UPDATE: Adjusting the MASTER MATCHER achievement
Today's update changes the unlock logic for the MASTER MATCHER achievement (for HACK*MATCH) so that it unlocks when you reach the "thanks for playing!" screen instead of after you dismiss it.
Technical data

Today's update changes the unlock logic for the MASTER MATCHER achievement (for HACK*MATCH) so that it unlocks when you reach the "thanks for playing!" screen instead of after you dismiss it.

Today's update adds a hidden setting (i.e. only accessible by editing the game's config.cfg file) to let users change the text-to-speech voice on Windows. This also fixes a bug where the game would sometimes use the wrong voice on computers with multiple language packs installed.

Today's update fixes a bug where you could delete undeletable machines (like inputs) in 20th Century Food Court by left clicking and right clicking on them at the same time.

Today's update fixes a mysterious hang when entering text on Mac. It also updates some par scores for X’BPGH: The Forbidden Path.

Today's update replaces the game's live histograms with a cached dataset that has been filtered to remove players who used guides play through ChipWizard and 20th Century Food Court. It also fixes a small bug where adding and removing metal connections to pads in ChipWizard did n

Today's update includes the following changes: Increased the maximum win count for Dungeons & Diagrams and the solitaire games from 999 to 9999. Please don't interpret this as a challenge. Updated the best known score for the "A. ZURI" bonus puzzle in X’BPGH: The Forbidden Pa

Today's update includes a fix for a seemingly obscure Mac input bug where clicks would sometimes not register when using the "tap to click" setting in macOS.

Today's update includes the following changes: Added a new model kit based on the Pascal operational unit. Added "The Shadow Caverns", a new "replayable puzzle" with ~12,000 variations generated by a certain Discord user on the unofficial Zachtronics Discord server. The puzzle is

Today's update adds more weird symbols to X’BPGH: The Forbidden Path. Specifically, after you solve a puzzle, you'll now see a little indicator above the completion button that shows how many rules you used and what the lowest known score for that puzzle is. Today's update also f

Today's update fixes a few things we missed in yesterday's update: Fixed a bug where endless mode in HACK*MATCH had no music. Fixed a crash when the STEED FORCE Hobby Studio save directory did not exist. Added some missing characters to NETronics Connect! that might be useful for

Today's update adds a bunch of cool new features to Last Call BBS: X’BPGH: The Forbidden Path now includes a 14-puzzle bonus campaign that is unlocked after completing the main campaign. All of these puzzles were created by the players whose names are below the puzzles, although

Today's update includes a bunch of small improvements: Clicking on the simulation timeline will now run the simulation to that time and stop. Fixed a typo in the Electronic Lock puzzle. Fixed a bug where scanners and sensors could see into enclosed machines. Fixed a bug in the Me

Today's update adds a level editor to X’BPGH: The Forbidden Path. After you have beaten the game you will now see an extra button in the top-right corner of the level select menu. If you click that button it will open a puzzle without a goal that lets you add and remove generic m

Today's update includes the following changes: Fixed a crash when opening the application. Fixed a crash when deleting silicon from complex transistor arrangements. Fixed a bug where undo/redo was possible while the solution was running. Fixed a bug where cards could not be place