Shadows Behind the Throne 2

Bobby Two Hands

Released
Jul 25, 2021
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Save/Load Bugfixing

    Currently we are aware of two types of bugs related to the save/load system. The first, which we have known about for a while, is to do with long games played on large maps, which overwhelms the save/load system. This is resolved in the sequel, and I'll be taking a look at it bef

  2. Developer post

    Shadows of Forbidden Gods

    These few months have been the longest without an update since Shadows 2 came out on Itch a couple of years ago. There is a good reason for it, and the project is not dead. There has been a recurring theme in user feedback which can't be resolved, and it is a core issue with the

  3. Developer post

    Version 19: Events

    This version introduces the last planned major feature: Events. Narrative events are little bits of story with a picture and maybe a few decisions to make. As seen in Stellaris, FTL and Crusader Kings, they're mostly there to add flavour to the game and a few elements of surprise

  4. Developer post

    A set of bug fixes for beta-branch, more to come

    -Plague Doctor given a plague ability, for thematic reasons -Agents told to go to a distant location by right clicking will assign themselves a "go to location" task -Option to enable/disable events -Added more events. Four major chains now exist: Twins, Letter, Tomb and Pyromani

  5. Developer post

    Beta branch: Balance changes and new feature

    -Nerf sacrifice broken noble hierophant ability, to prevent it being spammed infinitely in a dark empire -Power gain now increases with world panic and with enthralled noble prestige (giving you a good reason to rise the ranks) -A new feature, our last major one planned, is now i

  6. Developer post

    Beta Branch: Bugfixes and Balance changes

    -Bugfix to prevent dark empires existing into the next age -Dark empires no longer spawn investigators -Investigators are disbanded by Dark Society, try to avoid it while wandering and will not report suspicions to nobles of dark empires -Vampires on AI now drink -Boosted visibil

  7. Developer post

    Hotfix and April Graphics Beta

    -Hotfix to resolve reported bug -New Graphics mode "Cyclops Mode", available for our beginning of the next month's graphical update testing. Designed by an illegal Deep Learning AI I got off the NASA Darkweb, it is the most advanced visual experience possible without quantum comp

  8. Developer post

    Beta Branch: Ultra-wide Hotfix

    -Provisional support (only black bars, sadly) for ultra-wide monitors -Changed voting slightly. No crisis for Dark Empire agent actions or enshadowed nobles, reduced some vote spam

  9. Developer post

    Version 18: Community Led Development

    Version 18! A version really made up of community suggestions packaged together. -fishchisel recommended a few changes to the Dark Name "Winter's Scythe". All abilities have been buffed, and it has gained two new ones. The first, smaller ability, allows you to break links between

  10. Developer post

    Beta Branch: Setting agents loose

    Probably the last feature which will go into V18, after this it should just be bugfixing for these new features and a few minor tweaks -Agents can now be "set loose", causing them to become AI-controlled. They'll wander around and try to infiltrate and spread shadow (regardless o

  11. Developer post

    Beta Branch New Agent: The Saviour

    Added in a new agent for initial testing. Mostly done, might change some stuff for balance, bugfixing or general improvement before it hits the actual main branch. The agent is `The Saviour'. General concept is that you threaten a nation with either war or disease, then The Savio

  12. Developer post

    Beta Branch: Winter's Scythe Update

    Based on discussion with community member fishchisel, I've taken a look at Winter's Scythe, and buffed the cold Dark Name somewhat. -Buffs to most abilities -Added a catastrophic power which requires you to have already frozen some of the world. Once you've reached a certain poin

  13. Developer post

    BetaBranch update

    -Added zoom-to capability on event and threat messages in the right-hand sidebar. Did I hack something together because I couldn't figure out how to get Unity's hitscan UI thingy to work and so instead just replaced everything with buttons? Yes I did. Still needs wars to have the

  14. Developer post

    Version 17: Agent Select Resolution Hotfix

    Fixed Resolution issue, which was causing the agent select dialog to scale incorrectly (the previous dialog was still around when it was created, causing it to get confused and upset and not detect the screen resolution properly)

  15. Developer post

    Version 17: A new End

    Version 17 is now out, bringing with it Fog and Lights. The first part is a new Dark Name, revolving around Fog. This set of powers attempts to give a broadly useful buff to your agents as they try to infiltrate and enshadow the human nations. It reduces security, which makes inf

  16. Developer post

    Beta Branch, and discussion about End-Game

    Version 17 is slowly being assembled, bringing a new Dark Name. The Fog returns from the previous game, and is now styled as a slowly-expanding region of control around your nobles. It's designed to guide you into expanding geometrically, adding new locations to your fog-sea by t