the player after death, on respawn.
Turns out that the zombie hordes aren't the only things back from the dead, as we're bringing back the demo for Welcome to ParadiZe. You can experience the 1st chapter of the game and unlock your first Zombot™. Roam the forests, collecting resources and starting to build your bas
Turns out that the zombie hordes aren't the only things back from the dead, as we're bringing back the demo for Welcome to ParadiZe.
You can experience the 1st chapter of the game and unlock your first Zombot™. Roam the forests, collecting resources and starting to build your base, a secure fortress that will hold back the undead, and build an armory to fight back as you experience the start of this humorous tale.
Online play isn't supported in the demo, but you can play the demo with a friend in local co-op if you wish.
So try out Welcome to ParadiZe today and let your friends know about all the fun that awaits them in ParadiZe.
Attention, Survivors! A new resident has arrived in the lands of ParadiZe! The Archaeologist has just settled and is looking for some rare, peculiar items: Jeff Tusk's time capsules! Come help Makoto Yamahori discover those long-lost trinkets from a zombie-less past, unravel hist
Attention, Survivors!
A new resident has arrived in the lands of ParadiZe! The Archaeologist has just settled and is looking for some rare, peculiar items: Jeff Tusk's time capsules! Come help Makoto Yamahori discover those long-lost trinkets from a zombie-less past, unravel history, memories, and unearth new cosmetics!
The DLC is now available for all Zombot / Support Editions owners, or available on the store.
In other news, we're glad to let you know more content & updates will be coming this year!
As a treat, here's what the next one will bring: a third Zombot™! This 3rd follower (and their own Zombots) should arrive in the upcoming weeks.
This won’t be the last update for Welcome to ParadiZe — we are planning to keep the game fresh with more comfort and content update in the future, but it is a bit too early to tell you more. We will keep you posted very soon.
Great news survivors, Welcome to ParadiZe is now playable on the Steam Deck! Hack zombies, create and upgrade your camp & survive the apocalypse wherever you go! We've also been hard at work patching & fixing issues the community has brought up to our attention. You can s
Great news survivors,
Welcome to ParadiZe is now playable on the Steam Deck!
Hack zombies, create and upgrade your camp & survive the apocalypse wherever you go!
We've also been hard at work patching & fixing issues the community has brought up to our attention. You can see all those changes by clicking on the cards below:
Your feedback and reports are valuable to help us improve the game experience. They help us identify issues that might have been missed due to configuration specifics. So, if you spot anything else, please check our dedicated thread.
Finally, if you're enjoying the vast lands of ParadiZe, why not rate the game on Steam? To do this, you can head to the product page and leave a review under the trailers & images carousel (or in the review section at the bottom of the page)!
Greetings residents, We're happy to be pushing a new patch for Welcome to ParadiZe! Once again, thank you for bringing those issues to us. Patch Note: Fixed online multiplayer crashes (loot during disconnection, dialogues when changing zones). Fixed a potential blocker if players
Greetings residents, We're happy to be pushing a new patch for Welcome to ParadiZe! Once again, thank you for bringing those issues to us.
Patch Note:
Fixed online multiplayer crashes (loot during disconnection, dialogues when changing zones).
Fixed a potential blocker if players destroy and then rebuild their rocket.
Fixed potential NPC dropout in online multiplayer.
Fixed the Service Station skill that didn't work with the Shelter.
Fixed falling in quicksand.
Fixed collisions around Mac Fixer's Zombot.
Added texture initialization in 1K for graphics cards with ≤ 2 GB VRAM.
Your feedback and reports are valuable to help us improve the game experience. They help us identify issues that might have been missed due to configuration specifics. So, if you spot anything else, please check our dedicated thread.
Greetings residents, We’ve been working hard on improving your stay in ParadiZe thanks to your regular feedback. We have just released a new patch, the full detail is available below. In short – we’ve improved stability and the game is now supported on Steam Deck. Once again, tha
Greetings residents, We’ve been working hard on improving your stay in ParadiZe thanks to your regular feedback. We have just released a new patch, the full detail is available below.
In short – we’ve improved stability and the game is now supported on Steam Deck. Once again, thank you for bringing those issues to us. If you encounter other bugs, please report them.
Patch Note:
Steam Deck is now supported
Changed minimal needed shader model
Reduce player stuttering
16/10 resolution is now supported without black bars
Improved water material for low resolution
[Fixed] – Various crashes at launch (more windows versions & nvidia drivers supported)
[Fixed] – Various crashes during gameplay (white warehouse, teleporting, character creation, binding…)
[Fixed] – Hang when using Alt+Tab
[Fixed] – Coop local input issues
[Fixed] – Fog-of-war sometimes resets or reveals
Your feedback and reports are valuable to help us improve the game experience. They help us identify issues that might have been missed due to configuration specifics. So, if you spot anything else, please check our dedicated thread. Thanks for your help and see you soon Survivors!
Greetings survivors, You can find below a patch note including the fixed we've just pushed. Thank you for bringing those issues to us. If you meet other bugs, please do report them! Patch Note: Fixed somes crashes. Fixed gameplay crashes (boomerang + mechanical arm, AI zombie in
Greetings survivors, You can find below a patch note including the fixed we've just pushed. Thank you for bringing those issues to us. If you meet other bugs, please do report them!
Patch Note:
Fixed somes crashes.
Fixed gameplay crashes (boomerang + mechanical arm, AI zombie in multiplayer, follower teleportation on death, collisions).
Fixed sound cutting out in local co-op after opening a menu.
Fixed NPC duplication.
Fixed module tooltips not displaying in Zombot menu.
More fixes will be coming soon.
Your feedback and reports are valuable to help us fix the game. We are aware of some issues still in the game and are doing our best to fix them in due time. In the meantime, if you spot anything else, please check our dedicated thread.
The apocalypse is calling! 📞 Roam, build and survive in ParadiZe, alone or with friends. Hack zombies: have them help you create the perfect base, fight off enemies and overcome the end of the world! 🧟 Get Welcome to ParadiZe now ! Follow our socials for more: Discord Twitter I
The apocalypse is calling! 📞
Roam, build and survive in ParadiZe, alone or with friends. Hack zombies: have them help you create the perfect base, fight off enemies and overcome the end of the world! 🧟
Greetings survivors, We've just pushed a small patch addressing some of the feedback you've sent us in the past two days. Thank you for bringing those issues to us. If you meet other bugs, please do report them! Patch Note: Fixed crashes caused by Zombots using a Boomerang. Fixed
Greetings survivors, We've just pushed a small patch addressing some of the feedback you've sent us in the past two days. Thank you for bringing those issues to us. If you meet other bugs, please do report them!
Patch Note:
Fixed crashes caused by Zombots using a Boomerang.
Fixed cases of NPCs sometimes being invisible in online multiplayer games.
Fixed camera shake sensitivity option in menus.
Fixed input configuration resetting on its own.
The game is launching in 3 hours and a half, we can't wait to see you all in ParadiZe!