Update #8 - V.2025.10.03
Updated the backbone of the Unity Engine to fix the severe security issue that was recently discovered and patched, but introduced by Unity since version 2017.1.
Technical data

Updated the backbone of the Unity Engine to fix the severe security issue that was recently discovered and patched, but introduced by Unity since version 2017.1.

First a short list of added features and fixed bugs, if you don't like long texts to read. Then a more detailed description of each important feature and bug fix. Added Features added save-load functionality (CAUTION: disk space and memory heavy procedure) added FPS limiter game

Right-to-Left Language The Steam user ochoen mentioned that the text for Hebrew is reverted as it should be written from right-to-left instead from left-to-right. This hotfix should fix that problem for the Arabic and Hebrew language. If you have any more feedback, let me now.

This update adds all community requests, supports over 40 languages and introduces new features like Redshift and Momentum Conservation. Fixed Bugs spaghettification option is now correctly saved across sessions tooltip window will now fit the text content Added Community Request

Universe Boundary The Steam User zerggodmaster mentioned that it would be great to decide whether a stellar object, which goes out of the universe boundary, should be send back to the center of the universe or to the last player position. This hotfix does this. There is now a tog

Fixed Bugs stellar objects which go out of universe boundaries will send to current player location (before: center of universe) fixed graphic bug where player black hole lost the dark blue shimmer effect and went completely black Added Features player black hole has now much smo

Fixed Bugs fixed far away camera zoom at start, when no star were absorbed yet reduced absorption effect, especially in late game and if spaghettification is on Added Features added a new universe option "Spaghettification" Spaghettification EPILEPSY WARNING With the new update y

I saw that nearly 50% of all players struggled with absorbing the very first star. Therefore, I thought about a way how I can make this game even for those people enjoyable, but without changing the force mechanics nor the simulation itself. The solution is this simple change: in

Fixed Bugs fixed very rare possibility to absorb dark matter right at the beginning of the game and gain mass without doing anything Added Features added universe option to choose between 7 new Nebula backgrounds; these are visual based and have no simulation effect; my personal

Fixed Bugs fixed galaxy camera movement while in options menu big bang was unexpectedly too star color sorted; now the direction is independet of the star itself fixed mass display number for extremly high values; unfortunately Steam does only support int32 for the leaderboard, w

Fixed Bugs - if you did not finished the tutorial, but wanted to exit the game, the tutorial window blocked the exit button