Bug Fixes
added option to remap PvP abilities


added option to remap PvP abilities

Kungfu Cowboy is officially out of Early Access!! We are celebrating our full release with 30% off. Grab a copy with your friends from 7/30 until 8/6! Thank you to all our players who have supported us throughout development. We couldn't have done it with you guys! With love, Soy

Added new platforming zones to hard mode Added more visual cues when you take damage

Steam Summer Sale! Grab a copy with friends for 45% off starting June 24th till July 8th!

Fixed glitch with Alien Boss attack in hard mode

Round up your gang and battle each other in the new TEAM PvP mode! Please let us know how you are enjoying the new PvP modes! We welcome all feedback and suggestions! Twitter Discord

PvP mode is now available to play! Last day of sale is tomorrow so get your friends and family to grab a copy for 50% off! Updates added new fart cloud ability optimized pvp netcode balanced pvp abilities

Added environmental details

We are running our first BIG sale for Kungfu Cowboy to celebrate the launch of the new PvP mode! This is your chance to grab a copy of the game with your friends for 50% off! The sale will run for a week starting June 5th to June 12th. Please let us know how you like the PvP mode

small bug fix

Hard mode is now available! Minor fixes: Fixed issue of cursor going off screen Minor balances

Minor balancing

Added 2-player local coop support and Remote Play Together. 4-player online coop is still available, but now you can bring a guest online with you! Balanced enemy difficulty scaling Smoothed out the net code

Updated costs of buffs at shop Made character animation sync more smoothly over the network Rebalanced NPCs

Optimized network code to reduce lag

Rehashed NPC system: added branching narratives to NPCs Fixed glitch that happened inside the saloon Balanced enemy difficulty scaling: enemies scale based on level Reworded some Chinese translations

Added Simplified Chinese Localization Balanced Level Difficulty Scaling Balanced Boss Difficulty Scaling